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CMakeLists.txt
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CMakeLists.txt
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# CMake configuration for BALL (http://www.ball-project.org)
#
# This file is - on purpose - heavily based on the CMake configuration
# of OpenMS (http://www.openms.de) to optimize synergy effects
PROJECT("BALL")
# TODO LIST:
# BALL specific:
#
# inherited from OpenMS:
# - test for contrib headers (CONTRIB_HEADER_DIR ccmake variable - test one header for each required library)
# - parallel build of test executables
# - target to execute all EXAMPLES
########################################################
### entries meant to be configured using CMake cache ###
### - do NOT hardcode them here! ###
### - edit them within CMakeCache.txt using ccmake ###
########################################################
# CONTRIB_CUSTOM_DIR
# STL_DEBUG
# QT_DB_PLUGIN
########################################################
### manual entries (edit this for new release) ###
########################################################
SET(BALL_PACKAGE_VERSION_MAJOR "1")
SET(BALL_PACKAGE_VERSION_MINOR "4")
SET(BALL_PACKAGE_VERSION_PATCH "79")
########################################################
### end manual entries ###
########################################################
# Heart of the BUILD system : only edit when you know what you�re doing (we don�t)
# quick manual for most commands: http://www.cmake.org/cmake/help/cmake2.6docs.html
# useful predefined variables: http://www.paraview.org/Wiki/CMake_Useful_Variables
CMAKE_MINIMUM_REQUIRED(VERSION 2.6 FATAL_ERROR)
SET(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
SET(CMAKE_CXX_OUTPUT_EXTENSION_REPLACE TRUE)
SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake)
OPTION(BALL_USE_PROJECT_FOLDERS ON)
IF (BALL_USE_PROJECT_FOLDERS)
SET(USE_FOLDERS TRUE)
ENDIF()
SET(CF_BALL_PACKAGE_VERSION "${BALL_PACKAGE_VERSION_MAJOR}.${BALL_PACKAGE_VERSION_MINOR}.${BALL_PACKAGE_VERSION_PATCH}" CACHE INTERNAL "BALL VERSION" FORCE)
# Initialize the various PREFIX variables. This has to happen before any files
# using them are included.
#SET(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/install CACHE PATH "Installation prefix for BALL")
## default build type (for Makefile generators): Release
## TODO: 64 Bit builds etc for Windows
IF(BALL_BUILD_TYPE)
MESSAGE(WARNING "The BALL_BUILD_TYPE should no longer be used. Use CMAKE_BUILD_TYPE instead")
SET(CMAKE_BUILD_TYPE ${BALL_BUILD_TYPE})
ENDIF()
## if no build type is given, default to Release
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE Release)
ENDIF()
SET(BALL_CONTRIB_PATH "" CACHE PATH "Path to the contrib directory, if installed (optional)")
SET(CMAKE_PREFIX_PATH ${BALL_CONTRIB_PATH} ${CMAKE_PREFIX_PATH})
IF(UNIX AND BALL_CONTRIB_PATH)
SET(CMAKE_LIBRARY_PATH ${BALL_CONTRIB_PATH}/lib ${BALL_CONTRIB_PATH}/lib64 ${CMAKE_LIBRARY_PATH})
SET(CMAKE_INCLUDE_PATH ${BALL_CONTRIB_PATH}/include ${CMAKE_INCLUDE_PATH})
ENDIF()
SET(CMAKE_REQUIRED_INCLUDES ${BALL_CONTRIB_PATH}/include ${CMAKE_REQUIRED_INCLUDES})
SET(BALL_TEST_DATA_PATH ${PROJECT_SOURCE_DIR}/source/TEST/data)
SET(BALL_BENCHMARK_DATA_PATH ${PROJECT_SOURCE_DIR}/source/BENCHMARKS/data)
# Should we build packages as well?
OPTION(BALL_ENABLE_PACKAGING "Enable the building of binary packages" OFF)
# Used for linking BALL dependent applications and libraries (BALLView, Python bindings, ...)
SET(BALL_LIBRARIES optimized BALL debug BALLd)
SET(VIEW_LIBRARIES optimized VIEW debug VIEWd)
# some of our own macros (BALL_CHECKLIB, QT4_WRAP_UI_OWN, ...)
INCLUDE(cmake/BALLMacros.cmake)
INCLUDE(cmake/BALLCompilerSpecific.cmake)
INCLUDE(cmake/BALLConfiguration.cmake)
INCLUDE(cmake/BALLComponents.cmake)
## additional include directories
INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/include/) ## for configured files, i.e. config.h
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/include/)
IF (BALL_CONTRIB_PATH)
INCLUDE_DIRECTORIES(${BALL_CONTRIB_PATH}/include/)
ENDIF()
## Extra libraries we want to link into BALL
SET(BALL_DEP_LIBRARIES)
SET(VIEW_DEP_LIBRARIES)
## Flex and Bison
## This ugly hack is required as long as we cannot tell cmake to set an environment variable for bison...
IF (WIN32)
FIND_PROGRAM(BISON_EXECUTABLE BALL-bison.bat DOC "path to the bison executable")
ENDIF()
FIND_PACKAGE(BISON)
IF (NOT BISON_FOUND)
MESSAGE(SEND_ERROR "Could not find bison parser generator!")
