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mypaint.py
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mypaint.py
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# This file is part of MyPaint.
# Copyright (C) 2007-2013 by Martin Renold <[email protected]>
# Copyright (C) 2013-2015 by the MyPaint Develoment Team.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
"""Platform-dependent setup, and program launch.
This script does all the platform dependent stuff.
Its main task is to figure out where MyPaint's python modules are,
and set up paths for i18n message catalogs.
It then passes control to gui.main.main() for command line launching.
"""
## Imports (standard Python only at this point)
import sys
import os
import re
import logging
logger = logging.getLogger('mypaint')
## Logging classes
class ColorFormatter (logging.Formatter):
"""Minimal ANSI formatter, for use with non-Windows console logging."""
# ANSI control sequences for various things
BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE = range(8)
FG = 30
BG = 40
LEVELCOL = {
"DEBUG": "\033[%02dm" % (FG+BLUE,),
"INFO": "\033[%02dm" % (FG+GREEN,),
"WARNING": "\033[%02dm" % (FG+YELLOW,),
"ERROR": "\033[%02dm" % (FG+RED,),
"CRITICAL": "\033[%02d;%02dm" % (FG+RED, BG+BLACK),
}
BOLD = "\033[01m"
BOLDOFF = "\033[22m"
ITALIC = "\033[03m"
ITALICOFF = "\033[23m"
UNDERLINE = "\033[04m"
UNDERLINEOFF = "\033[24m"
RESET = "\033[0m"
# Replace tokens in message format strings to highlight interpolations
REPLACE_BOLD = lambda m: (ColorFormatter.BOLD +
m.group(0) +
ColorFormatter.BOLDOFF)
REPLACE_UNDERLINE = lambda m: (ColorFormatter.UNDERLINE +
m.group(0) +
ColorFormatter.UNDERLINEOFF)
TOKEN_FORMATTING = [
(re.compile(r'%r'), REPLACE_BOLD),
(re.compile(r'%s'), REPLACE_BOLD),
(re.compile(r'%\+?[0-9.]*d'), REPLACE_BOLD),
(re.compile(r'%\+?[0-9.]*f'), REPLACE_BOLD),
]
def format(self, record):
record = logging.makeLogRecord(record.__dict__)
msg = record.msg
for token_re, repl in self.TOKEN_FORMATTING:
msg = token_re.sub(repl, msg)
record.msg = msg
record.reset = self.RESET
record.bold = self.BOLD
record.boldOff = self.BOLDOFF
record.italic = self.ITALIC
record.italicOff = self.ITALICOFF
record.underline = self.UNDERLINE
record.underlineOff = self.UNDERLINEOFF
record.levelCol = ""
if record.levelname in self.LEVELCOL:
record.levelCol = self.LEVELCOL[record.levelname]
return super(ColorFormatter, self).format(record)
## Helper functions
def win32_unicode_argv():
# fix for https://gna.org/bugs/?17739
# code mostly comes from http://code.activestate.com/recipes/572200/
"""Uses shell32.GetCommandLineArgvW to get sys.argv as a list of Unicode
strings.
Versions 2.x of Python don't support Unicode in sys.argv on
Windows, with the underlying Windows API instead replacing multi-byte
characters with '?'.
"""
try:
from ctypes import POINTER, byref, cdll, c_int, windll
from ctypes.wintypes import LPCWSTR, LPWSTR
GetCommandLineW = cdll.kernel32.GetCommandLineW
GetCommandLineW.argtypes = []
GetCommandLineW.restype = LPCWSTR
CommandLineToArgvW = windll.shell32.CommandLineToArgvW
CommandLineToArgvW.argtypes = [LPCWSTR, POINTER(c_int)]
CommandLineToArgvW.restype = POINTER(LPWSTR)
cmd = GetCommandLineW()
argc = c_int(0)
argv = CommandLineToArgvW(cmd, byref(argc))
if argc.value > 0:
# Remove Python executable if present
if argc.value - len(sys.argv) == 1:
start = 1
else:
start = 0
return [argv[i] for i in xrange(start, argc.value)]
except:
logger.exception(
"Specialized Win32 argument handling failed. Please "
"help us determine if this code is still needed, "
"and submit patches if it's not."
