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Figure out why appbundler breaks OpenGL when built on Catalina and later #284

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benfry opened this issue Oct 4, 2021 · 7 comments
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Help Wanted We have very little time and would like some help High Priority Very high priority and would like to fix ASAP macOS Issue is specific to macOS

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@benfry
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benfry commented Oct 4, 2021

As seen in #249, Export to Application was broken in alpha 5 and beta 1. This was after the native code for JavaApplicationStub was built on Catalina or Big Sur. Using a Mojave machine got things working again.

As can be seen in #249, it seems to be a threading issue (GL seems to be running on the wrong thread). I suspect there's something bad in our code, and that the Catalina/Big Sur change is just revealing it. Can someone help us find it?

It's also not a problem in our fork of appbundler: recompiling with the latest upstream source (on Big Sur) led to the same crash.

It's also possible that the macOS SDK has had a change with with regards to app threads. The -XstartOnFirstThread parameter is a very real thing on macOS, where app threads are Thinked Differently than on other platforms.

To dig into this issue:

cd build/macosx/appbundler
ant
cd ../..
ant run

Then open an OpenGL sketch, Export to Application, and watch as it crashes on startup. Behold the confusing stack trace. Or perhaps if you have more macOS development experience, become invigorated by the challenge of un-mucking this Java/macOS integration.

(Edited for clarification)

@benfry benfry added macOS Issue is specific to macOS Help Wanted We have very little time and would like some help labels Oct 4, 2021
@tmatinla
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Found this: OpenGL incompatibility

Most of the solutions seem to either build against older macOS SDK or have changed the code so that OpenGL context initialization is done on the UI thread (if I understand this correctly). For example, https://github.com/google/filament/pull/1959/files says

    // NOTE: This is not documented well (if at all) but Apple requires the following two
    // context methods to be called from the UI thread. This became a hard requirement with the
    // arrival of macOS 10.15 (Catalina). If we were to call these methods from the GL thread,
    // we would see EXC_BAD_INSTRUCTION.

With my limited knowledge, I tried adding -XstartOnFirstThread, but instead of crash nothing happens (same thing as mentioned in the issue comment).

@benfry
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benfry commented Jan 24, 2022

Ah, thanks for finding that… At least I'm not losing it, though disappointing that more eyes on it hasn't actually produced a solution.

@benfry
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benfry commented Jan 25, 2022

And by “nothing happens” do you mean that Processing doesn't even start up when used with that appbundler? Or that nothing happens when running a sketch that uses OpenGL?

@benfry
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benfry commented Jan 25, 2022

Also adding the -XstartOnFirstThread reference from SWT: https://www.eclipse.org/swt/faq.php#swtawtosxmore

@tmatinla
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I mean that if I add -XstartOnFirstThread to the parameters of the exported application (for example, by modifying generated Info.plist file and adding it to JVMOptions array), the java process just hangs right after the start and nothing is displayed. I need to "force quit" the process to get rid of it.

@benfry
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benfry commented Jan 26, 2022

Got it, thanks.

@benfry
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benfry commented Jun 19, 2022

Upstream issue for this problem: TheInfiniteKind/appbundler#70

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