ENDIF()
IF (WIN32)
SET(BALL_BISON_BAT ${BISON_EXECUTABLE})
SET(BISON_EXECUTABLE "call")
ENDIF()
FIND_PACKAGE(FLEX)
IF (NOT FLEX_FOUND)
MESSAGE(SEND_ERROR "Could not find flex scanner generator!")
ENDIF()
## Figure out if the used flex version supports ...lex_destroy()
MESSAGE(STATUS "Checking for yylex_destroy support in flex")
STRING(REGEX REPLACE "^([0-9]+)\\.([0-9]+)\\.([0-9]+).*$" "\\1;\\2;\\3"
FLEX_VERSION_NUMERIC ${FLEX_VERSION})
LIST(GET FLEX_VERSION_NUMERIC 2 FLEX_PATCH_LEVEL)
IF (FLEX_PATCH_LEVEL GREATER 8)
MESSAGE(STATUS "Checking for yylex_destroy support in flex - found")
SET(BALL_HAS_YYLEX_DESTROY TRUE)
ELSE()
MESSAGE(STATUS "Checking for yylex_destroy support in flex - Not found")
SET(BALL_HAS_YYLEX_DESTROY FALSE)
ENDIF()
## Third-party libraries ##
## XDR related stuff
FIND_PACKAGE(XDR)
IF (XDR_FOUND)
INCLUDE(cmake/BALLConfigXDR.cmake)
ENDIF()
## Boost and Asio
INCLUDE(cmake/BALLConfigBoost.cmake)
INCLUDE_DIRECTORIES(${BOOST_INCLUDE_DIRS})
LINK_DIRECTORIES(${Boost_LIBRARY_DIRS})
LIST(APPEND BALL_DEP_LIBRARIES ${BOOST_LIBRARIES})
# make the rest of CMake aware of boost's existence
LIST(APPEND CMAKE_REQUIRED_INCLUDES ${BOOST_INCLUDE_DIRS})
## Check for the boost::unordered_map implementation
INCLUDE(cmake/BALLConfigHashMap.cmake)
## GSL
OPTION(USE_GSL "Link against the GNU scientific library is available" TRUE)
SET(BALL_HAS_GSL FALSE)
IF(USE_GSL)
FIND_PACKAGE(GSL)
IF (GSL_FOUND)
ADD_DEFINITIONS(${CMAKE_GSL_CXX_FLAGS})
INCLUDE_DIRECTORIES(${GSL_INCLUDE_DIR})
LIST(APPEND BALL_DEP_LIBRARIES ${GSL_LIBRARIES})
SET(BALL_HAS_GSL TRUE)
ENDIF()
ENDIF()
## FFTW
OPTION(USE_FFTWD "Use double precision FFTW if found" ON)
OPTION(USE_FFTWF "Use single precision FFTW if found" ON)
OPTION(USE_FFTWF "Use long double precision FFTW if found" ON)
OPTION(USE_FFTW_THREADS "Try to find FFTW with thread support" OFF)
FIND_PACKAGE(FFTW)
IF(FFTW_FOUND)
INCLUDE(cmake/BALLConfigFFTW.cmake)
ENDIF()
#Set the default complex precision to float if the setting for this value
#could not be determined earlier
IF(NOT BALL_COMPLEX_PRECISION)
SET(BALL_COMPLEX_PRECISION "float")
ENDIF()
## lpsolve
OPTION(USE_LPSOLVE "Compile with lpsolve support, if lpsolve can be found" ON)
FIND_PACKAGE(LPSolve)
IF (LPSOLVE_FOUND)
SET(BALL_HAS_LPSOLVE TRUE)
INCLUDE_DIRECTORIES(${LPSOLVE_INCLUDE_DIR})
ENDIF()
## libsvm
OPTION(USE_LIBSVM "Compile with libsvm support if libsvm can be found" ON)
#this setting crashes cmake when libSVM is installed
#FIND_PACKAGE(libSVM)
#IF (LIBSVM_FOUND)
# SET(BALL_HAS_LIBSVM TRUE)
# INCLUDE_DIRECTORIES(${LIBSVM_INCLUDE_DIRS})
## ENDIF()
IF(USE_LIBSVM)
FIND_PACKAGE(libSVM)
IF (LIBSVM_FOUND)
SET(BALL_HAS_LIBSVM TRUE)
INCLUDE_DIRECTORIES(${LIBSVM_INCLUDE_DIRS})
ENDIF()
ENDIF()
## CUDA
SET(USE_CUDA OFF CACHE BOOL "Should CUDA support be enabled (version <= 2.1 currently supported)?")
IF(USE_CUDA)
FIND_PACKAGE(CUDA REQUIRED)
ENDIF()
## TBB
SET(USE_TBB ON CACHE BOOL "Should Intel Threading Building Blocks support be enabled?")
SET(REQUIRE_TBB OFF CACHE BOOL "Should Intel Threading Building Blocks support be required?")
