@@ -8,31 +8,31 @@ uniform highp sampler2D _group_0_binding_0_vs;
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uniform highp sampler2D _group_0_binding_1_vs;
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- uniform highp sampler2DArray _group_0_binding_2_vs ;
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+ uniform highp sampler2DArray _group_0_binding_4_vs ;
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- uniform highp samplerCube _group_0_binding_3_vs ;
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+ uniform highp samplerCube _group_0_binding_5_vs ;
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- uniform highp samplerCubeArray _group_0_binding_4_vs ;
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+ uniform highp samplerCubeArray _group_0_binding_6_vs ;
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- uniform highp sampler3D _group_0_binding_5_vs ;
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+ uniform highp sampler3D _group_0_binding_7_vs ;
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- uniform highp sampler2DMS _group_0_binding_6_vs ;
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+ uniform highp sampler2DMS _group_0_binding_8_vs ;
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void main() {
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int dim_1d = textureSize(_group_0_binding_0_vs, 0 ).x;
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int dim_1d_lod = textureSize(_group_0_binding_0_vs, int (dim_1d)).x;
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ivec2 dim_2d = textureSize(_group_0_binding_1_vs, 0 ).xy;
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ivec2 dim_2d_lod = textureSize(_group_0_binding_1_vs, 1 ).xy;
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- ivec2 dim_2d_array = textureSize(_group_0_binding_2_vs , 0 ).xy;
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- ivec2 dim_2d_array_lod = textureSize(_group_0_binding_2_vs , 1 ).xy;
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- ivec2 dim_cube = textureSize(_group_0_binding_3_vs , 0 ).xy;
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- ivec2 dim_cube_lod = textureSize(_group_0_binding_3_vs , 1 ).xy;
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- ivec2 dim_cube_array = textureSize(_group_0_binding_4_vs , 0 ).xy;
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- ivec2 dim_cube_array_lod = textureSize(_group_0_binding_4_vs , 1 ).xy;
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- ivec3 dim_3d = textureSize(_group_0_binding_5_vs , 0 ).xyz;
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- ivec3 dim_3d_lod = textureSize(_group_0_binding_5_vs , 1 ).xyz;
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- ivec2 dim_2s_ms = textureSize(_group_0_binding_6_vs ).xy;
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+ ivec2 dim_2d_array = textureSize(_group_0_binding_4_vs , 0 ).xy;
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+ ivec2 dim_2d_array_lod = textureSize(_group_0_binding_4_vs , 1 ).xy;
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+ ivec2 dim_cube = textureSize(_group_0_binding_5_vs , 0 ).xy;
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+ ivec2 dim_cube_lod = textureSize(_group_0_binding_5_vs , 1 ).xy;
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+ ivec2 dim_cube_array = textureSize(_group_0_binding_6_vs , 0 ).xy;
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+ ivec2 dim_cube_array_lod = textureSize(_group_0_binding_6_vs , 1 ).xy;
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+ ivec3 dim_3d = textureSize(_group_0_binding_7_vs , 0 ).xyz;
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+ ivec3 dim_3d_lod = textureSize(_group_0_binding_7_vs , 1 ).xyz;
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+ ivec2 dim_2s_ms = textureSize(_group_0_binding_8_vs ).xy;
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int sum = ((((((((((dim_1d + dim_2d.y) + dim_2d_lod.y) + dim_2d_array.y) + dim_2d_array_lod.y) + dim_cube.y) + dim_cube_lod.y) + dim_cube_array.y) + dim_cube_array_lod.y) + dim_3d.z) + dim_3d_lod.z);
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gl_Position = vec4 (float (sum));
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gl_Position .yz = vec2 (- gl_Position .y, gl_Position .z * 2.0 - gl_Position .w);
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