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mp1.cu
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// MP 1
#include <wb.h>
__global__ void vecAdd(float * in1, float * in2, float * out, int len) {
//@@ Insert code to implement vector addition here
}
int main(int argc, char ** argv) {
wbArg_t args;
int inputLength;
float * hostInput1;
float * hostInput2;
float * hostOutput;
float * deviceInput1;
float * deviceInput2;
float * deviceOutput;
args = wbArg_read(argc, argv);
wbTime_start(Generic, "Importing data and creating memory on host");
hostInput1 = (float *) wbImport(wbArg_getInputFile(args, 0), &inputLength);
hostInput2 = (float *) wbImport(wbArg_getInputFile(args, 1), &inputLength);
hostOutput = (float *) malloc(inputLength * sizeof(float));
wbTime_stop(Generic, "Importing data and creating memory on host");
wbLog(TRACE, "The input length is ", inputLength);
wbTime_start(GPU, "Allocating GPU memory.");
//@@ Allocate GPU memory here
wbTime_stop(GPU, "Allocating GPU memory.");
wbTime_start(GPU, "Copying input memory to the GPU.");
//@@ Copy memory to the GPU here
wbTime_stop(GPU, "Copying input memory to the GPU.");
//@@ Initialize the grid and block dimensions here
wbTime_start(Compute, "Performing CUDA computation");
//@@ Launch the GPU Kernel here
cudaThreadSynchronize();
wbTime_stop(Compute, "Performing CUDA computation");
wbTime_start(Copy, "Copying output memory to the CPU");
//@@ Copy the GPU memory back to the CPU here
wbTime_stop(Copy, "Copying output memory to the CPU");
wbTime_start(GPU, "Freeing GPU Memory");
//@@ Free the GPU memory here
wbTime_stop(GPU, "Freeing GPU Memory");
wbSolution(args, hostOutput, inputLength);
free(hostInput1);
free(hostInput2);
free(hostOutput);
return 0;
}