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SVGO does already a great job my minifying the result of primitive.
Rotated ellipses are output by primitive like this:
<ellipse cx="193" cy="143" fill="#441e0d" fill-opacity="0.501961" rx="41" ry="55"/> <g transform="translate(152.621571 29.450687) rotate(272.983978) scale(14.437002 72.481412)"> <ellipse cx="0" cy="0" fill="#ffb433" fill-opacity="0.501961" rx="1" ry="1"/> </g>
While SVGO optimizes them to:
<g fill-opacity=".5" transform="translate(.6 .6) scale(1.17188)"> <ellipse cx="193" cy="143" fill="#441e0d" rx="41" ry="55"/> <ellipse fill="#442010" rx="1" ry="1" transform="matrix(8.58762 -49.20482 40.32192 7.0373 194.7 138.8)"/> </g>
There is no SVGO plugin yet which does reduce the precision of the matrix transform values.
A slight reduction might not harm our output at all while squeezing a few more bytes out of the file.
This should be a separate value from the svgo precision.
Primitive only, reformatted:
<svg xmlns="http://www.w3.org/2000/svg" width="300" height="187" version="1.1"> <rect width="300" height="187" x="0" y="0" fill="#728d96"/> <g transform="scale(1.171875) translate(0.5 0.5)"> <g transform="translate(152.621571 29.450687) rotate(272.983978) scale(14.437002 72.481412)"> <ellipse cx="0" cy="0" fill="#ffb433" fill-opacity="0.501961" rx="1" ry="1"/> </g> <ellipse cx="193" cy="143" fill="#441e0d" fill-opacity="0.501961" rx="41" ry="55"/> <polygon fill="#fffacc" fill-opacity="0.501961" points="-16,140 178,136 59,175"/> <ellipse cx="214" cy="153" fill="#1d171c" fill-opacity="0.501961" rx="67" ry="12"/> <g transform="translate(75.252210 107.017801) rotate(358.449508) scale(107.341621 28.751537)"> <ellipse cx="0" cy="0" fill="#2a7b96" fill-opacity="0.501961" rx="1" ry="1"/> </g> <g transform="translate(229.116868 107.779018) rotate(126.492013) scale(39.231272 21.501004)"> <ellipse cx="0" cy="0" fill="#358aa6" fill-opacity="0.501961" rx="1" ry="1"/> </g> <ellipse cx="83" cy="62" fill="#7fb3d6" fill-opacity="0.501961" rx="253" ry="20"/> <g transform="translate(188.775422 111.992678) rotate(214.001902) scale(11.607972 27.554495)"> <ellipse cx="0" cy="0" fill="#8a0000" fill-opacity="0.501961" rx="1" ry="1"/> </g> </g> </svg>
Primitive + svgo reformatted:
<svg xmlns="http://www.w3.org/2000/svg" width="300" height="187"> <defs/> <path fill="#728d96" d="M0 0h300v187H0z"/> <g fill-opacity=".5" transform="translate(.6 .6) scale(1.17188)"> <ellipse cx="144" cy="30" fill="#ffba40" rx="70" ry="17"/> <ellipse fill="#442010" rx="1" ry="1" transform="matrix(8.58762 -49.20482 40.32192 7.0373 194.7 138.8)"/> <path fill="#fff6c7" d="M150.5 166.5H5.5v-29h145z"/> <ellipse fill="#217795" rx="1" ry="1" transform="matrix(1.16922 24.76311 -144.66103 6.83033 38.8 106.7)"/> <ellipse fill="#1d161a" rx="1" ry="1" transform="matrix(-76.48594 -5.06218 .92479 -13.97288 221.1 156.1)"/> <ellipse fill="#7ab2d7" rx="1" ry="1" transform="matrix(.96597 -19.75068 215.54079 10.5417 114.1 60)"/> <ellipse fill="#388ba4" rx="1" ry="1" transform="matrix(-31.23902 29.95715 -16.66446 -17.37754 234.7 108.2)"/> <ellipse cx="144" cy="29" fill="#ff9d54" rx="65" ry="14"/> </g> </svg>
The text was updated successfully, but these errors were encountered:
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SVGO does already a great job my minifying the result of primitive.
Rotated ellipses are output by primitive like this:
While SVGO optimizes them to:
There is no SVGO plugin yet which does reduce the precision of the matrix transform values.
A slight reduction might not harm our output at all while squeezing a few more bytes out of the file.
This should be a separate value from the svgo precision.
Reference SVG output
Primitive only, reformatted:
Primitive + svgo reformatted:
The text was updated successfully, but these errors were encountered: