|
| 1 | +import bpy |
| 2 | +import math |
| 3 | +import mathutils |
| 4 | + |
| 5 | +# Prepare the output file |
| 6 | +output_file_path = bpy.path.abspath("/Users/bwerner/Documents/projects/rank04/miniRT/git_miniRT/scenes/scene.rt") |
| 7 | + |
| 8 | +def get_material_info(material): |
| 9 | + # Default values if the material does not use nodes |
| 10 | + color = (204, 204, 204) |
| 11 | + metallic = 0.0 |
| 12 | + roughness = 0.5 |
| 13 | + ior = 1.45 # Default IOR for glass |
| 14 | + transmission = 0.0 |
| 15 | + emission_strength = 0.0 |
| 16 | + emission_color = (0, 0, 0) |
| 17 | + |
| 18 | + if material.node_tree: |
| 19 | + for node in material.node_tree.nodes: |
| 20 | + if node.type == 'BSDF_PRINCIPLED': |
| 21 | + # Get base color |
| 22 | + base_color = node.inputs['Base Color'].default_value |
| 23 | + color = ( |
| 24 | + int(base_color[0] * 255), |
| 25 | + int(base_color[1] * 255), |
| 26 | + int(base_color[2] * 255) |
| 27 | + ) |
| 28 | + metallic = node.inputs['Metallic'].default_value |
| 29 | + roughness = node.inputs['Roughness'].default_value |
| 30 | + ior = node.inputs['IOR'].default_value |
| 31 | + # Handle transmission with safe access |
| 32 | + transmission = node.inputs[17].default_value |
| 33 | + emission_strength = node.inputs[27].default_value |
| 34 | + emission_color = node.inputs[26].default_value |
| 35 | + emission_color = ( |
| 36 | + int(emission_color[0] * 255), |
| 37 | + int(emission_color[1] * 255), |
| 38 | + int(emission_color[2] * 255) |
| 39 | + ) |
| 40 | + |
| 41 | + return { |
| 42 | + 'name': material.name.replace(' ', '_'), |
| 43 | + 'color': color, |
| 44 | + 'metallic': metallic, |
| 45 | + 'roughness': roughness, |
| 46 | + 'ior': ior, |
| 47 | + 'transmission': transmission, |
| 48 | + 'emission_strength': emission_strength, |
| 49 | + 'emission_color': emission_color, |
| 50 | + } |
| 51 | + |
| 52 | +def is_sphere(obj): |
| 53 | + return obj.type == 'MESH' and 'Sphere' in obj.name |
| 54 | + |
| 55 | +def get_sphere_info(obj): |
| 56 | + location = (round(obj.location.x, 10), |
| 57 | + round(obj.location.y, 10), |
| 58 | + round(obj.location.z, 10)) |
| 59 | + |
| 60 | + dimensions = obj.dimensions |
| 61 | + largest_dimension = max(dimensions) |
| 62 | + |
| 63 | + material_name = "None" |
| 64 | + |
| 65 | + if obj.active_material: |
| 66 | + material_name = obj.active_material.name |
| 67 | + |
| 68 | + return location, largest_dimension, material_name |
| 69 | + |
| 70 | +def is_plane(obj): |
| 71 | + return obj.type == 'MESH' and 'Plane' in obj.name |
| 72 | + |
| 73 | +def get_plane_info(obj): |
| 74 | + location = (round(obj.location.x, 10), |
| 75 | + round(obj.location.y, 10), |
| 76 | + round(obj.location.z, 10)) |
| 77 | + |
| 78 | + normal = obj.matrix_world.to_3x3() @ mathutils.Vector((0.0, 0.0, 1.0)) |
| 79 | + normal = (round(normal.x, 10), |
| 80 | + round(normal.y, 10), |
| 81 | + round(normal.z, 10)) |
| 82 | + |
| 83 | + material_name = "None" |
| 84 | + |
| 85 | + if obj.active_material: |
| 86 | + material_name = obj.active_material.name |
| 87 | + |
| 88 | + return location, normal, material_name |
| 89 | + |
| 90 | +def is_cylinder(obj): |
| 91 | + return obj.type == 'MESH' and 'Cylinder' in obj.name |
| 92 | + |
| 93 | +def get_cylinder_info(obj): |
| 94 | + location = (round(obj.location.x, 10), |
| 95 | + round(obj.location.y, 10), |
| 96 | + round(obj.location.z, 10)) |