## RTFact would require tbb... so check if it is required
IF(REQUIRE_RTFACT)
SET(REQUIRE_TBB ON)
ENDIF()
IF(USE_TBB)
IF (REQUIRE_TBB)
FIND_PACKAGE(TBB REQUIRED)
ELSE()
FIND_PACKAGE(TBB)
IF (NOT TBB_FOUND)
MESSAGE(STATUS "Intel Threading Building Blocks not found!")
ENDIF()
ENDIF()
IF (TBB_FOUND)
INCLUDE_DIRECTORIES(${TBB_INCLUDE_DIRS})
BALL_COMBINE_LIBS(TBB_LIBRARIES "${TBB_LIBRARIES}" "${TBB_DEBUG_LIBRARIES}")
LIST(REMOVE_DUPLICATES TBB_LIBRARIES)
SET(BALL_HAS_TBB TRUE)
ENDIF()
ENDIF()
## MPI
OPTION(USE_MPI "Should MPI support be enabled?" ON)
OPTION(REQUIRE_MPI "Should MPI support be required?" OFF)
IF (USE_MPI)
IF (REQUIRE_MPI)
FIND_PACKAGE(MPI REQUIRED)
ELSE()
FIND_PACKAGE(MPI)
ENDIF()
IF (MPI_FOUND)
ADD_DEFINITIONS(${MPI_CXX_COMPILE_FLAGS})
INCLUDE_DIRECTORIES(${MPI_CXX_INCLUDE_PATH})
SET(BALL_HAS_MPI TRUE)
ENDIF()
ENDIF()
## VIEW related options/settings/libraries
OPTION(BALL_HAS_VIEW "Compile BALL's VIEW library required for visualization and graphical user interfaces" ON)
## QT
OPTION(USE_QTSQL "Compile BALL's database adapaters (requires QtSql)" ON)
OPTION(USE_QTWEBKIT "Add support for QWebkit" ${BALL_HAS_VIEW})
IF(NOT BALL_HAS_VIEW)
MESSAGE(WARNING "Warning: CMakes Qt4 find macro is too restrictive and requires UIC and RCC to be present. "
"If you are building without the GUI part of Qt installed, you will need to create dummy files "
"for both executables in the Qt prefix path.")
ENDIF()
FIND_PACKAGE(Qt4 REQUIRED)
SET(QT_USE_QTXML TRUE)
SET(QT_USE_QTNETWORK TRUE)
SET(QT_USE_QTSQL ${USE_QTSQL})
# Qt Dependencies for VIEW
IF(BALL_HAS_VIEW)
SET(QT_USE_QTOPENGL TRUE)
SET(QT_USE_QTTEST TRUE)
IF(USE_QTWEBKIT)
SET(QT_USE_QTWEBKIT TRUE)
SET(QT_USE_PHONON TRUE)
ENDIF()
ELSE()
SET(QT_DONT_USE_QTGUI TRUE)
ENDIF()
SET(QT_MIN_VERSION "4.4.0")
INCLUDE(${QT_USE_FILE})
SET(BALL_HAS_QTWEBKIT TRUE)
IF(USE_QTWEBKIT AND NOT QT_QTWEBKIT_FOUND)
SET(BALL_HAS_QTWEBKIT FALSE)
MESSAGE(STATUS "QtWebkit has not been found. Disabling browser support.")
ENDIF()
## On Windows, we might need to explicitly deploy openssl libraries for Qt
IF(WIN32)
FIND_PATH(QT_SSLEAY_LIB NAME ssleay32.dll PATHS ${QT_BINARY_DIR} NO_DEFAULT_PATH)
IF(QT_SSLEAY_LIB)
LIST(APPEND QT_LIBRARIES ${QT_SSLEAY_LIB}/ssleay32.dll)
ENDIF()
FIND_PATH(QT_LIBEAY_LIB NAME libeay32.dll PATHS ${QT_BINARY_DIR} NO_DEFAULT_PATH)
IF(QT_SSLEAY_LIB)
LIST(APPEND QT_LIBRARIES ${QT_LIBEAY_LIB}/libeay32.dll)
ENDIF()
ENDIF()
MESSAGE(STATUS "QT qmake at ${QT_QMAKE_EXECUTABLE}")
MESSAGE(STATUS "QT moc at ${QT_MOC_EXECUTABLE}")
MESSAGE(STATUS "QT uic at ${QT_UIC_EXECUTABLE}")
SET(EIGEN3_VERSION_OK "3.0.0")
FIND_PACKAGE(Eigen3 REQUIRED)
INCLUDE_DIRECTORIES(${EIGEN3_INCLUDE_DIR})
## VIEW dependent packages
IF (BALL_HAS_VIEW)
## VIEW dependent options
OPTION(BALL_ENABLE_CG "Build against NVIDIA Cg library" OFF)
OPTION(BALL_REQUIRE_CG "Fail if NVIDIA Cg could not be detected" OFF)
OPTION(USE_RTFACT "Enable RTfact support" ON)
OPTION(REQUIRE_RTFACT "Require RTfact support" OFF)
## OpenGL
FIND_PACKAGE(OpenGL)
IF (NOT OPENGL_FOUND OR NOT OPENGL_GLU_FOUND)
MESSAGE(SEND_ERROR "Could not find gl/glu!")
