[Unity] Improve buffer allocation for handling duplicated buffer names. #16437
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Refer to this issue
#16433 , the relax Pass FuseTIR creates intermediate name by
n->name = param->name_hint + "_intermediate";which may lead to some bugs when we encounter two fused blocks with the same param name, for example what I encountered in resnet-18, the conv+add+multiply+add, the fused two add operators' block may point to the same block.
So we should provide a method to get an unique name for each in duplicate buffers.