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gamespy_server_browser_server.py
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gamespy_server_browser_server.py
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"""DWC Network Server Emulator
Copyright (C) 2014 polaris-
Copyright (C) 2014 msoucy
Copyright (C) 2015 Sepalani
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
I found an open source implemention of this exact server I'm trying to
emulate here: (use as reference later)
https://github.com/sfcspanky/Openspy-Core/blob/master/serverbrowsing/
"""
import logging
import socket
import traceback
from twisted.internet.protocol import Factory
from twisted.internet.endpoints import serverFromString
from twisted.protocols.basic import LineReceiver
from twisted.internet import reactor
from twisted.internet.error import ReactorAlreadyRunning
import gamespy.gs_utility as gs_utils
import other.utils as utils
import dwc_config
from multiprocessing.managers import BaseManager
logger = dwc_config.get_logger('GameSpyServerBrowserServer')
class ServerListFlags:
UNSOLICITED_UDP_FLAG = 1
PRIVATE_IP_FLAG = 2
CONNECT_NEGOTIATE_FLAG = 4
ICMP_IP_FLAG = 8
NONSTANDARD_PORT_FLAG = 16
NONSTANDARD_PRIVATE_PORT_FLAG = 32
HAS_KEYS_FLAG = 64
HAS_FULL_RULES_FLAG = 128
class GameSpyServerDatabase(BaseManager):
pass
GameSpyServerDatabase.register("get_server_list")
GameSpyServerDatabase.register("modify_server_list")
GameSpyServerDatabase.register("find_servers")
GameSpyServerDatabase.register("find_server_by_address")
GameSpyServerDatabase.register("add_natneg_server")
GameSpyServerDatabase.register("get_natneg_server")
GameSpyServerDatabase.register("delete_natneg_server")
address = dwc_config.get_ip_port('GameSpyServerBrowserServer')
class GameSpyServerBrowserServer(object):
def __init__(self, qr=None):
self.qr = qr
def start(self):
endpoint = serverFromString(
reactor, "tcp:%d:interface=%s" % (address[1], address[0])
)
conn = endpoint.listen(SessionFactory(self.qr))
try:
if not reactor.running:
reactor.run(installSignalHandlers=0)
except ReactorAlreadyRunning:
pass
class SessionFactory(Factory):
def __init__(self, qr):
logger.log(logging.INFO,
"Now listening for connections on %s:%d...",
address[0], address[1])
self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")
# TODO: Prune server cache at some point
self.server_cache = {}
self.qr = qr
def buildProtocol(self, address):
return Session(address, self.secret_key_list, self.server_cache,
self.qr)
class Session(LineReceiver):
def __init__(self, address, secret_key_list, server_cache, qr):
self.setRawMode() # We're dealing with binary data so set to raw mode
self.address = address
# Don't waste time parsing every session, so just accept it from
# the parent
self.secret_key_list = secret_key_list
self.console = 0
self.server_cache = server_cache
self.qr = qr
self.own_server = None
self.buffer = []
manager_address = dwc_config.get_ip_port('GameSpyManager')
manager_password = ""
self.server_manager = GameSpyServerDatabase(address=manager_address,
authkey=manager_password)
self.server_manager.connect()
def log(self, level, msg, *args, **kwargs):
"""TODO: Use logger format"""
logger.log(level, "[%s:%d] " + msg,
self.address.host, self.address.port,
*args, **kwargs)
def rawDataReceived(self, data):
try:
# First 2 bytes are the packet size.
#
# Third byte is the command byte.
# According to Openspy-Core:
# 0x00 - Server list request
# 0x01 - Server info request
# 0x02 - Send message request
# 0x03 - Keep alive reply
# 0x04 - Map loop request (?)
# 0x05 - Player search request
#
# For Tetris DS, at the very least 0x00 and 0x02 need to be
# implemented.
self.buffer += data
while len(self.buffer) > 0:
packet_len = utils.get_short(self.buffer, 0, True)
packet = None
if len(self.buffer) >= packet_len:
packet = self.buffer[:packet_len]
self.buffer = self.buffer[packet_len:]
if packet is None:
# Don't have enough for the entire packet, break.
break
if packet[2] == '\x00': # Server list request
self.log(logging.DEBUG,
"Received server list request from %s:%s...",
self.address.host, self.address.port)
