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MacOS platform support? #78
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I've now made the necessary groundwork for macOS to be supported, that is, now the Objective-C runtime can be used (I chose to use zig-objc), the event loop works, and the window is shown. All that's left to do is implementing the widgets. I'll do it later sometime. |
@zenith391 How eventUserData fits into already existing backends, and how it should fit into new macOS one? I'm willing to contribute, but I'm a bit stuck with idea of eventUserData. |
I've been hacking on the macos backend, implementing bits and pieces. https://github.com/capy-ui/capy/pulls/geon Are you @zenith391 interested in contributions? |
currently macos backend only creates window object and doesn't show the window(because macos requires NSApplication run), also it doesn't support any widgets. And the cpu usage at 99 %. So it literally impossible to go beyond a running app without the window
I am willing to contribute.
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