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Makefile
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Makefile
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#Pasta do md2loader
MD2L=md2loader
INIPARSER = iniparser
OUTPUT=main
COMPILERFLAGS = -Wall -funrool-loops -O2 -ffast-math
#Bibliotecas glut
LIBSGL = -lGL -lGLU -lglut -lGLEW
LIBSIL = -lIL -lILU
LIBSAL = -lalut
#Compilador
CC=g++
SRC=Radar.cpp \
Towers.cpp \
Bullets.cpp \
Config.cpp \
Camera.cpp \
GLManager.cpp \
InputManager.cpp \
Textures.cpp \
Map.cpp \
Vertex.cpp \
Player.cpp \
Model_MD2.cpp \
Tower.cpp \
Bullet.cpp \
Rainbow.cpp \
Toilet.cpp \
SkyBox.cpp \
Keys.cpp \
Key.cpp \
Sound.cpp \
Model.cpp \
Frame.cpp \
Plane.cpp \
Frustum.cpp \
Lighting.cpp \
Profiling.cpp \
ChangeMode.cpp \
Lifes.cpp \
Tree.cpp \
Trees.cpp
OBJ=$(SRC:.cpp=.o)
OBJH=$(SRC:.cpp=.h)
OBJ_OTHER= Main.cpp
.cpp.o:
$(CC) -c -o $@ $? $(LIBSGL) $(LIBSIL) $(LIBSAL) -D$(USERNAME)
.o:
$(CC) -c -o $@ $? $(LIBSGL) $(LIBSIL) $(LIBSAL) -D$(USERNAME)
.cpp.h:
default: lazy
.PHONY: md2loader
md2loader:
cd md2loader; make
.PHONY: iniparser
iniparser:
cd iniparser; make
all: $(OBJ) $(OBJH) md2loader lazy
lazy: $(OBJ) $(OBJH)
$(CC) -o $(OUTPUT) $(OBJ_OTHER) $(OBJ) $(OBJH) $(MD2L)/*.o $(INIPARSER)/*.o $(LIBSGL) $(LIBSIL) $(LIBSAL)
exec: lazy
./main
clean:
rm -f $(OBJ) $(OUTPUT)