# This code is so... not python. The C programmer in me is
# coming out strong.
# TODO: Rewrite this section later?
idx = 3
list_version = ord(packet[idx])
idx += 1
encoding_version = ord(packet[idx])
idx += 1
game_version = utils.get_int(packet, idx)
idx += 4
query_game = utils.get_string(packet, idx)
idx += len(query_game) + 1
game_name = utils.get_string(packet, idx)
idx += len(game_name) + 1
challenge = ''.join(packet[idx:idx+8])
idx += 8
filter = utils.get_string(packet, idx)
idx += len(filter) + 1
fields = utils.get_string(packet, idx)
idx += len(fields) + 1
options = utils.get_int(packet, idx, True)
idx += 4
source_ip = 0
max_servers = 0
NO_SERVER_LIST = 0x02
ALTERNATE_SOURCE_IP = 0x08
LIMIT_RESULT_COUNT = 0x80
send_ip = False
if (options & LIMIT_RESULT_COUNT):
max_servers = utils.get_int(packet, idx)
elif (options & ALTERNATE_SOURCE_IP):
source_ip = utils.get_ip(packet, idx)
elif (options & NO_SERVER_LIST):
send_ip = True
if '\\' in fields:
fields = [x for x in fields.split('\\')
if x and not x.isspace()]
# print "%02x %02x %08x" % \
# (list_version, encoding_version, game_version)
# print "%s" % query_game
# print "%s" % game_name
# print "%s" % challenge
# print "%s" % filter
# print "%s" % fields
# print "%08x" % options
# print "%d %08x" % (max_servers, source_ip)
self.log(logging.DEBUG,
"list version: %02x / encoding version: %02x /"
" game version: %08x / query game: %s /"
" game name: %s / challenge: %s / filter: %s /"
" fields: %s / options: %08x / max servers: %d /"
" source ip: %08x",
list_version, encoding_version,
game_version, query_game,
game_name, challenge, filter,
fields, options, max_servers,
source_ip)
# Requesting ip and port of client, not server
if not filter and not fields or send_ip:
output = bytearray(
[int(x) for x in self.address.host.split('.')]
)
# Does this ever change?
output += utils.get_bytes_from_short(6500, True)
enc = gs_utils.EncTypeX()
output_enc = enc.encrypt(
self.secret_key_list[game_name],
challenge,
output
)
self.transport.write(bytes(output_enc))
self.log(logging.DEBUG,
"%s",
"Responding with own IP and game port...")
self.log(logging.DEBUG,
"%s",
utils.pretty_print_hex(output))
else:
self.find_server(query_game, filter, fields,
max_servers, game_name, challenge)
elif packet[2] == '\x02': # Send message request
packet_len = utils.get_short(packet, 0, True)
dest_addr = '.'.join(["%d" % ord(x) for x in packet[3:7]])
# What's the pythonic way to do this? unpack?
dest_port = utils.get_short(packet, 7, True)
dest = (dest_addr, dest_port)
self.log(logging.DEBUG,
"Received send message request from %s:%s to"
" %s:%d... expecting %d byte packet.",
self.address.host, self.address.port,
dest_addr, dest_port, packet_len)
self.log(logging.DEBUG,
"%s",
utils.pretty_print_hex(bytearray(packet)))
if packet_len == len(packet):
# Contains entire packet, send immediately.
self.forward_data_to_client(packet[9:], dest)
else:
self.log(logging.ERROR,
"%s",
"ERROR: Could not find entire packet.")
elif packet[2] == '\x03': # Keep alive reply
self.log(logging.DEBUG,
"Received keep alive from %s:%s...",
self.address.host, self.address.port)
else:
self.log(logging.DEBUG,
"Received unknown command (%02x) from %s:%s...",
ord(packet[2]),
self.address.host, self.address.port)
self.log(logging.DEBUG,
"%s",
utils.pretty_print_hex(bytearray(packet)))
except:
self.log(logging.ERROR,
"Unknown exception: %s",
traceback.format_exc())
def get_game_id(self, data):
game_id = data[5: -1]
return game_id
def get_server_list(self, game, filter, fields, max_count):
results = self.server_manager.find_servers(game, filter, fields,
max_count)
return results
def generate_server_list_header_data(self, address, fields):
output = bytearray()
# Write the address
output += bytearray([int(x) for x in address.host.split('.')])
