##Building
cmake . && make
Examples will be placed in <vizdoom_dir>/bin/examples
.
To run the examples, freedoom2.wad should be placed in the scenarios
subdirectory.
##Examples
###Basic.cpp Demonstrates how to use the most basic features of the environment. It configures the engine, and makes the agent perform random actions. It also prints the current state and the reward earned with every action.
###CIG.cpp, CIGHost.cpp Demonstrates how to configure and play multiplayer game for CIG 2016 competition.
###CIGBots.cpp Demonstrates how to play with bots to simulate multiplayer game. Helpful for developing AI agent for CIG 2016 competition.
###DeltaButtons.cpp Shows how delta buttons work (they may take values other than 0 and 1 and can be used for precise movement).
###Multiplayer.cpp, MultiplayerHost.cpp Demonstrates how to configure and play multiplayer game.
###Seed.cpp Shows how to run deterministic episodes by setting the seed. After setting the seed every episode will look the same (if the agent behaves deterministically).
###Shaping.cpp Demonstrates how to make use of the game variables to implement shaping using health_guided.wad scenario.
###Spectator.cpp Shows how to use the SPECTATOR mode in which YOU play Doom and AI is the spectator (intended for apprenticeship learning).