| 97 | + |
| 98 | + diameter = obj.dimensions.x |
| 99 | + height = obj.dimensions.z |
| 100 | + |
| 101 | + orientation = obj.matrix_world.to_3x3() @ mathutils.Vector((0.0, 0.0, 1.0)) |
| 102 | + orientation = (round(orientation.x, 10), |
| 103 | + round(orientation.y, 10), |
| 104 | + round(orientation.z, 10)) |
| 105 | + |
| 106 | + material_name = "None" |
| 107 | + |
| 108 | + if obj.active_material: |
| 109 | + material_name = obj.active_material.name |
| 110 | + |
| 111 | + return location, orientation, diameter, height, material_name |
| 112 | + |
| 113 | +def is_pointlight(obj): |
| 114 | + return obj.type == 'LIGHT' and obj.data.type == 'POINT' |
| 115 | + |
| 116 | +def get_pointlight_info(obj): |
| 117 | + location = (round(obj.location.x, 10), |
| 118 | + round(obj.location.y, 10), |
| 119 | + round(obj.location.z, 10)) |
| 120 | + |
| 121 | + power = obj.data.energy |
| 122 | + |
| 123 | + color = obj.data.color |
| 124 | + color = ( |
| 125 | + int(color[0] * 255), |
| 126 | + int(color[1] * 255), |
| 127 | + int(color[2] * 255) |
| 128 | + ) |
| 129 | + |
| 130 | + return location, power, color |
| 131 | + |
| 132 | +def is_camera(obj): |
| 133 | + return obj.type == 'CAMERA' and obj.data.type == 'PERSP' |
| 134 | + |
| 135 | +def get_camera_info(obj): |
| 136 | + location = (round(obj.location.x, 10), |
| 137 | + round(obj.location.y, 10), |
| 138 | + round(obj.location.z, 10)) |
| 139 | + |
| 140 | + fov = math.degrees(obj.data.angle) |
| 141 | + |
| 142 | + direction = obj.matrix_world.to_3x3() @ mathutils.Vector((0.0, 0.0, -1.0)) |
| 143 | + |
| 144 | + direction = (round(direction.x, 10), |
| 145 | + round(direction.y, 10), |
| 146 | + round(direction.z, 10)) |
| 147 | + |
| 148 | + return location, fov, direction |
| 149 | + |
| 150 | +def get_world_background_info(): |
| 151 | + world = bpy.context.scene.world |
| 152 | + if not world or not world.node_tree: |
| 153 | + color = (0, 0, 0) |
| 154 | + strength = 0 |
| 155 | + return color, strength |
| 156 | + |
| 157 | + nodes = world.node_tree.nodes |
| 158 | + for node in nodes: |
| 159 | + if node.type == 'BACKGROUND': |
| 160 | + color = node.inputs['Color'].default_value |
| 161 | + color = ( |
| 162 | + int(color[0] * 255), |
| 163 | + int(color[1] * 255), |
| 164 | + int(color[2] * 255) |
| 165 | + ) |
| 166 | + strength = node.inputs['Strength'].default_value |
| 167 | + return color, strength |
| 168 | + |
| 169 | + color = (0, 0, 0) |
| 170 | + strength = 0 |
| 171 | + return color, strength |
| 172 | + |
| 173 | +# Lists to hold object information |
| 174 | +cameras = [] |
| 175 | +pointlights = [] |
| 176 | +spheres = [] |
| 177 | +planes = [] |
| 178 | +cylinders = [] |
| 179 | + |
| 180 | +with open(output_file_path, 'w') as file: |
| 181 | + # Write material information at the top of the file |
| 182 | + file.write(f"# MATERIALS\n") |
| 183 | + file.write(f"# name color metallic roughness ior transmission emission_strength emission_color\n") |
| 184 | + for material in bpy.data.materials: |
| 185 | + if material.name != 'Dots Stroke': |
| 186 | + material_info = get_material_info(material) |
| 187 | + file.write(f"mat\t{material_info['name']:<30}" |
| 188 | + f"{material_info['color'][0]:>3},{material_info['color'][1]:>3},{material_info['color'][2]:>3} " |
| 189 | + f"{material_info['metallic']:<15.6f}" |
| 190 | + f"{material_info['roughness']:<15.6f}" |