)
logger.warning("Falling back to POSIX-style argument handling")
return [s.decode(sys.getfilesystemencoding()) for s in sys.argv]
def get_paths():
join = os.path.join
# Convert sys.argv to a list of unicode objects
# (actually converting sys.argv confuses gtk, thus we add a new variable)
if sys.platform == 'win32':
sys.argv_unicode = win32_unicode_argv()
else:
sys.argv_unicode = [s.decode(sys.getfilesystemencoding())
for s in sys.argv]
# Script and its location, in canonical absolute form
scriptfile = os.path.realpath(sys.argv_unicode[0])
scriptfile = os.path.abspath(os.path.normpath(scriptfile))
scriptdir = os.path.dirname(scriptfile)
assert isinstance(scriptfile, unicode)
assert isinstance(scriptdir, unicode)
# Determine the installation's directory layout.
# Assume a conventional POSIX-style directory structure first,
# where the launch script resides in $prefix/bin/.
dir_install = scriptdir
prefix = os.path.dirname(dir_install)
assert isinstance(prefix, unicode)
libpath = join(prefix, 'share', 'mypaint')
localepath = join(prefix, 'share', 'locale')
localepath_brushlib = localepath
iconspath = join(prefix, 'share', 'icons')
if os.path.exists(libpath) and os.path.exists(iconspath):
# This is a normal POSIX-like installation.
# The Windows standalone distribution works like this too.
libpath_compiled = join(prefix, 'lib', 'mypaint') # or lib64?
sys.path.insert(0, libpath)
sys.path.insert(0, libpath_compiled)
sys.path.insert(0, join(prefix, 'share')) # for libmypaint
logger.info("Installation layout: conventional POSIX-like structure "
"with prefix %r",
prefix)
elif all(map(os.path.exists, ['brushlib', 'desktop', 'gui', 'lib'])):
# Testing from within the source tree.
prefix = None
libpath = u'.'
iconspath = u'desktop/icons'
localepath = 'po'
localepath_brushlib = 'brushlib/po'
logger.info("Installation layout: not installed, "
"testing from within the source tree")
elif sys.platform == 'win32':
prefix = None
# This is py2exe point of view, all executables in root of
# installdir.
# XXX: are py2exe builds still relevant? The 1.2.0-beta Windows
# installers are kitchen sink affairs.
libpath = os.path.realpath(scriptdir)
sys.path.insert(0, libpath)
sys.path.insert(0, join(prefix, 'share')) # for libmypaint
localepath = join(libpath, 'share', 'locale')
localepath_brushlib = localepath
iconspath = join(libpath, 'share', 'icons')
logger.info("Installation layout: Windows fallback, assuming py2exe")
else:
logger.critical("Installation layout: unknown!")
raise RuntimeError("Unknown install type; could not determine paths")
assert isinstance(libpath, unicode)
datapath = libpath
if not os.path.isdir(join(datapath, 'brushes')):
logger.critical('Default brush collection not found!')
logger.critical('It should have been here: %r', datapath)
sys.exit(1)
# Old style config file and user data locations.
# Return None if using XDG will be correct.
if sys.platform == 'win32':
old_confpath = None
else:
from lib import fileutils
homepath = fileutils.expanduser_unicode(u'~')
old_confpath = join(homepath, '.mypaint/')
if old_confpath:
if not os.path.isdir(old_confpath):
old_confpath = None
else:
logger.info("There is an old-style configuration area in %r",
old_confpath)
logger.info("Its contents can be migrated to $XDG_CONFIG_HOME "
"and $XDG_DATA_HOME if you wish.")
logger.info("See the XDG Base Directory Specification for info.")
assert isinstance(old_confpath, unicode) or old_confpath is None
assert isinstance(datapath, unicode)
assert isinstance(iconspath, unicode)
return datapath, iconspath, old_confpath, localepath, localepath_brushlib
def init_gettext(localepath, localepath_brushlib):
"""Intialize locales and gettext.