ENDIF()
## GLEW
FIND_PACKAGE(GLEW)
IF (GLEW_FOUND)
SET(BALL_HAS_GLEW TRUE)
ENDIF()
## RTfact
IF (USE_RTFACT)
IF (REQUIRE_RTFACT)
FIND_PACKAGE(RTfact REQUIRED)
ELSE()
FIND_PACKAGE(RTfact)
ENDIF()
IF (RTFACT_FOUND)
## RTfact requires TBB
IF (NOT CMAKE_COMPILER_IS_INTELCXX)
IF (NOT TBB_FOUND)
MESSAGE(SEND_ERROR "RTfact support requires TBB!")
ENDIF()
ENDIF()
SET(BALL_HAS_RTFACT TRUE)
INCLUDE_DIRECTORIES(${RTFACT_INCLUDE_DIR})
ENDIF()
ENDIF()
## Cg
IF (BALL_ENABLE_CG)
IF (BALL_REQUIRE_CG)
SET(CG_MESSAGE "Looking for Cg library (required)...")
ELSE()
SET(CG_MESSAGE "Looking for Cg library...")
ENDIF()
MESSAGE(STATUS ${CG_MESSAGE})
FIND_PACKAGE(Cg)
IF (CG_FOUND)
MESSAGE(STATUS "${CG_MESSAGE} - found ${CG_LIBRARY} ${CG_GL_LIBRARY}")
SET(BALL_HAS_CG TRUE)
SET(CG_LIBRARIES ${CG_LIBRARY} ${CG_GL_LIBRARY})
INCLUDE_DIRECTORIES(${RTFACT_INCLUDE_PATH})
ELSE()
IF (BALL_REQUIRE_CG)
MESSAGE(SEND_ERROR "Could not find Cg library, but Cg was marked as required!")
ELSE()
MESSAGE(STATUS "Disabling Cg support")
ENDIF()
ENDIF()
ENDIF(BALL_ENABLE_CG)
ENDIF(BALL_HAS_VIEW)
## Python
OPTION(BALL_PYTHON_SUPPORT "Compile BALL's python interface (requires python development packages)" ON)
IF (BALL_PYTHON_SUPPORT)
FIND_PACKAGE(PythonInterp)
IF (PYTHONINTERP_FOUND)
FIND_PACKAGE(PythonLibs)
IF (PYTHONLIBS_FOUND)
BALL_COMBINE_LIBS(PYTHON_LIBRARIES "${PYTHON_LIBRARIES}" "${PYTHON_DEBUG_LIBRARIES}")
SET(SIP_EXTRA_OPTIONS "-e")
FIND_PACKAGE(SIP)
SET(BALL_SIP_VERSION ${SIP_VERSION})
SET(BALL_SIP_VERSION_STR ${SIP_VERSION_STR})
ENDIF()
ENDIF()
IF (NOT PYTHONINTERP_FOUND OR NOT PYTHONLIBS_FOUND OR NOT SIP_FOUND)
SET(BALL_PYTHON_SUPPORT OFF)
MESSAGE(WARNING "Disabling python support.")
ELSE()
INCLUDE_DIRECTORIES(${PYTHON_INCLUDE_PATH})
INCLUDE_DIRECTORIES(${SIP_INCLUDE_DIR})
ENDIF()
ENDIF()
## On Windows, we might need a seperate regex2-lib
IF (WIN32)
IF (NOT BALL_HAS_BOOST_REGEX)
FIND_LIBRARY(REGEX_LIBRARIES
NAMES regex2 regex
PATH_SUFFIXES lib dlls
DOC "Regular expressions library")
IF (NOT REGEX_LIBRARIES)
MESSAGE(SEND_ERROR "Could not find required regex2.lib!")
ENDIF()
ELSE()
SET(REGEX_LIBRARIES "")
ENDIF()
ENDIF()
OPTION(USE_OPEN_EYE_BABEL "Build BALL with support for OpenEye/OpenBabel" ON)
IF(USE_OPEN_EYE_BABEL)
INCLUDE(cmake/BALLConfigOpenEye_Babel.cmake)
ENDIF()
# always build the tools
OPTION(BALL_BUILD_BALLAXY "Build BALL-based galaxy tools" ON)
## replace any variables in config.h.in with current values
SET(CONFIGURED_CONFIG_H ${PROJECT_BINARY_DIR}/include/BALL/CONFIG/config.h)
CONFIGURE_FILE(cmake/config.h.in ${CONFIGURED_CONFIG_H})
## automatically create the version numbers
CONFIGURE_FILE(cmake/templates/version.h.in ${PROJECT_BINARY_DIR}/include/BALL/COMMON/version.h)
CONFIGURE_FILE(cmake/templates/BALL.doc.in ${PROJECT_SOURCE_DIR}/include/BALL/BALL.doc)
## build a config.h file for the python support to not disturb the
## rest of BALL
CONFIGURE_FILE(cmake/BALLPythonConfig.h.in ${PROJECT_BINARY_DIR}/include/BALL/PYTHON/BALLPythonConfig.h)
## build a config.h file for our tests to not disturb the rest of BALL
CONFIGURE_FILE(cmake/BALLTestConfig.h.in ${PROJECT_BINARY_DIR}/source/TEST/BALLTestConfig.h)
## build a config.h file for our benchmarks to not disturb the rest of BALL
CONFIGURE_FILE(cmake/BALLBenchmarkConfig.h.in ${PROJECT_BINARY_DIR}/source/BENCHMARKS/BALLBenchmarkConfig.h)
ADD_DEFINITIONS(${BALL_DEFINITIONS})
SET(BALL_EXECUTABLES "")
