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| 1 | +LIBRARY "d3dx10_35.dll" |
| 2 | +EXPORTS |
| 3 | +D3DX10CreateThreadPump@@YGJIIPAPAUID3DX10ThreadPump@@@Z |
| 4 | +D3DX10CheckVersion |
| 5 | +D3DX10CompileFromFileA |
| 6 | +D3DX10CompileFromFileW |
| 7 | +D3DX10CompileFromMemory |
| 8 | +D3DX10CompileFromResourceA |
| 9 | +D3DX10CompileFromResourceW |
| 10 | +D3DX10ComputeNormalMap |
| 11 | +D3DX10CreateAsyncCompilerProcessor |
| 12 | +D3DX10CreateAsyncEffectCreateProcessor |
| 13 | +D3DX10CreateAsyncEffectPoolCreateProcessor |
| 14 | +D3DX10CreateAsyncFileLoaderA |
| 15 | +D3DX10CreateAsyncFileLoaderW |
| 16 | +D3DX10CreateAsyncMemoryLoader |
| 17 | +D3DX10CreateAsyncResourceLoaderA |
| 18 | +D3DX10CreateAsyncResourceLoaderW |
| 19 | +D3DX10CreateAsyncShaderPreprocessProcessor |
| 20 | +D3DX10CreateAsyncShaderResourceViewProcessor |
| 21 | +D3DX10CreateAsyncTextureInfoProcessor |
| 22 | +D3DX10CreateAsyncTextureProcessor |
| 23 | +D3DX10CreateDevice |
| 24 | +D3DX10CreateDeviceAndSwapChain |
| 25 | +D3DX10CreateEffectFromFileA |
| 26 | +D3DX10CreateEffectFromFileW |
| 27 | +D3DX10CreateEffectFromMemory |
| 28 | +D3DX10CreateEffectFromResourceA |
| 29 | +D3DX10CreateEffectFromResourceW |
| 30 | +D3DX10CreateEffectPoolFromFileA |
| 31 | +D3DX10CreateEffectPoolFromFileW |
| 32 | +D3DX10CreateEffectPoolFromMemory |
| 33 | +D3DX10CreateEffectPoolFromResourceA |
| 34 | +D3DX10CreateEffectPoolFromResourceW |
| 35 | +D3DX10CreateFontA |
| 36 | +D3DX10CreateFontIndirectA |
| 37 | +D3DX10CreateFontIndirectW |
| 38 | +D3DX10CreateFontW |
| 39 | +D3DX10CreateMesh |
| 40 | +D3DX10CreateShaderResourceViewFromFileA |
| 41 | +D3DX10CreateShaderResourceViewFromFileW |
| 42 | +D3DX10CreateShaderResourceViewFromMemory |
| 43 | +D3DX10CreateShaderResourceViewFromResourceA |
| 44 | +D3DX10CreateShaderResourceViewFromResourceW |
| 45 | +D3DX10CreateSkinInfo |
| 46 | +D3DX10CreateSprite |
| 47 | +D3DX10CreateTextureFromFileA |
| 48 | +D3DX10CreateTextureFromFileW |
| 49 | +D3DX10CreateTextureFromMemory |
| 50 | +D3DX10CreateTextureFromResourceA |
| 51 | +D3DX10CreateTextureFromResourceW |
| 52 | +D3DX10DisassembleEffect |
| 53 | +D3DX10DisassembleShader |
| 54 | +D3DX10FilterTexture |
| 55 | +D3DX10GetDriverLevel |
| 56 | +D3DX10GetFeatureLevel1 |
| 57 | +D3DX10GetImageInfoFromFileA |
| 58 | +D3DX10GetImageInfoFromFileW |
| 59 | +D3DX10GetImageInfoFromMemory |
| 60 | +D3DX10GetImageInfoFromResourceA |
| 61 | +D3DX10GetImageInfoFromResourceW |
| 62 | +D3DX10LoadTextureFromTexture |
| 63 | +D3DX10PreprocessShaderFromFileA |
| 64 | +D3DX10PreprocessShaderFromFileW |
| 65 | +D3DX10PreprocessShaderFromMemory |
| 66 | +D3DX10PreprocessShaderFromResourceA |
| 67 | +D3DX10PreprocessShaderFromResourceW |
| 68 | +D3DX10ReflectShader |
| 69 | +D3DX10SHProjectCubeMap |
| 70 | +D3DX10SaveTextureToFileA |
| 71 | +D3DX10SaveTextureToFileW |
| 72 | +D3DX10SaveTextureToMemory |
| 73 | +D3DX10UnsetAllDeviceObjects |
| 74 | +D3DXBoxBoundProbe |
| 75 | +D3DXColorAdjustContrast |
| 76 | +D3DXColorAdjustSaturation |
| 77 | +D3DXComputeBoundingBox |
| 78 | +D3DXComputeBoundingSphere |
| 79 | +D3DXCpuOptimizations |
| 80 | +D3DXCreateMatrixStack |
| 81 | +D3DXFloat16To32Array |
| 82 | +D3DXFloat32To16Array |
| 83 | +D3DXFresnelTerm |