This must be done before importing any translated python modules
(to get global strings translated, especially brushsettings.py).
"""
import gettext
import locale
import lib.i18n
# Required in Windows for the "Region and Language" settings
# to take effect.
lib.i18n.set_i18n_envvars()
lib.i18n.fixup_i18n_envvars()
# Internationalization
# Source of many a problem down the line, so lotsa debugging here.
logger.debug("localepath: %r", localepath)
logger.debug("localepath_brushlib: %r", localepath_brushlib)
logger.debug("getdefaultlocale(): %r", locale.getdefaultlocale())
# Set the user's preferred locale.
# https://docs.python.org/2/library/locale.html
# Required in Windows for the "Region and Language" settings
# to take effect.
try:
setlocale_result = locale.setlocale(locale.LC_ALL, '')
except locale.Error:
logger.exception("setlocale(LC_ALL, '') failed")
else:
logger.debug("setlocale(LC_ALL, ''): %r", setlocale_result)
# More debugging: show the state after setlocale().
logger.debug(
"getpreferredencoding(): %r",
locale.getpreferredencoding(do_setlocale=False),
)
locale_categories = [
s for s in dir(locale)
if s.startswith("LC_") and s != "LC_ALL"
]
for category in sorted(locale_categories):
logger.debug(
"getlocale(%s): %r",
category,
locale.getlocale(getattr(locale, category)),
)
# Low-level bindtextdomain with paths.
# This is still required to hook GtkBuilder up with translated
# strings; the gettext() way doesn't cut it for external stuff
# yanked in over GI.
# https://bugzilla.gnome.org/show_bug.cgi?id=574520#c26
bindtextdomain = None
bind_textdomain_codeset = None
textdomain = None
# Try the POSIX/Linux way first.
try:
bindtextdomain = locale.bindtextdomain
bind_textdomain_codeset = locale.bind_textdomain_codeset
textdomain = locale.textdomain
except AttributeError:
logger.warning(
"No bindtextdomain builtins found in module 'locale'."
)
logger.info(
"Trying platform-specific fallback hacks to find "
"bindtextdomain funcs.",
)
# Windows Python binaries tend not to expose bindtextdomain and
# its buddies anywhere they can be called.
if sys.platform == 'win32':
libintl = None
import ctypes
for libname in [
'libintl-8.dll', # native for MSYS2'sMINGW32
'libintl.dll', # no known cases, but a potential fallback
'intl.dll', # some old recipes off the internet
]:
try:
libintl = ctypes.cdll.LoadLibrary(libname)
bindtextdomain = libintl.bindtextdomain
bindtextdomain.argtypes = (
ctypes.c_char_p,
ctypes.c_char_p,
)
bindtextdomain.restype = ctypes.c_char_p
bind_textdomain_codeset = libintl.bind_textdomain_codeset
bind_textdomain_codeset.argtypes = (
ctypes.c_char_p,
ctypes.c_char_p,
)
bind_textdomain_codeset.restype = ctypes.c_char_p
textdomain = libintl.textdomain
textdomain.argtypes = (
ctypes.c_char_p,
)
textdomain.restype = ctypes.c_char_p
except:
logger.exception(
"Windows: attempt to load bindtextdomain funcs "
"from %r failed (ctypes)",
libname,
)
else:
logger.info(
"Windows: found working bindtextdomain funcs "
"in %r (ctypes)",
libname,
)
break
else:
logger.error(
"No platform-specific fallback for locating bindtextdomain "
"is known for %r",
sys.platform,
)
# Bind text domains, i.e. tell libintl+GtkBuilder and Python's where
# to find message catalogs containing translations.
textdomains = [
("mypaint", localepath),
("libmypaint", localepath_brushlib),
]
defaultdom = "mypaint"
codeset = "UTF-8"
for dom, path in textdomains:
# Some people choose not to install any translation files.
if not os.path.isdir(path):
logger.warning(
"No translations for %s. Missing locale dir %r.",
dom, path,
)
