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cn.nukkit.level.biome.impl.taiga.ColdTaigaMBiome.md

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  • 成员变量一览

    • 继承自类 cn.nukkit.level.biome.Biome

      biomes, MAX_BIOMES, unorderedBiomes
    • 继承自接口 cn.nukkit.block.BlockID

      ACACIA_DOOR_BLOCK, ACACIA_WOOD_STAIRS, ACACIA_WOODEN_STAIRS, ACTIVATOR_RAIL, AIR, ANVIL, BEACON, BED_BLOCK, BEDROCK, BEETROOT_BLOCK, BIRCH_DOOR_BLOCK, BIRCH_WOOD_STAIRS, BIRCH_WOODEN_STAIRS, BLACK_GLAZED_TERRACOTTA, BLOCK_NETHER_WART_BLOCK, BLUE_GLAZED_TERRACOTTA, BONE_BLOCK, BOOKSHELF, BREWING_BLOCK, BREWING_STAND_BLOCK, BRICK_STAIRS, BRICKS, BRICKS_BLOCK, BROWN_GLAZED_TERRACOTTA, BROWN_MUSHROOM, BROWN_MUSHROOM_BLOCK, BURNING_FURNACE, BUSH, CACTUS, CAKE_BLOCK, CARPET, CARROT_BLOCK, CAULDRON_BLOCK, CHEST, CHORUS_FLOWER, CHORUS_PLANT, CLAY_BLOCK, COAL_BLOCK, COAL_ORE, COBBLE, COBBLE_STAIRS, COBBLE_WALL, COBBLESTONE, COBBLESTONE_STAIRS, COBBLESTONE_WALL, COBWEB, COCOA, COCOA_BLOCK, CONCRETE, CONCRETE_POWDER, CRAFTING_TABLE, CYAN_GLAZED_TERRACOTTA, DANDELION, DARK_OAK_DOOR_BLOCK, DARK_OAK_WOOD_STAIRS, DARK_OAK_WOODEN_STAIRS, DAYLIGHT_DETECTOR, DAYLIGHT_DETECTOR_INVERTED, DEAD_BUSH, DETECTOR_RAIL, DIAMOND_BLOCK, DIAMOND_ORE, DIRT, DISPENSER, DOOR_BLOCK, DOUBLE_PLANT, DOUBLE_RED_SANDSTONE_SLAB, DOUBLE_SLAB, DOUBLE_SLABS, DOUBLE_STONE_SLAB, DOUBLE_WOOD_SLAB, DOUBLE_WOOD_SLABS, DOUBLE_WOODEN_SLAB, DOUBLE_WOODEN_SLABS, DRAGON_EGG, DROPPER, EMERALD_BLOCK, EMERALD_ORE, ENCHANT_TABLE, ENCHANTING_TABLE, ENCHANTMENT_TABLE, END_BRICKS, END_GATEWAY, END_PORTAL, END_PORTAL_FRAME, END_ROD, END_STONE, ENDER_CHEST, FARMLAND, FENCE, FENCE_GATE, FENCE_GATE_ACACIA, FENCE_GATE_BIRCH, FENCE_GATE_DARK_OAK, FENCE_GATE_JUNGLE, FENCE_GATE_OAK, FENCE_GATE_SPRUCE, FIRE, FLOWER, FLOWER_POT_BLOCK, FURNACE, GLASS, GLASS_PANE, GLASS_PANEL, GLOWING_OBSIDIAN, GLOWING_REDSTONE_ORE, GLOWSTONE, GLOWSTONE_BLOCK, GOLD_BLOCK, GOLD_ORE, GRASS, GRASS_PATH, GRAVEL, GRAY_GLAZED_TERRACOTTA, GREEN_GLAZED_TERRACOTTA, HAY_BALE, HEAVY_WEIGHTED_PRESSURE_PLATE, HOPPER_BLOCK, ICE, ICE_FROSTED, INVISIBLE_BEDROCK, IRON_BAR, IRON_BARS, IRON_BLOCK, IRON_DOOR_BLOCK, IRON_ORE, IRON_TRAPDOOR, ITEM_FRAME_BLOCK, JACK_O_LANTERN, JUKEBOX, JUNGLE_DOOR_BLOCK, JUNGLE_WOOD_STAIRS, JUNGLE_WOODEN_STAIRS, LADDER, LAPIS_BLOCK, LAPIS_ORE, LAVA, LEAVE, LEAVE2, LEAVES, LEAVES2, LEVER, LIGHT_BLUE_GLAZED_TERRACOTTA, LIGHT_WEIGHTED_PRESSURE_PLATE, LILY_PAD, LIME_GLAZED_TERRACOTTA, LIT_FURNACE, LIT_PUMPKIN, LIT_REDSTONE_LAMP, LIT_REDSTONE_ORE, LOG, LOG2, MAGENTA_GLAZED_TERRACOTTA, MAGMA, MELON_BLOCK, MELON_STEM, MONSTER_EGG, MONSTER_SPAWNER, MOSS_STONE, MOSSY_STONE, MYCELIUM, NETHER_BRICK_BLOCK, NETHER_BRICK_FENCE, NETHER_BRICKS, NETHER_BRICKS_STAIRS, NETHER_PORTAL, NETHER_