| 191 | + f"{material_info['ior']:<15.6f}" |
| 192 | + f"{material_info['transmission']:<15.6f}" |
| 193 | + f"{material_info['emission_strength']:<20.6f}" |
| 194 | + f"{material_info['emission_color'][0]:>3},{material_info['emission_color'][1]:>3},{material_info['emission_color'][2]:>3}\n") |
| 195 | + |
| 196 | + # Collect object information |
| 197 | + for obj in bpy.context.scene.objects: |
| 198 | + if is_camera(obj): |
| 199 | + location, fov, direction = get_camera_info(obj) |
| 200 | + cameras.append(f"C\t{location[0]:>12.6f},{location[1]:>12.6f},{location[2]:>12.6f} " |
| 201 | + f"{direction[0]:>12.6f},{direction[1]:>12.6f},{direction[2]:>12.6f} " |
| 202 | + f"{fov:<15.6f}\n") |
| 203 | + elif is_pointlight(obj): |
| 204 | + location, power, color = get_pointlight_info(obj) |
| 205 | + pointlights.append(f"l\t{location[0]:>12.6f},{location[1]:>12.6f},{location[2]:>12.6f} " |
| 206 | + f"{power:<15.6f}" |
| 207 | + f"{color[0]:>3},{color[1]:>3},{color[2]:>3}\n") |
| 208 | + elif is_sphere(obj): |
| 209 | + location, largest_dimension, material_name = get_sphere_info(obj) |
| 210 | + spheres.append(f"sp\t{location[0]:>12.6f},{location[1]:>12.6f},{location[2]:>12.6f} " |
| 211 | + f"{largest_dimension:<15.6f}" |
| 212 | + f"{material_name:<20}\n") |
| 213 | + elif is_plane(obj): |
| 214 | + location, normal, material_name = get_plane_info(obj) |
| 215 | + planes.append(f"pl\t{location[0]:>12.6f},{location[1]:>12.6f},{location[2]:>12.6f} " |
| 216 | + f"{normal[0]:>12.6f},{normal[1]:>12.6f},{normal[2]:>12.6f} " |
| 217 | + f"{material_name:<20}\n") |
| 218 | + elif is_cylinder(obj): |
| 219 | + location, orientation, diameter, height, material_name = get_cylinder_info(obj) |
| 220 | + cylinders.append(f"cy\t{location[0]:>12.6f},{location[1]:>12.6f},{location[2]:>12.6f} " |
| 221 | + f"{orientation[0]:>12.6f},{orientation[1]:>12.6f},{orientation[2]:>12.6f} " |
| 222 | + f"{diameter:<15.6f}" |
| 223 | + f"{height:<15.6f}" |
| 224 | + f"{material_name:<20}\n") |
| 225 | + |
| 226 | + # Write sorted object information to file |
| 227 | + if spheres: |
| 228 | + file.write(f"\n# SPHERES") |
| 229 | + file.write(f"\n#\torigin diameter material\n") |
| 230 | + for sphere in spheres: |
| 231 | + file.write(sphere) |
| 232 | + if cylinders: |
| 233 | + file.write(f"\n# CYLINDERS") |
| 234 | + file.write(f"\n#\torigin orientation diameter height material\n") |
| 235 | + for cylinder in cylinders: |
| 236 | + file.write(cylinder) |
| 237 | + if planes: |
| 238 | + file.write(f"\n# PLANES") |
| 239 | + file.write(f"\n#\torigin normal material\n") |
| 240 | + for plane in planes: |
| 241 | + file.write(plane) |
| 242 | + if pointlights: |
| 243 | + file.write(f"\n# LIGHTS") |
| 244 | + file.write(f"\n#\torigin power color\n") |
| 245 | + for pointlight in pointlights: |
| 246 | + file.write(pointlight) |
| 247 | + if cameras: |
| 248 | + file.write(f"\n# CAMERA") |
| 249 | + file.write(f"\n#\torigin orientation fiew of view\n") |
| 250 | + for camera in cameras: |
| 251 | + file.write(camera) |
| 252 | + |
| 253 | + # World background information |
| 254 | + file.write(f"\n# AMBIENT") |
| 255 | + file.write(f"\n#\tstrength color\n") |
| 256 | + color, strength = get_world_background_info() |
| 257 | + file.write(f"A\t{strength:<20.6f}{color[0]:>3},{color[1]:>3},{color[2]:>3}\n") |
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