| 84 | +D3DXIntersectTri |
| 85 | +D3DXMatrixAffineTransformation2D |
| 86 | +D3DXMatrixAffineTransformation |
| 87 | +D3DXMatrixDecompose |
| 88 | +D3DXMatrixDeterminant |
| 89 | +D3DXMatrixInverse |
| 90 | +D3DXMatrixLookAtLH |
| 91 | +D3DXMatrixLookAtRH |
| 92 | +D3DXMatrixMultiply |
| 93 | +D3DXMatrixMultiplyTranspose |
| 94 | +D3DXMatrixOrthoLH |
| 95 | +D3DXMatrixOrthoOffCenterLH |
| 96 | +D3DXMatrixOrthoOffCenterRH |
| 97 | +D3DXMatrixOrthoRH |
| 98 | +D3DXMatrixPerspectiveFovLH |
| 99 | +D3DXMatrixPerspectiveFovRH |
| 100 | +D3DXMatrixPerspectiveLH |
| 101 | +D3DXMatrixPerspectiveOffCenterLH |
| 102 | +D3DXMatrixPerspectiveOffCenterRH |
| 103 | +D3DXMatrixPerspectiveRH |
| 104 | +D3DXMatrixReflect |
| 105 | +D3DXMatrixRotationAxis |
| 106 | +D3DXMatrixRotationQuaternion |
| 107 | +D3DXMatrixRotationX |
| 108 | +D3DXMatrixRotationY |
| 109 | +D3DXMatrixRotationYawPitchRoll |
| 110 | +D3DXMatrixRotationZ |
| 111 | +D3DXMatrixScaling |
| 112 | +D3DXMatrixShadow |
| 113 | +D3DXMatrixTransformation2D |
| 114 | +D3DXMatrixTransformation |
| 115 | +D3DXMatrixTranslation |
| 116 | +D3DXMatrixTranspose |
| 117 | +D3DXPlaneFromPointNormal |
| 118 | +D3DXPlaneFromPoints |
| 119 | +D3DXPlaneIntersectLine |
| 120 | +D3DXPlaneNormalize |
| 121 | +D3DXPlaneTransform |
| 122 | +D3DXPlaneTransformArray |
| 123 | +D3DXQuaternionBaryCentric |
| 124 | +D3DXQuaternionExp |
| 125 | +D3DXQuaternionInverse |
| 126 | +D3DXQuaternionLn |
| 127 | +D3DXQuaternionMultiply |
| 128 | +D3DXQuaternionNormalize |
| 129 | +D3DXQuaternionRotationAxis |
| 130 | +D3DXQuaternionRotationMatrix |
| 131 | +D3DXQuaternionRotationYawPitchRoll |
| 132 | +D3DXQuaternionSlerp |
| 133 | +D3DXQuaternionSquad |
| 134 | +D3DXQuaternionSquadSetup |
| 135 | +D3DXQuaternionToAxisAngle |
| 136 | +D3DXSHAdd |
| 137 | +D3DXSHDot |
| 138 | +D3DXSHEvalConeLight |
| 139 | +D3DXSHEvalDirection |
| 140 | +D3DXSHEvalDirectionalLight |
| 141 | +D3DXSHEvalHemisphereLight |
| 142 | +D3DXSHEvalSphericalLight |
| 143 | +D3DXSHMultiply2 |
| 144 | +D3DXSHMultiply3 |
| 145 | +D3DXSHMultiply4 |
| 146 | +D3DXSHMultiply5 |
| 147 | +D3DXSHMultiply6 |
| 148 | +D3DXSHRotate |
| 149 | +D3DXSHRotateZ |
| 150 | +D3DXSHScale |
| 151 | +D3DXSphereBoundProbe |
| 152 | +D3DXVec2BaryCentric |
| 153 | +D3DXVec2CatmullRom |
| 154 | +D3DXVec2Hermite |
| 155 | +D3DXVec2Normalize |
| 156 | +D3DXVec2Transform |
| 157 | +D3DXVec2TransformArray |
| 158 | +D3DXVec2TransformCoord |
| 159 | +D3DXVec2TransformCoordArray |
| 160 | +D3DXVec2TransformNormal |
| 161 | +D3DXVec2TransformNormalArray |
| 162 | +D3DXVec3BaryCentric |
| 163 | +D3DXVec3CatmullRom |
| 164 | +D3DXVec3Hermite |
| 165 | +D3DXVec3Normalize |
| 166 | +D3DXVec3Project |
| 167 | +D3DXVec3ProjectArray |
| 168 | +D3DXVec3Transform |
| 169 | +D3DXVec3TransformArray |
| 170 | +D3DXVec3TransformCoord |
| 171 | +D3DXVec3TransformCoordArray |
| 172 | +D3DXVec3TransformNormal |
| 173 | +D3DXVec3TransformNormalArray |
| 174 | +D3DXVec3Unproject |
| 175 | +D3DXVec3UnprojectArray |
| 176 | +D3DXVec4BaryCentric |
| 177 | +D3DXVec4CatmullRom |
| 178 | +D3DXVec4Cross |
| 179 | +D3DXVec4Hermite |
| 180 | +D3DXVec4Normalize |
| 181 | +D3DXVec4Transform |
| 182 | +D3DXVec4TransformArray |
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