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sproxel.pro
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sproxel.pro
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#-------------------------------------------------
#
# SPROXEL sprite-ish voxel editor
#
#-------------------------------------------------
QT += core gui opengl
#LIBS += -lpython
#DEFINES += SPROXEL_USE_PYTHON
TARGET = sproxel
TEMPLATE = app
unix:!macx {
INCLUDEPATH += Imath
}
macx {
INCLUDEPATH += Imath
ICON = sproxel.icns
}
win32 {
INCLUDEPATH += Imath
DEFINES += NOMINMAX
QMAKE_CXXFLAGS += -wd4996
RC_FILE = sproxel.rc
}
SOURCES += \
GLCamera.cpp \
GLModelWidget.cpp \
MainWindow.cpp \
main.cpp \
NewGridDialog.cpp \
PreferencesDialog.cpp \
PaletteWidget.cpp \
LayersWidget.cpp \
ProjectWidget.cpp \
Tools.cpp \
UndoManager.cpp \
ImportExport.cpp \
SproxelProject.cpp \
script.cpp \
pyConsole.cpp \
pyBindings.cpp \
pyImportExport.cpp \
Imath/ImathVec.cpp \
Imath/ImathShear.cpp \
Imath/ImathRandom.cpp \
Imath/ImathMatrixAlgo.cpp \
Imath/ImathFun.cpp \
Imath/ImathColorAlgo.cpp \
Imath/ImathBox.cpp \
Imath/IexBaseExc.cpp
HEADERS += \
Foundation.h \
GLCamera.h \
GLModelWidget.h \
GameVoxelGrid.h \
VoxelGridGroup.h \
SproxelProject.h \
MainWindow.h \
NewGridDialog.h \
PreferencesDialog.h \
PaletteWidget.h \
LayersWidget.h \
ProjectWidget.h \
Tools.h \
UndoManager.h \
ImportExport.h \
script.h \
pyConsole.h \
pyBindings.h \
ConsoleWidget.h \
glue/classGlue.h \
Imath/ImathVecAlgo.h \
Imath/ImathVec.h \
Imath/ImathSphere.h \
Imath/ImathShear.h \
Imath/ImathRoots.h \
Imath/ImathRandom.h \
Imath/ImathQuat.h \
Imath/ImathPlatform.h \
Imath/ImathPlane.h \
Imath/ImathMatrixAlgo.h \
Imath/ImathMatrix.h \
Imath/ImathMath.h \
Imath/ImathLineAlgo.h \
Imath/ImathLine.h \
Imath/ImathLimits.h \
Imath/ImathInterval.h \
Imath/ImathInt64.h \
Imath/ImathHalfLimits.h \
Imath/ImathGLU.h \
Imath/ImathGL.h \
Imath/ImathFun.h \
Imath/ImathFrustum.h \
Imath/ImathFrame.h \
Imath/ImathExc.h \
Imath/ImathEuler.h \
Imath/ImathColorAlgo.h \
Imath/ImathColor.h \
Imath/ImathBoxAlgo.h \
Imath/ImathBox.h \
Imath/IexBaseExc.h \
Imath/half.h
FORMS += \
NewGridDialog.ui
RESOURCES += \
sproxel.qrc