########################################################
### BUILD the lib ###
########################################################
## are we building a shared or static lib?! (BOTH within
## the same BUILD-tree is NOT possible currently!!)
SET(BUILD_SHARED_LIBS TRUE)
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin")
## These variables are used in all install-targets
IF (NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
SET(BALL_RUNTIME_INSTALL_DIRECTORY "bin")
SET(BALL_LIBRARY_INSTALL_DIRECTORY "lib")
SET(BALL_ARCHIVE_INSTALL_DIRECTORY "lib")
SET(BALL_HEADER_INSTALL_DIRECTORY ".")
SET(BALL_DATA_INSTALL_DIRECTORY "share/BALL")
SET(BALL_DOCUMENTATION_INSTALL_DIRECTORY "share/BALL/doc")
IF(WIN32)
SET(BALL_PYTHON_INSTALL_DIRECTORY "bin")
SET(BALL_PLUGIN_INSTALL_DIRECTORY "bin")
SET(BALL_TOOLS_INSTALL_DIRECTORY "bin/BALLTools")
ELSE()
SET(BALL_PYTHON_INSTALL_DIRECTORY "lib")
SET(BALL_PLUGIN_INSTALL_DIRECTORY "lib")
SET(BALL_TOOLS_INSTALL_DIRECTORY "lib/BALL")
ENDIF()
ELSE()
SET(BALL_BUNDLE_INSTALL_DIRECTORY "Applications")
SET(BALL_RUNTIME_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Frameworks")
SET(BALL_LIBRARY_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Frameworks")
SET(BALL_ARCHIVE_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Frameworks")
SET(BALL_DATA_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Resources")
SET(BALL_DOCUMENTATION_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Resources/doc")
SET(BALL_HEADER_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Frameworks")
SET(BALL_PYTHON_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Frameworks")
SET(BALL_PLUGIN_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/plugins")
SET(BALL_TOOLS_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/BALLTools")
ENDIF()
## big include file for headers and C files, which fills the BALL_sources variable
INCLUDE(cmake/BALLIncludes.cmake)
IF (BALL_HAS_VIEW)
INCLUDE(cmake/VIEWIncludes.cmake)
ENDIF()
IF (MSVC)
## use BALLd.dll, VIEWd.dll in debug mode
SET(CMAKE_DEBUG_POSTFIX d)
ENDIF()
## mark header files as headers...
SET_PROPERTY(SOURCE ${BALL_headers} APPEND PROPERTY HEADER_FILE_ONLY TRUE)
IF (BALL_HAS_VIEW)
SET_PROPERTY(SOURCE ${VIEW_headers} APPEND PROPERTY HEADER_FILE_ONLY TRUE)
ENDIF()
## add library target
## warning: set BUILD_SHARED_LIBS to decide if library is shared or static (see above)!
## We need the BUILD_SHARED_LIBS flag to set declspec flags for MSVC!
IF (FOUND_CUDART AND USE_CUDA) # we need both conditions due to possible present cached entries
CUDA_ADD_LIBRARY(BALL ${BALL_sources} ${BALL_headers} ${Cuda_sources})
IF (BALL_HAS_VIEW)
CUDA_ADD_LIBRARY(VIEW ${VIEW_sources} ${VIEW_headers} ${Cuda_sources})
ENDIF()
ELSE()
ADD_LIBRARY(BALL SHARED ${BALL_sources} ${BALL_headers})
IF (BALL_HAS_VIEW)
ADD_LIBRARY(VIEW SHARED ${VIEW_sources} ${VIEW_headers})
ENDIF()
ENDIF()
## all the dependency libraries are linked into libBALL.so, except Qt and CUDA which are still dynamic
LIST(APPEND BALL_DEP_LIBRARIES
${BOOST_LIBRARIES}
${REGEX_LIBRARIES}
${XDR_LIBRARIES}
${GSL_LIBRARIES}
${FFTW_LIBRARIES}
${LPSOLVE_LIBRARIES}
${MPI_LIBRARIES}
${PYTHON_LIBRARIES}
)
IF(UNIX)
LIST(APPEND BALL_DEP_LIBRARIES "pthread")
ENDIF()
IF(TBB_FOUND)
LIST(APPEND BALL_DEP_LIBRARIES ${TBB_LIBRARIES})
ENDIF()
IF(LIBSVM_FOUND)
LIST(APPEND BALL_DEP_LIBRARIES ${LIBSVM_LIBRARIES})
ENDIF()
SET(BALL_COMPILE_FLAGS)
SET(BALL_LINK_FLAGS)
SET(VIEW_COMPILE_FLAGS)
SET(VIEW_LINK_FLAGS)
SET_TARGET_PROPERTIES(BALL PROPERTIES SOVERSION "${BALL_PACKAGE_VERSION_MAJOR}.${BALL_PACKAGE_VERSION_MINOR}")
IF (MSVC)
SET(BALL_COMPILE_DEFINTIONS ${COMPILE_DEFINITIONS} "BALL_BUILD_DLL" CACHE INTERNAL "")
SET_TARGET_PROPERTIES(BALL PROPERTIES COMPILE_DEFINITIONS "${BALL_COMPILE_DEFINTIONS}")
# With MALL, BALL breaks incremental linking (seems to be too large...)
SET(BALL_LINK_FLAGS "${BALL_LINK_FLAGS} /NODEFAULTLIB:libcmt /INCREMENTAL:no")
ELSEIF (APPLE)
SET_TARGET_PROPERTIES(BALL PROPERTIES INSTALL_NAME_DIR "@executable_path/../Frameworks")
ENDIF()
IF (BALL_HAS_VIEW)
## TODO: Qt handling!
LIST(APPEND VIEW_DEP_LIBRARIES ${GLEW_LIBRARY} ${RTFACT_LIBRARIES})
SET_TARGET_PROPERTIES(VIEW PROPERTIES SOVERSION "${BALL_PACKAGE_VERSION_MAJOR}.${BALL_PACKAGE_VERSION_MINOR}")
IF(MSVC)
## Do we really need this?
SET(VIEW_COMPILE_DEFINITIONS ${COMPILE_DEFINITIONS} "BALL_VIEW_BUILD_DLL" CACHE INTERNAL "")
SET_TARGET_PROPERTIES(VIEW PROPERTIES COMPILE_DEFINITIONS "${VIEW_COMPILE_DEFINITIONS}")
SET(VIEW_LINK_FLAGS "${VIEW_LINK_FLAGS} /NODEFAULTLIB:libcmt")
ELSEIF(APPLE)
SET_TARGET_PROPERTIES(VIEW PROPERTIES INSTALL_NAME_DIR "@executable_path/../Frameworks")
ENDIF()
ENDIF()
IF(CMAKE_COMPILER_IS_GNUCXX)
IF(ENABLE_COVERAGE_TESTING)
SET(BALL_COMPILE_FLAGS "${BALL_COMPILE_FLAGS} -fprofile-arcs -ftest-coverage")
SET(BALL_LINK_FLAGS "${BALL_LINK_FLAGS} -fprofile-arcs")
SET(VIEW_COMPILE_FLAGS "${VIEW_COMPILE_FLAGS} -fprofile-arcs -ftest-coverage")
SET(VIEW_LINK_FLAGS "${VIEW_LINK_FLAGS} -fprofile-arcs")
ENDIF()
ENDIF()
TARGET_LINK_LIBRARIES(BALL ${BALL_DEP_LIBRARIES}
${QT_QTCORE_LIBRARY}
${QT_QTSQL_LIBRARY}
${QT_QTNETWORK_LIBRARY}
${QT_QTXML_LIBRARY})
IF(BALL_HAS_VIEW)
TARGET_LINK_LIBRARIES(VIEW BALL
${VIEW_DEP_LIBRARIES}
${OPENGL_LIBRARIES}
${QT_QTCORE_LIBRARY}
${QT_QTNETWORK_LIBRARY}
${QT_QTGUI_LIBRARY}
${QT_QTTEST_LIBRARY}
${QT_QTOPENGL_LIBRARY})
IF(USE_QTWEBKIT)
TARGET_LINK_LIBRARIES(VIEW ${QT_QTWEBKIT_LIBRARY})
ENDIF()
ENDIF()
## add targets for Python modules
ADD_SUBDIRECTORY(source/PYTHON/EXTENSIONS)
## add the plugins
ADD_SUBDIRECTORY(source/EXTENSIONS)
IF(BALL_HAS_VIEW)
## add BALLView target
ADD_SUBDIRECTORY(source/APPLICATIONS/BALLVIEW)
LIST(APPEND BALL_EXECUTABLES "BALLView" "BALLView")
ENDIF()
## add BENCHMARK target
ADD_SUBDIRECTORY(source/BENCHMARKS/)
SET_TARGET_PROPERTIES(BALL PROPERTIES
COMPILE_FLAGS "${BALL_COMPILE_FLAGS}"
LINK_FLAGS "${BALL_LINK_FLAGS}"
)
IF(BALL_HAS_VIEW)
SET_TARGET_PROPERTIES(VIEW PROPERTIES
COMPILE_FLAGS "${VIEW_COMPILE_FLAGS}"
LINK_FLAGS "${VIEW_LINK_FLAGS}"
)
ENDIF()
###### add Utility targets ########
SET(UTILITIES_EXECUTABLES)
INCLUDE(source/APPLICATIONS/UTILITIES/BALLUtilities.cmake)
FOREACH(i ${UTILITIES_EXECUTABLES})
ADD_EXECUTABLE(${i} source/APPLICATIONS/UTILITIES/${i}.C)
TARGET_LINK_LIBRARIES(${i} BALL)
SET_PROPERTY(TARGET ${i} PROPERTY FOLDER UTILITIES)
ENDFOREACH(i)
ADD_CUSTOM_TARGET(UTILITIES EXCLUDE_FROM_ALL)
ADD_DEPENDENCIES(UTILITIES ${UTILITIES_EXECUTABLES})
###### add ballaxy project #########
IF(BALL_BUILD_BALLAXY)
ADD_SUBDIRECTORY(source/APPLICATIONS/TOOLS)
ENDIF()
###### add MMFF94 test targets ##########
SET(MMFF94_EXECUTABLES)
INCLUDE(source/APPLICATIONS/MMFF94/BALLMMFF94.cmake)
FOREACH(i ${MMFF94_EXECUTABLES})
ADD_EXECUTABLE(${i} source/APPLICATIONS/MMFF94/${i}.C)
TARGET_LINK_LIBRARIES(${i} BALL)
ENDFOREACH(i)
ADD_CUSTOM_TARGET(MMFF94 EXCLUDE_FROM_ALL)
ADD_DEPENDENCIES(MMFF94 ${MMFF94_EXECUTABLES})
OPTION(BALL_BUILD_QUEASY "Build BALL with QSAR frontends" ON)
IF (BALL_BUILD_QUEASY)
## add QuEasyRun target
ADD_SUBDIRECTORY(source/APPLICATIONS/QuEasyRun)
IF(BALL_HAS_VIEW)
## add QuEasyViz target
ADD_SUBDIRECTORY(source/APPLICATIONS/QuEasyViz)
ENDIF()