# Write the port
output += utils.get_bytes_from_short(address.port, True)
# Write number of fields that will be returned.
key_count = len(fields)
output += utils.get_bytes_from_short(key_count)
if key_count != len(fields):
# For some reason we didn't get all of the expected data.
self.log(logging.WARNING,
"key_count[%d] != len(fields)[%d]",
key_count, len(fields))
self.log(logging.WARNING, "%s", fields)
# Write the fields
for field in fields:
output += bytearray(field) + '\0\0'
return output
def generate_server_list_data(self, address, fields, server_info,
finalize=False):
output = bytearray()
flags_buffer = bytearray()
if len(server_info) > 0:
# Start server loop here instead of including all of the fields
# and stuff again
flags = 0
if len(server_info) != 0:
# This condition is always true? Isn't it?
flags |= ServerListFlags.HAS_KEYS_FLAG
if "natneg" in server_info:
flags |= ServerListFlags.CONNECT_NEGOTIATE_FLAG
ip = utils.get_bytes_from_int_signed(
int(server_info['publicip']), self.console
)
flags_buffer += ip
flags |= ServerListFlags.NONSTANDARD_PORT_FLAG
if server_info['publicport'] != "0":
flags_buffer += utils.get_bytes_from_short(
int(server_info['publicport']), True
)
else:
flags_buffer += utils.get_bytes_from_short(
int(server_info['localport']), True
)
if "localip0" in server_info:
# How to handle multiple localips?
flags |= ServerListFlags.PRIVATE_IP_FLAG
flags_buffer += bytearray(
[int(x) for x in server_info['localip0'].split('.')]
) # IP
if "localport" in server_info:
flags |= ServerListFlags.NONSTANDARD_PRIVATE_PORT_FLAG
flags_buffer += utils.get_bytes_from_short(
int(server_info['localport']), True
)
flags |= ServerListFlags.ICMP_IP_FLAG
flags_buffer += bytearray(
[int(x) for x in "0.0.0.0".split('.')]
)
output += bytearray([flags & 0xff])
output += flags_buffer
if (flags & ServerListFlags.HAS_KEYS_FLAG):
# Write data for associated fields
if 'requested' in server_info:
for field in fields:
output += '\xff' + \
bytearray(
server_info['requested'][field]
) + '\0'
return output
def find_server(self, query_game, filter, fields, max_servers, game_name,
challenge):
def send_encrypted_data(self, challenge, data):
self.log(logging.DEBUG,
"Sent server list message to %s:%s...",
self.address.host, self.address.port)
self.log(logging.DEBUG, "%s", utils.pretty_print_hex(data))
# Encrypt data
enc = gs_utils.EncTypeX()
data = enc.encrypt(self.secret_key_list[game_name],
challenge, data)
# Send to client
self.transport.write(bytes(data))
# OpenSpy's max packet length, just go with it for now
max_packet_length = 256 + 511 + 255
# Get dictionary from master server list server.
self.log(logging.DEBUG,
"Searching for server matching '%s' with the fields '%s'",
filter, fields)
self.server_list = self.server_manager.find_servers(
query_game, filter, fields, max_servers
)._getvalue()
self.log(logging.DEBUG, "%s", "Found server(s):")
self.log(logging.DEBUG, "%s", self.server_list)
if not self.server_list:
self.server_list = [{}]
data = self.generate_server_list_header_data(self.address, fields)
for i in range(0, len(self.server_list)):
server = self.server_list[i]
if server and fields and 'requested' in server and \
not server['requested']:
# If the requested fields weren't found then don't return
# a server. This fixes a bug with Mario Kart DS.
# print "Requested was empty"
server = {}
if "__console__" in server:
self.console = int(server['__console__'])
# Generate binary server list data
data += self.generate_server_list_data(
self.address, fields, server, i >= len(self.server_list)
)
if len(data) >= max_packet_length:
send_encrypted_data(self, challenge, data)
data = bytearray()
# if "publicip" in server and "publicport" in server:
# self.server_cache[str(server['publicip']) + \
# str(server['publicport'])] = server
data += '\0'
data += utils.get_bytes_from_int(0xffffffff)
send_encrypted_data(self, challenge, data)
def find_server_in_cache(self, addr, port, console):
ip = str(utils.get_ip(
bytearray([int(x) for x in addr.split('.')]),
0,
console
))
server = self.server_manager.find_server_by_address(ip,
port)._getvalue()
self.log(logging.DEBUG,
"find_server_in_cache is returning: %s %s",
server, ip)
return server, ip
def forward_data_to_client(self, data, forward_client):
