diff --git a/LIESMICH.md b/LIESMICH.md index 228b6e3..47e844c 100644 --- a/LIESMICH.md +++ b/LIESMICH.md @@ -43,6 +43,8 @@ Zuerst das Basisobjekt auswählen, danach die Hüllkurven. Dann ein Curved Array - Distribution: Algorithmus zur Berechnung der Distanz zwischen den Elementen. Default ist 'linear'. Weitere Möglichkeiten: parabolic (x²), x³, sinusoidal, asinusoidal, elliptic - DistributionReverse: Kehrt die Richtung des Distrubution Algorithmus um - LoftMaxDegree: Gradzahl für die Erstellung von Oberflächen und Festkörpern. +- MaxLoftSize: Maximale Anzahl von Elementen für die Erstellung von Oberfächen und Festkörpern +- KeepBase: Basisobjekt als erstes oder letztes Array Element benutzen Distribution Linear ![Linear](Examples/CurvedArrayLinear.jpg) diff --git a/README.md b/README.md index e380bc0..11cfad3 100644 --- a/README.md +++ b/README.md @@ -51,6 +51,7 @@ The first curve that you select for CurvedArray creation will be the item that i - DistributionReverse: Reverses the direction of the Distribution algorithm - LoftMaxDegree: degree for surface or solid creation. Play with this parameter if your surface or solid looks distorted - MaxLoftSize: Maximum size of a loft segment. The surface is created by creating a loft over many array items, however OpenCascade gets very slow and produces artefacts towards the end of the loft when the array gets too large. Therefore the array gets split up intp sub-arrays of up to MaxLoftSize items. Play with this value if a split between segements ends up in a inconvenient spot. Sensible values are between 10 and 50. +- KeepBase: use the Base object as one of the endpoints of the array Distribution Linear ![Linear](Examples/CurvedArrayLinear.jpg) diff --git a/package.xml b/package.xml index 8eb7682..1bf2d94 100644 --- a/package.xml +++ b/package.xml @@ -2,8 +2,8 @@ Curved Shapes Create 3D shapes from 2D curves. - 1.00.12 - 2024-10-14 + 1.00.13 + 2024-11-09 Christi LGPL-2.1 https://github.com/chbergmann/CurvedShapesWorkbench