ENDIF()
########################################################
### Documentation ###
########################################################
INCLUDE(cmake/BALLDoc.cmake)
######################################################################
#### Installation Routines ###
######################################################################
IF (WIN32)
INCLUDE(InstallRequiredSystemLibraries)
ENDIF()
INSTALL(TARGETS BALL
EXPORT BALLExportGroup
COMPONENT "${COMPONENT_LIBBALL}"
RUNTIME DESTINATION "${BALL_RUNTIME_INSTALL_DIRECTORY}"
LIBRARY DESTINATION "${BALL_LIBRARY_INSTALL_DIRECTORY}"
ARCHIVE DESTINATION "${BALL_ARCHIVE_INSTALL_DIRECTORY}"
)
IF(BALL_HAS_VIEW)
INSTALL(TARGETS VIEW
EXPORT BALLExportGroup
COMPONENT "${COMPONENT_LIBVIEW}"
RUNTIME DESTINATION "${BALL_RUNTIME_INSTALL_DIRECTORY}"
LIBRARY DESTINATION "${BALL_LIBRARY_INSTALL_DIRECTORY}"
ARCHIVE DESTINATION "${BALL_ARCHIVE_INSTALL_DIRECTORY}"
)
ENDIF()
## If we are not installing into the source directory directly, take
## care of data files and headers
IF (NOT "${CMAKE_INSTALL_PREFIX}" STREQUAL ".")
## Install the data directories
INSTALL(DIRECTORY data DESTINATION "${BALL_DATA_INSTALL_DIRECTORY}" COMPONENT ${COMPONENT_LIBBALL})
## Install the includes
INSTALL(DIRECTORY include DESTINATION "${BALL_HEADER_INSTALL_DIRECTORY}" COMPONENT ${COMPONENT_LIBBALL_DEV})
ENDIF()
## The configured files have to be copied in any case
INSTALL(FILES
${PROJECT_BINARY_DIR}/include/BALL/CONFIG/config.h
DESTINATION "${BALL_HEADER_INSTALL_DIRECTORY}/include/BALL/CONFIG"
COMPONENT ${COMPONENT_LIBBALL_DEV}
)
INSTALL(FILES
${PROJECT_BINARY_DIR}/include/BALL/COMMON/version.h
DESTINATION "${BALL_HEADER_INSTALL_DIRECTORY}/include/BALL/COMMON"
COMPONENT ${COMPONENT_LIBBALL_DEV}
)
INSTALL(FILES
${PROJECT_BINARY_DIR}/include/BALL/PYTHON/BALLPythonConfig.h
DESTINATION "${BALL_HEADER_INSTALL_DIRECTORY}/include/BALL/PYTHON"
COMPONENT ${COMPONENT_LIBBALL_DEV}
)
IF (WIN32)
SET(FIND_DLL_INPUT ${BALL_DEP_LIBRARIES} ${SIP_LIBRARIES} ${VIEW_DEP_LIBRARIES} ${QT_LIBRARIES})
BALL_LIB_TO_DLL(BALL_DEP_DEBUG_DLLS BALL_DEP_OPT_DLLS "${FIND_DLL_INPUT}")
# NOTE: the special treatment for cg is necessary on 64 bit machines
LIST(APPEND BALL_DEP_OPT_DLLS ${CG_DLLS})
LIST(REMOVE_DUPLICATES BALL_DEP_OPT_DLLS)
# If we know where to find a python installer, we can package it
IF (PYTHON_INSTALLER_PATH)
FILE(TO_CMAKE_PATH "${PYTHON_INSTALLER_PATH}" PYTHON_INSTALLER_PATH_TMP)
GET_FILENAME_COMPONENT(PYTHON_INSTALLER ${PYTHON_INSTALLER_PATH_TMP} NAME)
ENDIF()
FOREACH(LIB ${BALL_DEP_OPT_DLLS})
STRING(TOLOWER "${LIB}" LOWER_LIB)
INSTALL(FILES "${LIB}"
DESTINATION "${BALL_RUNTIME_INSTALL_DIRECTORY}"
COMPONENT ${COMPONENT_LIBBALL})
ENDFOREACH()
ENDIF()
##### Packaging #####
IF (BALL_ENABLE_PACKAGING)
INCLUDE(cmake/BALLPackageConfig.cmake)
ENDIF()
##### Tests #####
#IF ("${PACKAGE_TYPE}" STREQUAL "none")
INCLUDE(Dart)
ENABLE_TESTING()
ADD_SUBDIRECTORY(source/TEST EXCLUDE_FROM_ALL) ## configure the Test project (but do not add it to BALL itself)
#ENDIF()
##### targets list #####
INCLUDE(cmake/BALLTargets.cmake)
##### Message after BALL has been built #####
INCLUDE(cmake/BALLFinishedMessage.cmake)
##### Messages at the end of cmake #####
MESSAGE(STATUS "")
MESSAGE(STATUS "-----------------------------------------------------------------")
MESSAGE(STATUS "")
MESSAGE(STATUS "You have successfully configured BALL.")