REACTOR, NETHER_WART_BLOCK, NETHERRACK, NOTEBLOCK, OAK_WOOD_STAIRS, OAK_WOODEN_STAIRS, OBSERVER, OBSIDIAN, ORANGE_GLAZED_TERRACOTTA, PACKED_ICE, PINK_GLAZED_TERRACOTTA, PISTON, PISTON_EXTENSION, PISTON_HEAD, PLANK, PLANKS, PODZOL, POPPY, POTATO_BLOCK, POWERED_COMPARATOR, POWERED_RAIL, POWERED_REPEATER, PRISMARINE, PUMPKIN, PUMPKIN_STEM, PURPLE_GLAZED_TERRACOTTA, PURPUR_BLOCK, PURPUR_STAIRS, QUARTZ_BLOCK, QUARTZ_ORE, QUARTZ_STAIRS, RAIL, RED_FLOWER, RED_GLAZED_TERRACOTTA, RED_MUSHROOM, RED_MUSHROOM_BLOCK, RED_NETHER_BRICK, RED_SANDSTONE, RED_SANDSTONE_SLAB, RED_SANDSTONE_STAIRS, REDSTONE_BLOCK, REDSTONE_LAMP, REDSTONE_ORE, REDSTONE_TORCH, REDSTONE_WIRE, REEDS, ROSE, SAND, SANDSTONE, SANDSTONE_STAIRS, SAPLING, SAPLINGS, SEA_LANTERN, SHULKER_BOX, SIGN_POST, SILVER_GLAZED_TERRACOTTA, SKULL_BLOCK, SLAB, SLABS, SLIME_BLOCK, SNOW, SNOW_BLOCK, SNOW_LAYER, SOUL_SAND, SPONGE, SPRUCE_DOOR_BLOCK, SPRUCE_WOOD_STAIRS, SPRUCE_WOODEN_STAIRS, STAINED_GLASS, STAINED_GLASS_PANE, STAINED_HARDENED_CLAY, STAINED_TERRACOTTA, STANDING_BANNER, STICKY_PISTON, STILL_LAVA, STILL_WATER, STONE, STONE_BRICK, STONE_BRICK_STAIRS, STONE_BRICKS, STONE_BUTTON, STONE_PRESSURE_PLATE, STONE_SLAB, STONE_WALL, STONECUTTER, SUGARCANE_BLOCK, TALL_GRASS, TERRACOTTA, TNT, TORCH, TRAPDOOR, TRAPPED_CHEST, TRIPWIRE, TRIPWIRE_HOOK, TRUNK, TRUNK2, UNDYED_SHULKER_BOX, UNLIT_REDSTONE_TORCH, UNPOWERED_COMPARATOR, UNPOWERED_REPEATER, VINE, VINES, WALL_BANNER, WALL_SIGN, WATER, WATER_LILY, WHEAT_BLOCK, WHITE_GLAZED_TERRACOTTA, WOOD, WOOD_DOOR_BLOCK, WOOD_SLAB, WOOD_SLABS, WOOD_STAIRS, WOOD2, WOODEN_BUTTON, WOODEN_DOOR_BLOCK, WOODEN_PLANK, WOODEN_PLANKS, WOODEN_PRESSURE_PLATE, WOODEN_SLAB, WOODEN_SLABS, WOODEN_STAIRS, WOOL, WORKBENCH, YELLOW_GLAZED_TERRACOTTA
  • 构造函数一览

    构造函数 
    构造函数描述
    ColdTaigaMBiome() 
  • 成员函数一览

    All Methods Instance Methods Concrete Methods 
    修饰符和类 成员函数描述
    boolean doesOverhang()
    Whether or not overhangs should generate in this biome (places where solid blocks generate over air) This should probably be used with a custom max elevation or things can look stupid
    String getName() 
    • 继承自类 cn.nukkit.level.biome.impl.taiga.ColdTaigaBiome

      canRain, getCoverId, isFreezing
    • 继承自类 cn.nukkit.level.biome.type.GrassyBiome

      getGroundId, getSurfaceId
    • 继承自类 cn.nukkit.level.biome.type.CoveredBiome

      doCover, getGroundDepth, getSurfaceDepth
    • 继承自类 cn.nukkit.level.biome.Biome

      addPopulator, clearPopulators, equals, getBaseHeight, getBiome, getBiome, getHeightOffset, getHeightVariation, getId, getPopulators, hashCode, populateChunk, register, setBaseHeight, setHeightVariation, setId
    • 继承自类 java.lang.Object

      clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait