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This repository was archived by the owner on Sep 29, 2023. It is now read-only.
<p>To init your SDK and start interacting with Appwrite services, you need to add a new Android platform to your project. To add a new platform, go to your Appwrite console, choose the project you created in the step before, and click the 'Add Platform' button.</p>
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<p>From the options, choose to add a new <b>Android</b> platform and add add your app <u>name</u> and <u>package name</u>, Your package name is generally the applicationId in your app-level build.gradle file. By registering your new app platform, you are allowing your app to communicate with the Appwrite API.</p>
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<p>From the options, choose to add a new <b>Android</b> platform and add add your app <u>name</u> and <u>package name</u>, Your package name is generally the <b>applicationId</b> in your app-level <a href="https://github.com/appwrite/playground-for-android/blob/master/app/build.gradle#L12" target="_blank" rel="noopener">build.gradle</a> file. By registering your new app platform, you are allowing your app to communicate with the Appwrite API.</p>
<p>For <b>Android</b> first add your app <u>name</u> and <u>package name</u>, Your package name is generally the <b>applicationId</b> in your app-level <a href="https://github.com/appwrite/playground-for-flutter/blob/0fdbdff98384fff940ed0b1e08cf14cfe3a2be3e/android/app/build.gradle#L41" target="_blank" rel="noopener">build.gradle</a> file. By registering your new app platform, you are allowing your app to communicate with the Appwrite API.</p>
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<p>For <b>Android</b> first add your app <u>name</u> and <u>package name</u>, Your package name is generally the <b>applicationId</b> in your app-level <a href="https://github.com/appwrite/playground-for-flutter/blob/master/android/app/build.gradle#L41" target="_blank" rel="noopener">build.gradle</a> file. By registering your new app platform, you are allowing your app to communicate with the Appwrite API.</p>
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<p>In order to capture the Appwrite OAuth callback url, the following activity needs to be added inside the `<application>` tag, along side the existing `<activity>` tags in your <a href="https://github.com/appwrite/playground-for-flutter/blob/master/android/app/src/main/AndroidManifest.xml" target="_blank" rel="noopener">AndroidManifest.xml</a>. Be sure to replace the <b>[PROJECT_ID]</b> string with your actual Appwrite project ID. You can find your Appwrite project ID in you project settings screen in your Appwrite console.</p>
<p>For <b?>Linux</b> add your app <u>name</u> and <u>package name</u>, Your package name is generally the <b>name</b> in your <a href="https://github.com/appwrite/playground-for-flutter/blob/0fdbdff98384fff940ed0b1e08cf14cfe3a2be3e/pubspec.yaml#L1" target="_blank" rel="noopener">pubspec.yaml</a> file. If you cannot find the correct package name, run the application in linux, and make any request with proper exception handling, you should get the application id needed to add in the received error message.</p>
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<p>For <b?>Linux</b> add your app <u>name</u> and <u>package name</u>, Your package name is generally the <b>name</b> in your <a href="https://github.com/appwrite/playground-for-flutter/blob/master/pubspec.yaml#L1" target="_blank" rel="noopener">pubspec.yaml</a> file. If you cannot find the correct package name, run the application in linux, and make any request with proper exception handling, you should get the application id needed to add in the received error message.</p>
<p>For <b>Windows</b> add your app <u>name</u> and <u>package name</u>, Your package name is generally the <b>name</b> in your <a href="https://github.com/appwrite/playground-for-flutter/blob/0fdbdff98384fff940ed0b1e08cf14cfe3a2be3e/pubspec.yaml#L1" target="_blank" rel="noopener">pubspec.yaml</a> file. If you cannot find the correct package name, run the application in windows, and make any request with proper exception handling, you should get the application id needed to add in the received error message.</p>
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<p>For <b>Windows</b> add your app <u>name</u> and <u>package name</u>, Your package name is generally the <b>name</b> in your <a href="https://github.com/appwrite/playground-for-flutter/blob/master/pubspec.yaml#L1" target="_blank" rel="noopener">pubspec.yaml</a> file. If you cannot find the correct package name, run the application in windows, and make any request with proper exception handling, you should get the application id needed to add in the received error message.</p>
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