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One thing I found so close to helpful, then annoying: Say I have big window B, and small window S, and S is partially covering B. If I look at B for a while, eventually S fades out, letting me see the content of B it was blocking before. That's great, but when I intuitively go to look at the now visible information, S pops back up and blocks it.
Initially I went to solve this by enabling the setting to bring windows to the front, so that S would end up out of the way completely. The problem then was that if S was completely inside B, once B gets focus and becomes foregrounded, there's no way to get S back using your gaze anymore.
I haven't really thought of a way around this. Only idea I had was to implement some sort of trigger, so that instead of a window coming back into focus after N milliseconds, it comes back into focus when the gaze is on it and the user hits the trigger (e.g. keypress, maybe double blink or something in the future).
The text was updated successfully, but these errors were encountered:
Yeah, I've been noticing this issue too. Both is annoying: S in front of B and S covered by B. We'll have to think about how to solve this is we want this to work in an overlapping environment. I can't come up with a solution right now, but it would need to be some additional trigger as you mentioned.
One thing I found so close to helpful, then annoying: Say I have big window B, and small window S, and S is partially covering B. If I look at B for a while, eventually S fades out, letting me see the content of B it was blocking before. That's great, but when I intuitively go to look at the now visible information, S pops back up and blocks it.
Initially I went to solve this by enabling the setting to bring windows to the front, so that S would end up out of the way completely. The problem then was that if S was completely inside B, once B gets focus and becomes foregrounded, there's no way to get S back using your gaze anymore.
I haven't really thought of a way around this. Only idea I had was to implement some sort of trigger, so that instead of a window coming back into focus after N milliseconds, it comes back into focus when the gaze is on it and the user hits the trigger (e.g. keypress, maybe double blink or something in the future).
The text was updated successfully, but these errors were encountered: