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spectator.py
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spectator.py
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#!/usr/bin/env python3
#####################################################################
# This script presents SPECTATOR mode. In SPECTATOR mode you play and
# your agent can learn from it.
# Configuration is loaded from "../../scenarios/<SCENARIO_NAME>.cfg" file.
#
# To see the scenario description go to "../../scenarios/README.md"
#####################################################################
import os
from argparse import ArgumentParser
from time import sleep
import vizdoom as vzd
DEFAULT_CONFIG = os.path.join(vzd.scenarios_path, "deathmatch.cfg")
if __name__ == "__main__":
parser = ArgumentParser("ViZDoom example showing how to use SPECTATOR mode.")
parser.add_argument(
dest="config",
default=DEFAULT_CONFIG,
nargs="?",
help="Path to the configuration file of the scenario."
" Please see "
"../../scenarios/*cfg for more scenarios.",
)
args = parser.parse_args()
game = vzd.DoomGame()
# Choose scenario config file you wish to watch.
# Don't load two configs cause the second will overwrite the first one.
# Multiple config files are ok but combining these ones doesn't make much sense.
game.load_config(args.config)
# Enables freelook in engine
game.add_game_args("+freelook 1")
game.set_screen_resolution(vzd.ScreenResolution.RES_640X480)
# Enables spectator mode, so you can play. Sounds strange but it is the agent who is supposed to watch not you.
game.set_window_visible(True)
game.set_mode(vzd.Mode.SPECTATOR)
game.init()
episodes = 10
for i in range(episodes):
print("Episode #" + str(i + 1))
game.new_episode()
while not game.is_episode_finished():
state = game.get_state()
game.advance_action()
last_action = game.get_last_action()
reward = game.get_last_reward()
print("State #" + str(state.number))
print("Game variables: ", state.game_variables)
print("Action:", last_action)
print("Reward:", reward)
print("=====================")
print("Episode finished!")
print("Total reward:", game.get_total_reward())
print("************************")
sleep(2.0)
game.close()