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Yeah it seems to scale with the number of entities, so in a normal world it spams it a bunch, but in a void world it just does it once for each entity that goes out of range or dies
When an entity goes outside the render distance of the bot while another player is present it will occasionally trigger this warning message:
The warning comes from this line. It triggers in the cases of:
It's not a huge deal but I saw it and thought I'd see what I could come up with.
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