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cig_multiplayer.py
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cig_multiplayer.py
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#!/usr/bin/env python3
#####################################################################
# This script presents how to join and play a deathmatch game,
# that can be hosted using cig_multiplayer_host.py script.
#####################################################################
import os
from random import choice
import vizdoom as vzd
game = vzd.DoomGame()
# Use CIG example config or your own.
game.load_config(os.path.join(vzd.scenarios_path, "cig.cfg"))
game.set_doom_map("map01") # Limited deathmatch.
# game.set_doom_map("map02") # Full deathmatch.
# Join existing game.
game.add_game_args(
"-join 127.0.0.1 -port 5029"
) # Connect to a host for a multiplayer game.
# Name your agent and select color
# colors: 0 - green, 1 - gray, 2 - brown, 3 - red, 4 - light gray, 5 - light brown, 6 - light red, 7 - light blue
game.add_game_args("+name AI +colorset 0")
# During the competition, async mode will be forced for all agents.
# game.set_mode(Mode.PLAYER)
game.set_mode(vzd.Mode.ASYNC_PLAYER)
# game.set_window_visible(False)
game.init()
# Three example sample actions
actions = [
[1, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 1, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 1, 0, 0, 0, 0, 0, 0],
]
# Get player's number
player_number = int(game.get_game_variable(vzd.GameVariable.PLAYER_NUMBER))
last_frags = 0
# Play until the game (episode) is over.
while not game.is_episode_finished():
# Get the state.
s = game.get_state()
# Analyze the state.
# Make your action.
game.make_action(choice(actions))
frags = game.get_game_variable(vzd.GameVariable.FRAGCOUNT)
if frags != last_frags:
last_frags = frags
print("Player " + str(player_number) + " has " + str(frags) + " frags.")
# Check if player is dead
if game.is_player_dead():
print("Player " + str(player_number) + " died.")
# Use this to respawn immediately after death, new state will be available.
game.respawn_player()
game.close()