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What about iOS? #1
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Great question! I've considered adding support but with Apple deprecating OpenGL this year in iOS and macOS in favor of Metal, I was a little hesitant about it. I didn't want to knowingly create a problematic situation for devs, so really until MonoGame supports Metal I've leaned towards holding on adding support. That said, SpriteKit follows a lot of the same patterns as Cocos2D and probably the best alternative in the meantime. ... actually on second thought, I can have Cocos2D-Mono wrap around SpriteKit, it just wouldn't have a dependency on MonoGame. This might be the best course for now. What do you think? |
Sounds great! Eg.: A solution containing a platform indipendent project(Game), a Windows project and an Android pordject. |
Do you mean the library itself without the MonoGame dependencies? I think the Metal support will be the first to do this, once I have that I can get other platforms to follow. |
Thank you for the quick response ;-) see also: |
Completely agree 💯 I think this is worth doing for sure. I'm actually working now on creating that separation :) should hopefully have the first set of changes ready soon! |
事实上 其实在真实使用场景, 多平台支持 肯定是 共享项目库+脚本库+核心代码 |
Any plans to implement it for iOS?
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