continue
# Only call the C library gettext setup funcs if there's a
# complete set from the same source.
# Required for translatable strings in GtkBuilder XML
# to be translated.
if bindtextdomain and bind_textdomain_codeset and textdomain:
assert os.path.exists(path)
assert os.path.isdir(path)
p = bindtextdomain(dom, path)
c = bind_textdomain_codeset(dom, codeset)
logger.debug("C bindtextdomain(%r, %r): %r", dom, path, p)
logger.debug(
"C bind_textdomain_codeset(%r, %r): %r",
dom, codeset, c,
)
# Call the implementations in Python's standard gettext module
# too. This has proper cross-platform support, but it only
# initializes the native Python "gettext" module.
# Required for marked strings in Python source to be translated.
# See http://docs.python.org/release/2.7/library/locale.html
p = gettext.bindtextdomain(dom, path)
c = gettext.bind_textdomain_codeset(dom, codeset)
logger.debug("Python bindtextdomain(%r, %r): %r", dom, path, p)
logger.debug(
"Python bind_textdomain_codeset(%r, %r): %r",
dom, codeset, c,
)
if bindtextdomain and bind_textdomain_codeset and textdomain:
d = textdomain(defaultdom)
logger.debug("C textdomain(%r): %r", defaultdom, d)
d = gettext.textdomain(defaultdom)
logger.debug("Python textdomain(%r): %r", defaultdom, d)
## Program launch
if __name__ == '__main__':
# Console logging
log_format = "%(levelname)s: %(name)s: %(message)s"
if sys.platform == 'win32':
# Windows doesn't understand ANSI by default.
console_handler = logging.StreamHandler(stream=sys.stderr)
console_formatter = logging.Formatter(log_format)
else:
# Assume POSIX.
# Clone stderr so that later reassignment of sys.stderr won't affect
# logger if --logfile is used.
stderr_fd = os.dup(sys.stderr.fileno())
stderr_fp = os.fdopen(stderr_fd, 'ab', 0)
# Pretty colors.
console_handler = logging.StreamHandler(stream=stderr_fp)
if stderr_fp.isatty():
log_format = (
"%(levelCol)s%(levelname)s: "
"%(bold)s%(name)s%(reset)s%(levelCol)s: "
"%(message)s%(reset)s")
console_formatter = ColorFormatter(log_format)
else:
console_formatter = logging.Formatter(log_format)
console_handler.setFormatter(console_formatter)
logging_level = logging.INFO
if os.environ.get("MYPAINT_DEBUG", False):
logging_level = logging.DEBUG
root_logger = logging.getLogger(None)
root_logger.addHandler(console_handler)
root_logger.setLevel(logging_level)
if logging_level == logging.DEBUG:
logger.info("Debugging output enabled via MYPAINT_DEBUG")
# Path determination
datapath, iconspath, old_confpath, localepath, localepath_brushlib \
= get_paths()
logger.debug('datapath: %r', datapath)
logger.debug('iconspath: %r', iconspath)
logger.debug('old_confpath: %r', old_confpath)
logger.debug('localepath: %r', localepath)
logger.debug('localepath_brushlib: %r', localepath_brushlib)
# Locale setting
init_gettext(localepath, localepath_brushlib)
# Allow an override version string to be burned in during build. Comes
# from an active repository's git information and build timestamp, or
# the release_info file from a tarball release.
try:
version = MYPAINT_VERSION_CEREMONIAL
except NameError:
version = None
# Start the app.
from gui import main
main.main(datapath, iconspath, old_confpath, version=version)