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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="eMVent Testing Project"
run/main_scene="res://playground_scene.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
SV="*res://test_data/singleton_variables.gd"
EmventSystem="*res://addons/emvent-system/emvent_system.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/resizable=false
[dotnet]
project/assembly_name="2dtest"
[editor_plugins]
enabled=PackedStringArray("res://addons/emvent-system/plugin.cfg", "res://addons/script-ide/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"