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cn.nukkit.block.BlockLava.md

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    • Nested Class Summary

      • Nested classes/interfaces inherited from interface cn.nukkit.math.AxisAlignedBB

        AxisAlignedBB.BBConsumer<T>
  • 成员变量一览

    • 继承自类 cn.nukkit.block.BlockLiquid

      adjacentSources, flowVector
    • 继承自类 cn.nukkit.block.Block

      fullList, hardness, hasMeta, light, lightFilter, list, solid, transparent
    • 继承自类 cn.nukkit.level.Position

      level
    • 继承自类 cn.nukkit.math.Vector3

      x, y, z
    • 继承自接口 cn.nukkit.block.BlockID

      ACACIA_DOOR_BLOCK, ACACIA_WOOD_STAIRS, ACACIA_WOODEN_STAIRS, ACTIVATOR_RAIL, AIR, ANVIL, BEACON, BED_BLOCK, BEDROCK, BEETROOT_BLOCK, BIRCH_DOOR_BLOCK, BIRCH_WOOD_STAIRS, BIRCH_WOODEN_STAIRS, BLACK_GLAZED_TERRACOTTA, BLOCK_NETHER_WART_BLOCK, BLUE_GLAZED_TERRACOTTA, BONE_BLOCK, BOOKSHELF, BREWING_BLOCK, BREWING_STAND_BLOCK, BRICK_STAIRS, BRICKS, BRICKS_BLOCK, BROWN_GLAZED_TERRACOTTA, BROWN_MUSHROOM, BROWN_MUSHROOM_BLOCK, BURNING_FURNACE, BUSH, CACTUS, CAKE_BLOCK, CARPET, CARROT_BLOCK, CAULDRON_BLOCK, CHEST, CHORUS_FLOWER, CHORUS_PLANT, CLAY_BLOCK, COAL_BLOCK, COAL_ORE, COBBLE, COBBLE_STAIRS, COBBLE_WALL, COBBLESTONE, COBBLESTONE_STAIRS, COBBLESTONE_WALL, COBWEB, COCOA, COCOA_BLOCK, CONCRETE, CONCRETE_POWDER, CRAFTING_TABLE, CYAN_GLAZED_TERRACOTTA, DANDELION, DARK_OAK_DOOR_BLOCK, DARK_OAK_WOOD_STAIRS, DARK_OAK_WOODEN_STAIRS, DAYLIGHT_DETECTOR, DAYLIGHT_DETECTOR_INVERTED, DEAD_BUSH, DETECTOR_RAIL, DIAMOND_BLOCK, DIAMOND_ORE, DIRT, DISPENSER, DOOR_BLOCK, DOUBLE_PLANT, DOUBLE_RED_SANDSTONE_SLAB, DOUBLE_SLAB, DOUBLE_SLABS, DOUBLE_STONE_SLAB, DOUBLE_WOOD_SLAB, DOUBLE_WOOD_SLABS, DOUBLE_WOODEN_SLAB, DOUBLE_WOODEN_SLABS, DRAGON_EGG, DROPPER, EMERALD_BLOCK, EMERALD_ORE, ENCHANT_TABLE, ENCHANTING_TABLE, ENCHANTMENT_TABLE, END_BRICKS, END_GATEWAY, END_PORTAL, END_PORTAL_FRAME, END_ROD, END_STONE, ENDER_CHEST, FARMLAND, FENCE, FENCE_GATE, FENCE_GATE_ACACIA, FENCE_GATE_BIRCH, FENCE_GATE_DARK_OAK, FENCE_GATE_JUNGLE, FENCE_GATE_OAK, FENCE_GATE_SPRUCE, FIRE, FLOWER, FLOWER_POT_BLOCK, FURNACE, GLASS, GLASS_PANE, GLASS_PANEL, GLOWING_OBSIDIAN, GLOWING_REDSTONE_ORE, GLOWSTONE, GLOWSTONE_BLOCK, GOLD_BLOCK, GOLD_ORE, GRASS, GRASS_PATH, GRAVEL, GRAY_GLAZED_TERRACOTTA, GREEN_GLAZED_TERRACOTTA, HAY_BALE, HEAVY_WEIGHTED_PRESSURE_PLATE, HOPPER_BLOCK, ICE, ICE_FROSTED, INVISIBLE_BEDROCK, IRON_BAR, IRON_BARS, IRON_BLOCK, IRON_DOOR_BLOCK, IRON_ORE, IRON_TRAPDOOR, ITEM_FRAME_BLOCK, JACK_O_LANTERN, JUKEBOX, JUNGLE_DOOR_BLOCK, JUNGLE_WOOD_STAIRS, JUNGLE_WOODEN_STAIRS, LADDER, LAPIS_BLOCK, LAPIS_ORE, LAVA, LEAVE, LEAVE2, LEAVES, LEAVES2, LEVER, LIGHT_BLUE_GLAZED_TERRACOTTA, LIGHT_WEIGHTED_PRESSURE_PLATE, LILY_PAD, LIME_GLAZED_TERRACOTTA, LIT_FURNACE, LIT_PUMPKIN, LIT_REDSTONE_LAMP, LIT_REDSTONE_ORE, LOG, LOG2, MAGENTA_GLAZED_TERRACOTTA, MAGMA, MELON_BLOCK, MELON_STEM, MONSTER_EGG, MONSTER_SPAWNER, MOSS_STONE, MOSSY_STONE, MYCELIUM, NETHER_BRICK_BLOCK, NETHER_BRICK_FENCE, NETHER_BRICKS, NETHER_BRICKS_STAIRS, NETHER_PORTAL, NETHER_REACTOR, NETHER_WART_BLOCK, NETHERRACK, NOTEBLOCK, OAK_WOOD_STAIRS, OAK_WOODEN_STAIRS, OBSERVER, OBSIDIAN, ORANGE_GLAZED_TERRACOTTA, PACKED_ICE, PINK_GLAZED_TERRACOTTA, PISTON, PISTON_EXTENSION, PISTON_HEAD, PLANK, PLANKS, PODZOL, POPPY, POTATO_BLOCK, POWERED_COMPARATOR, POWERED_RAIL, POWERED_REPEATER, PRISMARINE, PUMPKIN, PUMPKIN_STEM, PURPLE_GLAZED_TERRACOTTA, PURPUR_BLOCK, PURPUR_STAIRS, QUARTZ_BLOCK, QUARTZ_ORE, QUARTZ_STAIRS, RAIL, RED_FLOWER, RED_GLAZED_TERRACOTTA, RED_MUSHROOM, RED_MUSHROOM_BLOCK, RED_NETHER_BRICK, RED_SANDSTONE, RED_SANDSTONE_SLAB, RED_SANDSTONE_STAIRS, REDSTONE_BLOCK, REDSTONE_LAMP, REDSTONE_ORE, REDSTONE_TORCH, REDSTONE_WIRE, REEDS, ROSE, SAND, SANDSTONE, SANDSTONE_STAIRS, SAPLING, SAPLINGS, SEA_LANTERN, SHULKER_BOX, SIGN_POST, SILVER_GLAZED_TERRACOTTA, SKULL_BLOCK, SLAB, SLABS, SLIME_BLOCK, SNOW, SNOW_BLOCK, SNOW_LAYER, SOUL_SAND, SPONGE, SPRUCE_DOOR_BLOCK, SPRUCE_WOOD_STAIRS, SPRUCE_WOODEN_STAIRS, STAINED_GLASS, STAINED_GLASS_PANE, STAINED_HARDENED_CLAY, STAINED_TERRACOTTA, STANDING_BANNER, STICKY_PISTON, STILL_LAVA, STILL_WATER, STONE, STONE_BRICK, STONE_BRICK_STAIRS, STONE_BRICKS, STONE_BUTTON, STONE_PRESSURE_PLATE, STONE_SLAB, STONE_WALL, STONECUTTER, SUGARCANE_BLOCK, TALL_GRASS, TERRACOTTA, TNT, TORCH, TRAPDOOR, TRAPPED_CHEST, TRIPWIRE, TRIPWIRE_HOOK, TRUNK, TRUNK2, UNDYED_SHULKER_BOX, UNLIT_REDSTONE_TORCH, UNPOWERED_COMPARATOR, UNPOWERED_REPEATER, VINE, VINES, WALL_BANNER, WALL_SIGN, WATER, WATER_LILY, WHEAT_BLOCK, WHITE_GLAZED_TERRACOTTA, WOOD, WOOD_DOOR_BLOCK, WOOD_SLAB, WOOD_SLABS, WOOD_STAIRS, WOOD2, WOODEN_BUTTON, WOODEN_DOOR_BLOCK, WOODEN_PLANK, WOODEN_PLANKS, WOODEN_PRESSURE_PLATE, WOODEN_SLAB, WOODEN_SLABS, WOODEN_STAIRS, WOOL, WORKBENCH, YELLOW_GLAZED_TERRACOTTA
  • 构造函数一览