MESSAGE(STATUS "")
IF (MSVC)
MESSAGE(STATUS "Execute the 'targets' project to see prominent targets!")
ELSE()
MESSAGE(STATUS "For a full list of make targets execute:")
MESSAGE(STATUS "'make targets'")
ENDIF()
MESSAGE(STATUS "")
MESSAGE(STATUS "-----------------------------------------------------------------")
MESSAGE(STATUS "")
######################################################
#### build settings and configs for external code ####
######################################################
## grep definitions (-D<XXX>) that were set using 'add_definitions()'
GET_PROPERTY(BALL_ADDED_COMPILE_DEFINITIONS DIRECTORY . PROPERTY COMPILE_DEFINITIONS)
## convert to CXX flags
FOREACH(CURRENT_DEFINITION ${BALL_ADDED_COMPILE_DEFINITIONS})
LIST(APPEND CF_BALL_ADDCXX_FLAGS "-D${CURRENT_DEFINITION}")
ENDFOREACH()
## for add_definition commands (currently empty, but who knows...)
SET(CF_BALL_ADD_DEFINITIONS)
## the filename for library settings (this file will be included in BALLConfig.cmake)
SET(BALL_CMAKE_EXPORT_PATH "lib/cmake/BALL" CACHE PATH "Path to the cmake config and export files")
SET(CF_BALLExport ${PROJECT_BINARY_DIR}/cmake/BALLExport.cmake)
## create code that allows to call find_package()
## (must come after the above code that sets the variables!)
GET_DIRECTORY_PROPERTY(BALL_INCLUDE_DIRS INCLUDE_DIRECTORIES)
## Configure the BALLConfig for compilation against the version in PROJECT_BINARY_DIR
CONFIGURE_FILE(
"${PROJECT_SOURCE_DIR}/cmake/BALLConfig.cmake.in"
"${PROJECT_BINARY_DIR}/cmake/BALLConfig.cmake"
@ONLY
)
SET(CF_BALLExport ${PROJECT_BINARY_DIR}/cmake/BALLExport.cmake)
## Configure the BALLConfig for compilation against the installed version
## If we want to install the package, we need to rewrite the include directories
LIST(REMOVE_ITEM BALL_INCLUDE_DIRS "${PROJECT_BINARY_DIR}/include" "${PROJECT_SOURCE_DIR}/include")
SET(BALL_INCLUDE_DIRS ${BALL_PATH}/include/ ${BALL_INCLUDE_DIRS})
SET(CF_BALLExport "${BALL_PATH}/${BALL_CMAKE_EXPORT_PATH}/BALLExport.cmake")
CONFIGURE_FILE(
"${PROJECT_SOURCE_DIR}/cmake/BALLConfig.cmake.in"
"${PROJECT_BINARY_DIR}/exports/BALLConfig.cmake"
@ONLY
)
INSTALL(FILES
"${PROJECT_BINARY_DIR}/exports/BALLConfig.cmake"
DESTINATION "${BALL_CMAKE_EXPORT_PATH}/"
COMPONENT ${COMPONENT_LIBBALL_DEV}
)
## Create BALLExport.cmake
STRING(COMPARE LESS ${CMAKE_MINOR_VERSION} "8" CMAKE_DEPRECATED_VERSION)
IF (${CMAKE_DEPRECATED_VERSION})
MESSAGE(STATUS "Cannot register BALL with CMake! For external code, set the path to BALL during find_package() manually.")
ELSE()
## register BALL with CMake so that it can be found easily
EXPORT(PACKAGE BALL)
ENDIF()
## export our libs
IF(BALL_HAS_VIEW)
EXPORT(TARGETS BALL VIEW FILE ${PROJECT_BINARY_DIR}/cmake/BALLExport.cmake)
ELSE()
EXPORT(TARGETS BALL FILE ${PROJECT_BINARY_DIR}/cmake/BALLExport.cmake)
ENDIF()
INSTALL(EXPORT BALLExportGroup DESTINATION ${BALL_CMAKE_EXPORT_PATH} FILE BALLExport.cmake COMPONENT "{COMPONENT_LIBBALL_DEV}")
INCLUDE(cmake/BALLCTags.cmake)