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CIGHost.java
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CIGHost.java
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import vizdoom.*;
import java.util.*;
import java.lang.*;
public class CIGHost {
public static void main (String[] args) {
DoomGame game = new DoomGame();
System.out.println("\n\nCIG HOST EXAMPLE\n");
// Use CIG example config or Your own.
game.loadConfig("../../examples/config/cig.cfg");
// Select game and map You want to use.
game.setDoomGamePath("../../scenarios/freedoom2.wad");
//game.setDoomGamePath("../../scenarios/doom2.wad"); // Not provided with environment due to licences.
game.setDoomMap("map01"); // Limited deathmatch.
//game.setDoomMap("map02"); // Full deathmatch.
// Host game with options that will be used in the competition.
game.addGameArgs("-host 8 " // This machine will function as a host for a multiplayer game with this many players (including this machine). It will wait for other machines to connect using the -join parameter and then start the game when everyone is connected.
+"-deathmatch " // Deathmatch rules are used for the game.
+"+timelimit 10.0 " // The game (episode) will end after this many minutes have elapsed.
+"+sv_forcerespawn 1 " // Players will respawn automatically after they die.
+"+sv_noautoaim 1 " // Autoaim is disabled for all players.
+"+sv_respawnprotect 1 " // Players will be invulnerable for two second after spawning.
+"+sv_spawnfarthest 1 " // Players will be spawned as far as possible from any other players.
+"+viz_nocheat 1"); // Disables depth buffer and the ability to use commands that could interfere with multiplayer game.
// Name your agent and select color
// colors: 0 - green, 1 - gray, 2 - brown, 3 - red, 4 - light gray, 5 - light brown, 6 - light red, 7 - light blue
game.addGameArgs("+name AI +colorset 0");
game.setMode(Mode.ASYNC_PLAYER); // Multiplayer requires the use of asynchronous modes.
game.init();
while(!game.isEpisodeFinished()){ // Play until the game (episode) is over.
if(game.isPlayerDead()){ // Check if player is dead
game.respawnPlayer(); // Use this to respawn immediately after death, new state will be available.
// Or observe the game until automatic respawn.
//game.advanceAction();
//continue;
}
GameState state = game.getState();
// Analyze the state.
int[] action= new int[game.getAvailableButtonsSize()];
// Set your action.
game.makeAction(action);
System.out.println(game.getEpisodeTime() + " Frags: " + game.getGameVariable(GameVariable.FRAGCOUNT));
}
game.close();
}
}