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enchantments, id, ID_BINDING_CURSE, ID_BOW_FLAME, ID_BOW_INFINITY, ID_BOW_KNOCKBACK, ID_BOW_POWER, ID_DAMAGE_ALL, ID_DAMAGE_ARTHROPODS, ID_DAMAGE_SMITE, ID_DURABILITY, ID_EFFICIENCY, ID_FIRE_ASPECT, ID_FORTUNE_DIGGING, ID_FORTUNE_FISHING, ID_FROST_WALKER, ID_KNOCKBACK, ID_LOOTING, ID_LURE, ID_MENDING, ID_PROTECTION_ALL, ID_PROTECTION_EXPLOSION, ID_PROTECTION_FALL, ID_PROTECTION_FIRE, ID_PROTECTION_PROJECTILE, ID_SILK_TOUCH, ID_THORNS, ID_TRIDENT_CHANNELING, ID_TRIDENT_IMPALING, ID_TRIDENT_LOYALTY, ID_TRIDENT_RIPTIDE, ID_VANISHING_CURSE, ID_WATER_BREATHING, ID_WATER_WALKER, ID_WATER_WORKER, level, name, type, words
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All Methods Instance Methods Concrete Methods 修饰符和类 成员函数描述 void
doPostAttack(Entity attacker, Entity entity)
int
getMaxEnchantAbility(int level)
int
getMaxLevel()
int
getMinEnchantAbility(int level)