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piece.go
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piece.go
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package torrent
import (
"errors"
"fmt"
"sync"
"github.com/anacrolix/chansync"
g "github.com/anacrolix/generics"
"github.com/anacrolix/missinggo/v2/bitmap"
"github.com/anacrolix/torrent/merkle"
"github.com/anacrolix/torrent/metainfo"
pp "github.com/anacrolix/torrent/peer_protocol"
"github.com/anacrolix/torrent/storage"
)
type Piece struct {
// The completed piece SHA1 hash, from the metainfo "pieces" field. Nil if the info is not V1
// compatible.
hash *metainfo.Hash
hashV2 g.Option[[32]byte]
t *Torrent
index pieceIndex
files []*File
readerCond chansync.BroadcastCond
numVerifies int64
hashing bool
marking bool
storageCompletionOk bool
publicPieceState PieceState
priority PiecePriority
// Availability adjustment for this piece relative to len(Torrent.connsWithAllPieces). This is
// incremented for any piece a peer has when a peer has a piece, Torrent.haveInfo is true, and
// the Peer isn't recorded in Torrent.connsWithAllPieces.
relativeAvailability int
// This can be locked when the Client lock is taken, but probably not vice versa.
pendingWritesMutex sync.Mutex
pendingWrites int
noPendingWrites sync.Cond
// Connections that have written data to this piece since its last check.
// This can include connections that have closed.
dirtiers map[*Peer]struct{}
}
func (p *Piece) String() string {
return fmt.Sprintf("%s/%d", p.t.canonicalShortInfohash().HexString(), p.index)
}
func (p *Piece) Info() metainfo.Piece {
return p.t.info.Piece(p.index)
}
func (p *Piece) Storage() storage.Piece {
var pieceHash g.Option[[]byte]
if p.hash != nil {
pieceHash.Set(p.hash.Bytes())
} else if !p.hasPieceLayer() {
pieceHash.Set(p.mustGetOnlyFile().piecesRoot.UnwrapPtr()[:])
} else if p.hashV2.Ok {
pieceHash.Set(p.hashV2.Value[:])
}
return p.t.storage.PieceWithHash(p.Info(), pieceHash)
}
func (p *Piece) Flush() {
if p.t.storage.Flush != nil {
_ = p.t.storage.Flush()
}
}
func (p *Piece) pendingChunkIndex(chunkIndex chunkIndexType) bool {
return !p.chunkIndexDirty(chunkIndex)
}
func (p *Piece) pendingChunk(cs ChunkSpec, chunkSize pp.Integer) bool {
return p.pendingChunkIndex(chunkIndexFromChunkSpec(cs, chunkSize))
}
func (p *Piece) hasDirtyChunks() bool {
return p.numDirtyChunks() != 0
}
func (p *Piece) numDirtyChunks() chunkIndexType {
return chunkIndexType(roaringBitmapRangeCardinality[RequestIndex](
&p.t.dirtyChunks,
p.requestIndexOffset(),
p.t.pieceRequestIndexOffset(p.index+1)))
}
func (p *Piece) unpendChunkIndex(i chunkIndexType) {
p.t.dirtyChunks.Add(p.requestIndexOffset() + i)
p.t.updatePieceRequestOrderPiece(p.index)
p.readerCond.Broadcast()
}
func (p *Piece) pendChunkIndex(i RequestIndex) {
p.t.dirtyChunks.Remove(p.requestIndexOffset() + i)
p.t.updatePieceRequestOrderPiece(p.index)
}
func (p *Piece) numChunks() chunkIndexType {
return p.t.pieceNumChunks(p.index)
}
func (p *Piece) incrementPendingWrites() {
p.pendingWritesMutex.Lock()
p.pendingWrites++
p.pendingWritesMutex.Unlock()
}
func (p *Piece) decrementPendingWrites() {
p.pendingWritesMutex.Lock()
if p.pendingWrites == 0 {
panic("assertion")
}
p.pendingWrites--
if p.pendingWrites == 0 {
p.noPendingWrites.Broadcast()
}
p.pendingWritesMutex.Unlock()
}
func (p *Piece) waitNoPendingWrites() {
p.pendingWritesMutex.Lock()
for p.pendingWrites != 0 {
p.noPendingWrites.Wait()
}
p.pendingWritesMutex.Unlock()
}
func (p *Piece) chunkIndexDirty(chunk chunkIndexType) bool {
return p.t.dirtyChunks.Contains(p.requestIndexOffset() + chunk)
}
func (p *Piece) chunkIndexSpec(chunk chunkIndexType) ChunkSpec {
return chunkIndexSpec(pp.Integer(chunk), p.length(), p.chunkSize())
}
func (p *Piece) numDirtyBytes() (ret pp.Integer) {
// defer func() {
// if ret > p.length() {
// panic("too many dirty bytes")
// }
// }()
numRegularDirtyChunks := p.numDirtyChunks()
if p.chunkIndexDirty(p.numChunks() - 1) {
numRegularDirtyChunks--
ret += p.chunkIndexSpec(p.lastChunkIndex()).Length
}
ret += pp.Integer(numRegularDirtyChunks) * p.chunkSize()
return
}
func (p *Piece) length() pp.Integer {
return p.t.pieceLength(p.index)
}
func (p *Piece) chunkSize() pp.Integer {
return p.t.chunkSize
}
func (p *Piece) lastChunkIndex() chunkIndexType {
return p.numChunks() - 1
}
func (p *Piece) bytesLeft() (ret pp.Integer) {
if p.t.pieceComplete(p.index) {
return 0
}
return p.length() - p.numDirtyBytes()
}
// Forces the piece data to be rehashed.
