|
5 | 5 | <author>Blender User</author>
|
6 | 6 | <authoring_tool>Blender 2.66.1 r55078</authoring_tool>
|
7 | 7 | </contributor>
|
8 |
| - <created>2013-05-19T18:19:26</created> |
9 |
| - <modified>2013-05-19T18:19:26</modified> |
| 8 | + <created>2013-06-07T16:55:25</created> |
| 9 | + <modified>2013-06-07T16:55:25</modified> |
10 | 10 | <unit name="meter" meter="1"/>
|
11 | 11 | <up_axis>Z_UP</up_axis>
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12 | 12 | </asset>
|
|
15 | 15 | <geometry id="Triangle-mesh" name="Triangle">
|
16 | 16 | <mesh>
|
17 | 17 | <source id="Triangle-mesh-positions">
|
18 |
| - <float_array id="Triangle-mesh-positions-array" count="9">3 -1 0 -1 -1 0 -1 3 0</float_array> |
| 18 | + <float_array id="Triangle-mesh-positions-array" count="9">2 0 0 0 0 0 0 2 0</float_array> |
19 | 19 | <technique_common>
|
20 | 20 | <accessor source="#Triangle-mesh-positions-array" count="3" stride="3">
|
21 | 21 | <param name="X" type="float"/>
|
|
25 | 25 | </technique_common>
|
26 | 26 | </source>
|
27 | 27 | <source id="Triangle-mesh-normals">
|
28 |
| - <float_array id="Triangle-mesh-normals-array" count="3">0 0 -1</float_array> |
| 28 | + <float_array id="Triangle-mesh-normals-array" count="3">0 0 1</float_array> |
29 | 29 | <technique_common>
|
30 | 30 | <accessor source="#Triangle-mesh-normals-array" count="1" stride="3">
|
31 | 31 | <param name="X" type="float"/>
|
|
34 | 34 | </accessor>
|
35 | 35 | </technique_common>
|
36 | 36 | </source>
|
37 |
| - <source id="Triangle-mesh-map-0"> |
38 |
| - <float_array id="Triangle-mesh-map-0-array" count="6">0 2 2 0 0 0</float_array> |
39 |
| - <technique_common> |
40 |
| - <accessor source="#Triangle-mesh-map-0-array" count="3" stride="2"> |
41 |
| - <param name="S" type="float"/> |
42 |
| - <param name="T" type="float"/> |
43 |
| - </accessor> |
44 |
| - </technique_common> |
45 |
| - </source> |
46 | 37 | <vertices id="Triangle-mesh-vertices">
|
47 | 38 | <input semantic="POSITION" source="#Triangle-mesh-positions"/>
|
48 | 39 | </vertices>
|
49 | 40 | <polylist count="1">
|
50 | 41 | <input semantic="VERTEX" source="#Triangle-mesh-vertices" offset="0"/>
|
51 | 42 | <input semantic="NORMAL" source="#Triangle-mesh-normals" offset="1"/>
|
52 |
| - <input semantic="TEXCOORD" source="#Triangle-mesh-map-0" offset="2" set="0"/> |
53 | 43 | <vcount>3 </vcount>
|
54 |
| - <p>2 0 0 0 0 1 1 0 2</p> |
| 44 | + <p>1 0 0 0 2 0</p> |
55 | 45 | </polylist>
|
56 | 46 | </mesh>
|
57 | 47 | <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
|
|
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