# Find session id of server
# Iterate through the list of servers sent to the client and match by
# IP and port. Is there a better way to determine this information?
if forward_client is None or len(forward_client) != 2:
return
server, ip = self.find_server_in_cache(forward_client[0],
forward_client[1], self.console)
if server is None:
if self.console == 0:
server, ip = self.find_server_in_cache(forward_client[0],
forward_client[1],
1) # Try Wii
elif self.console == 1:
server, ip = self.find_server_in_cache(forward_client[0],
forward_client[1],
0) # Try DS
self.log(logging.DEBUG,
"find_server_in_cache returned: %s",
server)
self.log(logging.DEBUG,
"Trying to send message to %s:%d...",
forward_client[0], forward_client[1])
self.log(logging.DEBUG, "%s", utils.pretty_print_hex(bytearray(data)))
if server is None:
return
self.log(logging.DEBUG, "%s %s", ip, server['publicip'])
if server['publicip'] == ip and \
server['publicport'] == str(forward_client[1]):
if forward_client[1] == 0 and 'localport' in server:
# No public port returned from client, try contacting on
# the local port.
forward_client = (forward_client[0], int(server['localport']))
# Send command to server to get it to connect to natneg
# Quick and lazy way to get a random 32bit integer. Replace with
# something else later
cookie = int(utils.generate_random_hex_str(8), 16)
# if (len(data) == 24 and bytearray(data)[0:10] == \
# bytearray([0x53, 0x42, 0x43, 0x4d, 0x03,
# 0x00, 0x00, 0x00, 0x01, 0x04])) or \
# (len(data) == 40 and bytearray(data)[0:10] == \
# bytearray([0x53, 0x42, 0x43, 0x4d,
# 0x0b, 0x00, 0x00, 0x00,
# 0x01, 0x04])):
if self.own_server is None and len(data) >= 16 and \
bytearray(data)[0:4] in (bytearray([0xbb, 0x49, 0xcc, 0x4d]),
bytearray([0x53, 0x42, 0x43, 0x4d])):
# Is the endianness the same between the DS and Wii here?
# It seems so but I'm not positive.
# Note to self: Port is little endian here.
self_port = utils.get_short(bytearray(data[10:12]), 0, False)
self_ip = '.'.join(["%d" % x for x in bytearray(data[12:16])])
self.own_server, _ = self.find_server_in_cache(self_ip,
self_port,
self.console)
if self.own_server is None:
if self.console == 0:
# Try Wii
self.own_server, _ = self.find_server_in_cache(
self_ip, self_port, 1
)
elif self.console == 1:
# Try DS
self.own_server, _ = self.find_server_in_cache(
self_ip, self_port, 0
)
if self.own_server is None:
self.log(logging.DEBUG,
"Could not find own server: %s:%d",
self_ip, self_port)
else:
self.log(logging.DEBUG,
"Found own server: %s",
self.own_server)
elif len(data) == 10 and \
bytearray(data)[0:6] == \
bytearray([0xfd, 0xfc, 0x1e, 0x66, 0x6a, 0xb2]):
natneg_session = utils.get_int_signed(data, 6)
self.log(logging.DEBUG,
"Adding %d to natneg server list: %s",
natneg_session, server)
# Store info in backend so we can get it later in natneg
self.server_manager.add_natneg_server(natneg_session, server)
if self.own_server is not None:
self.log(logging.DEBUG,
"Adding %d to natneg server list: %s (self)",
natneg_session, self.own_server)
# Store info in backend so we can get it later in natneg
self.server_manager.add_natneg_server(natneg_session,
self.own_server)
# if self.qr is not None:
# own_server = self.qr.get_own_server()
#
# self.log(logging.DEBUG,
# "Adding %d to natneg server list: %s",
# natneg_session, own_server)
# self.server_manager.add_natneg_server(natneg_session,
# own_server)
output = bytearray([0xfe, 0xfd, 0x06])
output += utils.get_bytes_from_int(server['__session__'])
output += bytearray(utils.get_bytes_from_int(cookie))
output += bytearray(data)
if self.qr is not None:
self.log(logging.DEBUG,
"Forwarded data to %s:%s through QR server...",
forward_client[0], forward_client[1])
self.qr.socket.sendto(output, forward_client)
else:
# In case we can't contact the QR server, just try sending
# the packet directly. This isn't standard behavior but it
# can work in some instances.
self.log(logging.DEBUG,
"Forwarded data to %s:%s directly"
" (potential error occurred)...",
forward_client[0], forward_client[1])
client_s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
client_s.sendto(output, forward_client)
if __name__ == "__main__":
server_browser = GameSpyServerBrowserServer()
server_browser.start()