Optimize reverse neighbors for memory #590
Merged
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This method previously needed lots of intermediate representations
stored in memory to create a Map<ShapeId, List> that
contains only unique relationships. It was done using Stream,
distinct, and groupingBy. However, when trying to load ridiculously
large models, that approach consume tons of heap. This approach
allocates as little as possible (I think), but does require creating
an ArrayList copy of a Set each time neighbors are returned.
Issue #, if available:
Description of changes:
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