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Spectator.java
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Spectator.java
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import vizdoom.*;
import java.util.*;
import java.lang.*;
public class Spectator {
public static void main (String[] args) {
DoomGame game= new DoomGame();
// Choose scenario config file you wish to watch.
// Don't load two configs cause the second will overwrite the first one.
// Multiple config files are ok but combining these ones doesn't make much sense.
//game.loadConfig("../../examples/config/basic.cfg");
//game.loadConfig("../../examples/config/deadly_corridor.cfg");
game.loadConfig("../../examples/config/deathmatch.cfg");
//game.loadConfig("../../examples/config/defend_the_center.cfg");
//game.loadConfig("../../examples/config/defend_the_line.cfg");
//game.loadConfig("../../examples/config/health_gathering.cfg");
//game.loadConfig("../../examples/config/my_way_home.cfg");
//game.loadConfig("../../examples/config/predict_position.cfg");
//game.loadConfig("../../examples/config/take_cover.cfg");
game.setScreenResolution(ScreenResolution.RES_640X480);
// Select game and map You want to use.
game.setDoomGamePath("../../scenarios/freedoom2.wad");
//game.setDoomGamePath("../../scenarios/doom2.wad");
game.setViZDoomPath("../../bin/vizdoom");
//Adds mouse support:
game.addAvailableButton(Button.TURN_LEFT_RIGHT_DELTA);
// Enables spectator mode, so you can play. Agent is supposed to watch you playing and learn from it.
game.setWindowVisible(true);
game.setMode(Mode.SPECTATOR);
game.init();
int episodes = 10;
for (int i=0;i<episodes;i++){
System.out.println("Episode #" +(i+1));
game.newEpisode();
while (! game.isEpisodeFinished()){
GameState s = game.getState();
int[] img = s.imageBuffer;
int[] misc = s.gameVariables;
game.advanceAction();
boolean[] a = game.getLastAction();
double r = game.getLastReward();
System.out.println("State #"+s.number);
System.out.println("Game Variables: "+Arrays.toString(misc));
System.out.println("Action: "+ Arrays.toString(a));
System.out.println("Reward: "+r);
System.out.println("=====================");
}
System.out.println("episode finished!");
System.out.println("Total reward:"+ game.getTotalReward());
System.out.println("************************");
try {
Thread.sleep(2000);
}
catch(InterruptedException ex){
Thread.currentThread().interrupt();
}
}
game.close();
}
}