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Makefile.nds
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Makefile.nds
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
export TARGET := $(shell basename $(CURDIR))
export TOPDIR := $(CURDIR)
# specify a directory which contains the nitro filesystem
# this is relative to the Makefile
NITRO_FILES :=
# These set the information text in the nds file
GAME_TITLE := uxnds v0.3.6
GAME_SUBTITLE1 := tiny virtual machine
GAME_SUBTITLE2 := 18/02/2023
include $(DEVKITARM)/ds_rules
.PHONY: checkarm7 checkarm9 checkarm9debug checkarm9profile clean
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: checkarm7 checkarm9 checkarm9debug checkarm9profile $(TARGET).nds $(TARGET)_debug.nds $(TARGET)_profile.nds
#---------------------------------------------------------------------------------
checkarm7:
$(MAKE) -C arm7
#---------------------------------------------------------------------------------
checkarm9:
$(MAKE) -C arm9 DEBUG=false PROFILE=false
checkarm9debug:
$(MAKE) -C arm9 DEBUG=true PROFILE=false
checkarm9profile:
$(MAKE) -C arm9 DEBUG=false PROFILE=true
#---------------------------------------------------------------------------------
$(TARGET).nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9/$(TARGET).elf misc/uxn32.bmp
ndstool -c $(TARGET).nds -7 arm7/$(TARGET).elf -9 arm9/$(TARGET).elf \
-b misc/uxn32.bmp "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" \
$(_ADDFILES)
$(TARGET)_debug.nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9/$(TARGET)_debug.elf misc/uxn32.bmp
ndstool -c $(TARGET)_debug.nds -7 arm7/$(TARGET).elf -9 arm9/$(TARGET)_debug.elf \
-b misc/uxn32.bmp "$(GAME_TITLE) (debug);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" \
$(_ADDFILES)
$(TARGET)_profile.nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9/$(TARGET)_profile.elf misc/uxn32.bmp
ndstool -c $(TARGET)_profile.nds -7 arm7/$(TARGET).elf -9 arm9/$(TARGET)_profile.elf \
-b misc/uxn32.bmp "$(GAME_TITLE) (profile);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" \
$(_ADDFILES)
#---------------------------------------------------------------------------------
arm7/$(TARGET).elf:
$(MAKE) -C arm7
#---------------------------------------------------------------------------------
arm9/$(TARGET).elf:
$(MAKE) -C arm9 DEBUG=false PROFILE=false
arm9/$(TARGET)_debug.elf:
$(MAKE) -C arm9 DEBUG=true PROFILE=false
arm9/$(TARGET)_profile.elf:
$(MAKE) -C arm9 DEBUG=false PROFILE=true
#---------------------------------------------------------------------------------
clean:
$(MAKE) -C arm9 clean
$(MAKE) -C arm7 clean
rm -f $(TARGET).nds $(TARGET).arm7 $(TARGET).arm9