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basic.py
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basic.py
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#!/usr/bin/env python
#####################################################################
# This script presents how to use the most basic features of the environment.
# It configures the engine, and makes the agent perform random actions.
# It also gets current state and reward earned with the action.
# <episodes> number of episodes are played.
# Random combination of buttons is chosen for every action.
# Game variables from state and last reward are printed.
# To see the scenario description go to "../../scenarios/README.md"
#
#####################################################################
from __future__ import print_function
from vizdoom import Button
from vizdoom import DoomGame
from vizdoom import GameVariable
from vizdoom import Mode
from vizdoom import ScreenFormat
from vizdoom import ScreenResolution
# Or just use from vizdoom import *
from random import choice
from time import sleep
# Create DoomGame instance. It will run the game and communicate with you.
game = DoomGame()
# Now it's time for configuration!
# load_config could be used to load configuration instead of doing it here with code.
# If load_config is used in-code configuration will work. Note that the most recent changes will add to previous ones.
# game.load_config("../../examples/config/basic.cfg")
# Sets path to vizdoom engine executive which will be spawned as a separate process. Default is "./vizdoom".
game.set_vizdoom_path("../../bin/vizdoom")
# Sets path to doom2 iwad resource file which contains the actual doom game. Default is "./doom2.wad".
game.set_doom_game_path("../../scenarios/freedoom2.wad")
# game.set_doom_game_path("../../scenarios/doom2.wad") # Not provided with environment due to licences.
# Sets path to additional resources iwad file which is basically your scenario iwad.
# If not specified default doom2 maps will be used and it's pretty much useles... unless you want to play doom.
game.set_doom_scenario_path("../../scenarios/basic.wad")
# Sets map to start (scenario .wad files can contain many maps).
game.set_doom_map("map01")
# Sets resolution. Default is 320X240
game.set_screen_resolution(ScreenResolution.RES_640X480)
# Sets the screen buffer format. Not used here but now you can change it. Defalut is CRCGCB.
game.set_screen_format(ScreenFormat.RGB24)
# Sets other rendering options
game.set_render_hud(False)
game.set_render_crosshair(False)
game.set_render_weapon(True)
game.set_render_decals(False)
game.set_render_particles(False)
# Adds buttons that will be allowed.
game.add_available_button(Button.MOVE_LEFT)
game.add_available_button(Button.MOVE_RIGHT)
game.add_available_button(Button.ATTACK)
# Adds game variables that will be included in state.
game.add_available_game_variable(GameVariable.AMMO2)
# Causes episodes to finish after 200 tics (actions)
game.set_episode_timeout(200)
# Makes episodes start after 10 tics (~after raising the weapon)
game.set_episode_start_time(10)
# Makes the window appear (turned on by default)
game.set_window_visible(True)
# Turns on the sound. (turned off by default)
game.set_sound_enabled(True)
# Sets the livin reward (for each move) to -1
game.set_living_reward(-1)
# Sets ViZDoom mode (PLAYER, ASYNC_PLAYER, SPECTATOR, ASYNC_SPECTATOR, PLAYER mode is default)
game.set_mode(Mode.PLAYER)
# Initialize the game. Further configuration won't take any effect from now on.
game.init()
# Define some actions. Each list entry corresponds to declared buttons:
# MOVE_LEFT, MOVE_RIGHT, ATTACK
# 5 more combinations are naturally possible but only 3 are included for transparency when watching.
actions = [[True, False, False], [False, True, False], [False, False, True]]
# Run this many episodes
episodes = 10
# Sets time that will pause the engine after each action.
# Without this everything would go too fast for you to keep track of what's happening.
# 0.05 is quite arbitrary, nice to watch with my hardware setup.
sleep_time = 0.028
for i in range(episodes):
print("Episode #" + str(i + 1))
# Starts a new episode. It is not needed right after init() but it doesn't cost much. At least the loop is nicer.
game.new_episode()
while not game.is_episode_finished():
# Gets the state
s = game.get_state()
# s.number
# s.game_variables
# s.image_buffer
# Makes a random action and get remember reward.
r = game.make_action(choice(actions))
# Prints state's game variables.
print("State #" + str(s.number))
print("Game variables:", s.game_variables[0])
print("Reward:", r)
print("=====================")
if sleep_time > 0:
sleep(sleep_time)
# Check how the episode went.
print("Episode finished.")
print("total reward:", game.get_total_reward())
print("************************")
# It will be done automatically anyway but sometimes you need to do it in the middle of the program...
game.close()