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mainwindow.cpp
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#include "mainwindow.h"
#include "Utilities/helperFuncs.h"
#include "Utilities/modelParser.h"
#include "Math/matrix4d.h"
#include <sstream>
using namespace LXY;
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), mb(nullptr)
{
//glWidget = new TriangleQuadRenderer;
//glWidget = new SimpleLightingRenderer;
glWidget = new SimpleLightingRenderer(2);
setCentralWidget(glWidget);
processMenu();
}
MainWindow::~MainWindow()
{
if (nullptr !=glWidget)
{
delete glWidget;
glWidget = nullptr;
}
}
void MainWindow::processMenu()
{
mb = menuBar();
if (nullptr != mb)
{
auto fileMenu = mb->addMenu(tr("&File"));
fileMenu->addAction("Load &Model and Shaders", this, SLOT(onClickLoadModelAndShaders()));
fileMenu->addAction("&Load Model", this, SLOT(onClickLoadModel()));
fileMenu->addAction("Load &Shaders", this, SLOT(onClickLoadShaders()));
fileMenu->addAction("Load View Matrix", this, SLOT(onLoadViewMatrix()));
fileMenu->addAction("Save View Matrix", this, SLOT(onSaveViewMatrix()));
auto demoMenu = mb->addMenu(tr("&Demos"));
defaultDemoAction = demoMenu->addAction("DefaultDemo", this, SLOT(onChange2DefaultDemo()));
defaultDemoAction->setCheckable(true);
//defaultDemoAction->setChecked(true);
lightDemoAction = demoMenu->addAction("LightDemo", this, SLOT(onChange2LightDemo()));
lightDemoAction->setCheckable(true);
lightDemoAction->setChecked(true);
// tools
auto toolsMenu = mb->addMenu(tr("&Tools"));
toolsMenu->addAction("ObjToOff", this, SLOT(onClickObj2Off()));
// for test.
auto testMenu = mb->addMenu(tr("&Test"));
testMenu->addAction("Test Matrix", this, SLOT(onClickTestMatrix()));
}
}
void MainWindow::onClickLoadModelAndShaders()
{
QStringList files = LXY::OpenFileChooser(tr("选择模型和shader文件"), tr("../RealTimeRenderingDemo/DefaultModels"), tr("(*.off *.obj *.vs *.fs)"));
string modelPath;
QString vsPath;
QString fsPath;
for(auto filePath : files) {
if (filePath.endsWith(".vs"))
{
vsPath = filePath;
}
else if (filePath.endsWith(".fs"))
{
fsPath = filePath;
}
else if (filePath.endsWith(".off") || filePath.endsWith(".obj"))
{
modelPath = filePath.toStdString();
setTitle(filePath);
}
}
this->glWidget->changeModelAndShaders(modelPath, vsPath, fsPath);
}
void MainWindow::onClickLoadModel()
{
QStringList modelFiles = LXY::OpenFileChooser(tr("选择模型文件"), tr("../RealTimeRenderingDemo/DefaultModels"), tr("(*.off *.obj)"), false);
for (auto filePath : modelFiles) {
setTitle(filePath);
string modelPath = filePath.toStdString();
this->glWidget->changeModel(filePath.toStdString());
}
}
void MainWindow::onClickLoadShaders()
{
QStringList shaderFiles = LXY::OpenFileChooser(tr("选择shader"), tr("../RealTimeRenderingDemo/DefaultModels"), tr("(*.vs *.fs)"));
QString vsPath;
QString fsPath;
for(auto filePath : shaderFiles) {
if (filePath.endsWith(".vs")) {
vsPath = filePath;
} else if (filePath.endsWith(".fs")) {
fsPath = filePath;
}
}
this->glWidget->changeShaders(vsPath, fsPath);
}
void MainWindow::onClickTestMatrix()
{
Matrix4D mat4;
//ifstream fin("./testInMat4.mat4");
//fin >> mat4;
std::istringstream strin("1 2 3 4\n"
"0 5 6 7\n"
"8 9 10 11\n"
"12 13 14 15\n");
strin >> mat4;
ofstream fout("./testOutMat4.mat4");
fout << mat4;
cout << mat4;
//fin.close();
fout.close();
}
void MainWindow::onLoadViewMatrix()
{
QStringList modelFiles = LXY::OpenFileChooser(tr("选择view matrix文件"), tr("../RealTimeRenderingDemo/DefaultModels"), tr("(*.viewMatrix)"), false);
for (auto filePath : modelFiles) {
this->glWidget->loadViewMatrix(filePath.toStdString());
}
}
void MainWindow::onSaveViewMatrix()
{
this->glWidget->saveViewMatrix();
}
void MainWindow::setTitle(QString title)
{
title = "RealtmeRenderintDemo: " + title.split("/").last();
setWindowTitle(title);
}
void MainWindow::onChange2LightDemo()
{
if (typeid (glWidget) != typeid(SimpleLightingRenderer))
{
if (nullptr != glWidget)
{
delete glWidget;
}
glWidget = new SimpleLightingRenderer;
setCentralWidget(glWidget);
lightDemoAction->setChecked(true);
defaultDemoAction->setChecked(false);
setTitle("light demo");
}
}
void MainWindow::onChange2DefaultDemo()
{
if (typeid (glWidget) != typeid(TriangleQuadRenderer))
{
if (nullptr != glWidget)
{
delete glWidget;
}
glWidget = new TriangleQuadRenderer;
setCentralWidget(glWidget);
lightDemoAction->setChecked(false);
defaultDemoAction->setChecked(true);
setTitle("default demo");
}
}
void MainWindow::onClickObj2Off()
{
QStringList modelFiles = LXY::OpenFileChooser(tr("选择.obj模型文件"), tr("../RealTimeRenderingDemo/DefaultModels"), tr("(*.obj)"), false);
for (auto filePath : modelFiles) {
convertObj2Off(filePath.toStdString());
}
}