Implementation for NavMesh Generation. #119
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Hellishcaos
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Hello all. I wanted to ask a fairly simple but specific question, since this program is open source, I wanted to ask about whether or not this may be implemented for generating a navmesh for game development. And if so, what sort of modifications do I need to do?
In my case I am intending for private use only and want to implement it into Unreal Engine 5.1 for generating the NavMeshes of an RTS game I wish to eventually create in a primarily C++/Blueprint format. If anybody is willing to help me out. Please let me know.
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