    构造函数 
    构造函数描述
    BlockLava() 
    BlockLava(int meta) 
  • 成员函数一览

    All Methods Instance Methods Concrete Methods 
    修饰符和类 成员函数描述
    void addVelocityToEntity(Entity entity, Vector3 vector) 
    protected void checkForHarden() 
    protected void flowIntoBlock(Block block, int newFlowDecay) 
    BlockLiquid getBlock(int meta) 
    BlockColor getColor() 
    int getFlowDecayPerBlock() 
    int getId() 
    int getLightLevel() 
    String getName() 
    protected boolean isSurroundingBlockFlammable(Block block) 
    void onEntityCollide(Entity entity) 
    int onUpdate(int type) 
    boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) 
    int tickRate() 
    • 继承自类 cn.nukkit.block.BlockLiquid

      canBeFlowedInto, canBeReplaced, canFlowInto, canHarvestWithHand, canPassThrough, clearCaches, getBoundingBox, getDrops, getEffectiveFlowDecay, getFlowDecay, getFlowVector, getFluidHeightPercent, getHardness, getMaxY, getResistance, hasEntityCollision, isBreakable, isSolid, liquidCollide, recalculateBoundingBox, recalculateCollisionBoundingBox, toItem, triggerLavaMixEffects
    • 继承自类 cn.nukkit.block.BlockTransparentMeta

      isTransparent
    • 继承自类 cn.nukkit.block.BlockMeta

      getDamage, getFullId, setDamage
    • 继承自类 cn.nukkit.block.Block

      calculateIntercept, canBeActivated, canBeBrokenWith, canBeClimbed, canBePlaced, canBePushed, canSilkTouch, clone, collidesWithBB, collidesWithBB, down, down, east, east, equals, equals, get, get, get, get, get, getBreakTime, getBreakTime, getBurnAbility, getBurnChance, getCollisionBoundingBox, getComparatorInputOverride, getDropExp, getFrictionFactor, getLocationHash, getMaxX, getMaxZ, getMetadata, getMinX, getMinY, getMinZ, getSaveId, getSide, getSide, getStrongPower, getToolType, getWeakPower, hasComparatorInputOverride, hasMetadata, init, isNormalBlock, isPowerSource, north, north, onActivate, onActivate, onBreak, position, removeMetadata, setDamage, setMetadata, south, south, toString, up, up, west, west
    • 继承自类 cn.nukkit.level.Position

      abs, add, add, add, add, ceil, divide, floor, fromObject, fromObject, getChunk, getLevel, getLevelBlock, getLocation, isValid, multiply, round, setComponents, setLevel, setStrong, setWeak, subtract, subtract, subtract, subtract, subtract
    • 继承自类 cn.nukkit.math.Vector3

      asBlockVector3, asVector3f, cross, distance, distanceSquared, dot, equals, getChunkX, getChunkZ, getFloorX, getFloorY, getFloorZ, getForward, getIntermediateWithXValue, getIntermediateWithYValue, getIntermediateWithZValue, getRight, getSouth, getUp, getWest, getX, getY, getZ, hashCode, length, lengthSquared, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, normalize, rawHashCode
    • 继承自类 java.lang.Object

      finalize, getClass, notify, notifyAll, wait, wait, wait
    • 继承自接口 cn.nukkit.math.AxisAlignedBB

      addCoord, calculateXOffset, calculateYOffset, calculateZOffset, contract, expand, forEach, getAverageEdgeLength, getOffsetBoundingBox, grow, intersectsWith, isVectorInside, isVectorInXY, isVectorInXZ, isVectorInYZ, offset, setBB, setBounds, setMaxX, setMaxY, setMaxZ, setMinX, setMinY, setMinZ, shrink