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This repository was archived by the owner on Nov 5, 2020. It is now read-only.
That is the expected behaviour, actually. It's mentioned in the documentation.
The camera will be forced to be at rest at the origin (plus any offsets you place into the offset fields).
If you have other scripts that plan to also alter the position and orientation of the camera, then you should place the camera into a parent gameobject and make it's local position and orientation 0, 0, 0. All your other scripts should alter the position and orientation of the parent gameobject, while EZ scripts will alter the camera's local position relative to its parent.
It locks the camera in place by constantly updating it to its starting location so any scripts wanting to move the camera don't work
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