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It's usually not necessary to search for too much time on most situation. I guess it would be better that the program spend more time on harder situations. So I suggest adding another simple function to decide how much the time limit should be. (e.g. according to the number of different tiles)
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Wojciech Jaśkowski, Ph.D.
Laboratory of Intelligent Decision Support Systems
Institute of Computing Science
Poznan University of Technology, Poland
http://www.cs.put.poznan.pl/wjaskowski
On 30 June 2017 at 16:05, 111116 ***@***.***> wrote:
It's usually not necessary to search for too much time on most situation.
I guess it would be better that the program spend more time on harder
situations. So I suggest adding another simple function to decide how much
the time limit should be. (e.g. according to the number of different tiles)
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The optimal moves for some very difficult situations can be pre-calculated with exhaustive Expectimax and looked up instantaneously during the search. I wrote a controller based on this idea a couple of years ago. It achieved the 65536 tile 3% of the time. Since its search part was just simple Expectimax, your controller can probably do better with more sophisticated learning and the same lookups.
It's usually not necessary to search for too much time on most situation. I guess it would be better that the program spend more time on harder situations. So I suggest adding another simple function to decide how much the time limit should be. (e.g. according to the number of different tiles)
The text was updated successfully, but these errors were encountered: