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README.md

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BRFlabbyTable

BRFlabbyTable is a set of classes that allow you to add a bouncy and distorted effect on a cell frame while the table is scrolling. The "flabbiness" of the cells is based on the speed of scrolling.

Upon pressing and dragging, the highlighted cell grows around the touch area.

See BRFlabbyTable in action on Vimeo here and here.

http://i.imgur.com/Fl90rLm.png http://i.imgur.com/0KhUhMN.png

Usage

BRFlabbyTable is available via Cocoapods, add this line in your podfile :

pod 'BRFlabbyTable', '~> 1.0'
  1. Import the classes into your view controller:
  #import "BRFlabbyTableManager.h"
  #import "BRFlabbyTableViewCell.h"
  1. Initialize the BRFlabbyTableManager in the viewDidLoad method of your view controller or any init method
  self.flabbyTableManager = [[BRFlabbyTableManager alloc] initWithTableView:self.tableView];
  [self.flabbyTableManager setDelegate:self];
  1. Adopt the BRFlabbyTableManagerDelegate protocol and implement the following delegate method:
  - (UIColor *)flabbyTableManager:(BRFlabbyTableManager *)tableManager flabbyColorForIndexPath:(NSIndexPath *)indexPath{
          
      return [UIColor randomColor];
  }
  1. Register BRFlabbyTableViewCell subclasses for your UITableView and set their color and behavior in the tableView:cellForRowAtIndexPath: method :
  - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
  
      BRFlabbyTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"BRFlabbyTableViewCellIdentifier" forIndexPath:indexPath];
      [cell setFlabby:YES];
      [cell setLongPressAnimated:YES];
      [cell setFlabbyColor:[UIColor randomColor]];
      return cell;
  }
  1. Enjoy!

Notes

BRFlabbyTableViewCell and its subclasses work also with the Interface Builder and Autolayout.

The Android version developed by jpardogo is available at FlabbyListView

Developed By

Julien Ducret - [email protected]

Follow me on Twitter @jbrocoo

Check out my app: Spores

Licence

BRFlabbyTable is under Apache licence, see the LICENCE file for more info.