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support -buildmode=plugin linkopt #539
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I'd like to do this eventually, but it won't be simple. When you build a plugin, I tried building a small binary with |
I have a plan to allow support for this kind of thing using output groups but it's stacked up behind platforms and cross compilation and I'm not 100% sure it will work without actually trying it. |
@ianthehat Any progress on that? I'm very interested in this feature. :) |
No direct progress, but we are now in a good state to add more build modes. We build everything in multiple modes, including the standard library, so it's easy to add more, I have not done most of the |
Awesome! For Right now I'm loading the plugin in runtime using an environment variable that contains the path of the loadable module. So it is pretty flexible. I have no opinion on how to make it available to the binary/test, as long it is available to be easily loaded at runtime. Just so you can have a taste of how the plugin is loaded in Go: filepath := "my_plugin.so" // Could be a relative path to the current working directory or an absolute path.
plug, err := plugin.Open(filepath)
if err != nil {
...
}
// Use plug... I don't see a reason to make it available to another library since it is a runtime thing. |
So it's just like a binary, except you set buildmode=plugin when building it? |
I'm not sure how it is done internally. I never dig into it. I would assume it is just
Binaries that load a plugin does not need anything special. With the go tooling, I just run the classic There is this Medium post that I find very good. There is a very simple example in the post that you can base your tests! |
This removes the hard coded list of standard libraries, and builds it per aspect being propagated. This is both cleaner and a pre-requisite for the additional link modes to work. Related to bazel-contrib#1264 and bazel-contrib#54 and bazel-contrib#539
This should work now with |
I tried
And got:
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