func (p *Piece) VerifyData() {
p.t.cl.lock()
defer p.t.cl.unlock()
target := p.numVerifies + 1
if p.hashing {
target++
}
// log.Printf("target: %d", target)
p.t.queuePieceCheck(p.index)
for {
// log.Printf("got %d verifies", p.numVerifies)
if p.numVerifies >= target {
break
}
p.t.cl.event.Wait()
}
// log.Print("done")
}
func (p *Piece) queuedForHash() bool {
return p.t.piecesQueuedForHash.Get(bitmap.BitIndex(p.index))
}
func (p *Piece) torrentBeginOffset() int64 {
return int64(p.index) * p.t.info.PieceLength
}
func (p *Piece) torrentEndOffset() int64 {
return p.torrentBeginOffset() + int64(p.t.usualPieceSize())
}
func (p *Piece) SetPriority(prio PiecePriority) {
p.t.cl.lock()
defer p.t.cl.unlock()
p.priority = prio
p.t.updatePiecePriority(p.index, "Piece.SetPriority")
}
// This is priority based only on piece, file and reader priorities.
func (p *Piece) purePriority() (ret PiecePriority) {
for _, f := range p.files {
ret.Raise(f.prio)
}
if p.t.readerNowPieces().Contains(bitmap.BitIndex(p.index)) {
ret.Raise(PiecePriorityNow)
}
// if t._readerNowPieces.Contains(piece - 1) {
// return PiecePriorityNext
// }
if p.t.readerReadaheadPieces().Contains(bitmap.BitIndex(p.index)) {
ret.Raise(PiecePriorityReadahead)
}
ret.Raise(p.priority)
return
}
func (p *Piece) ignoreForRequests() bool {
return p.hashing || p.marking || !p.haveHash() || p.t.pieceComplete(p.index) || p.queuedForHash()
}
// This is the priority adjusted for piece state like completion, hashing etc.
func (p *Piece) effectivePriority() (ret PiecePriority) {
if p.ignoreForRequests() {
return PiecePriorityNone
}
return p.purePriority()
}
// Tells the Client to refetch the completion status from storage, updating priority etc. if
// necessary. Might be useful if you know the state of the piece data has changed externally.
func (p *Piece) UpdateCompletion() {
p.t.cl.lock()
defer p.t.cl.unlock()
p.t.updatePieceCompletion(p.index)
}
func (p *Piece) completion() (ret storage.Completion) {
ret.Complete = p.t.pieceComplete(p.index)
ret.Ok = p.storageCompletionOk
return
}
func (p *Piece) allChunksDirty() bool {
return p.numDirtyChunks() == p.numChunks()
}
func (p *Piece) State() PieceState {
return p.t.PieceState(p.index)
}
func (p *Piece) requestIndexOffset() RequestIndex {
return p.t.pieceRequestIndexOffset(p.index)
}
func (p *Piece) availability() int {
return len(p.t.connsWithAllPieces) + p.relativeAvailability
}
// For v2 torrents, files are aligned to pieces so there should always only be a single file for a
// given piece.
func (p *Piece) mustGetOnlyFile() *File {
if len(p.files) != 1 {
panic(len(p.files))
}
return p.files[0]
}
// Sets the v2 piece hash, queuing initial piece checks if appropriate.
func (p *Piece) setV2Hash(v2h [32]byte) {
// See Torrent.onSetInfo. We want to trigger an initial check if appropriate, if we didn't yet
// have a piece hash (can occur with v2 when we don't start with piece layers).
p.t.storageLock.Lock()
oldV2Hash := p.hashV2.Set(v2h)
p.t.storageLock.Unlock()
if !oldV2Hash.Ok && p.hash == nil {
p.t.updatePieceCompletion(p.index)
p.t.queueInitialPieceCheck(p.index)
}
}
// Can't do certain things if we don't know the piece hash.
func (p *Piece) haveHash() bool {
if p.hash != nil {
return true
}
if !p.hasPieceLayer() {
return true
}
return p.hashV2.Ok
}
func (p *Piece) hasPieceLayer() bool {
return len(p.files) == 1 && p.files[0].length > p.t.info.PieceLength
}
func (p *Piece) obtainHashV2() (hash [32]byte, err error) {
if p.hashV2.Ok {
hash = p.hashV2.Value
return
}
if !p.hasPieceLayer() {
hash = p.mustGetOnlyFile().piecesRoot.Unwrap()
return
}
storage := p.Storage()
if !storage.Completion().Complete {
err = errors.New("piece incomplete")
return
}
h := merkle.NewHash()
if _, err = storage.WriteTo(h); err != nil {
return
}
h.SumMinLength(hash[:0], int(p.t.info.PieceLength))
return
}