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setup.py
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setup.py
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#!/usr/bin/env python
#
# This is the distutils setup script for pygame.
# Full instructions are in https://www.pygame.org/wiki/GettingStarted
#
# To configure, compile, install, just run this script.
# python setup.py install
DESCRIPTION = """Pygame is a Python wrapper module for the
SDL multimedia library. It contains python functions and classes
that will allow you to use SDL's support for playing cdroms,
audio and video output, and keyboard, mouse and joystick input."""
EXTRAS = {}
METADATA = {
"name": "pygame",
"version": "2.0.0.dev11",
"license": "LGPL",
"url": "https://www.pygame.org",
"author": "A community project.",
"author_email": "[email protected]",
"description": "Python Game Development",
"long_description": DESCRIPTION,
}
import re
import sys
import os
# just import these always and fail early if not present
import distutils
from setuptools import setup
IS_PYPY = '__pypy__' in sys.builtin_module_names
def compilation_help():
""" On failure point people to a web page for help.
"""
import platform
the_system = platform.system()
if the_system == 'Linux':
if hasattr(platform, 'linux_distribution'):
distro = platform.linux_distribution()
if distro[0].lower() == 'ubuntu':
the_system = 'Ubuntu'
elif distro[0].lower() == 'debian':
the_system = 'Debian'
help_urls = {
'Linux': 'https://www.pygame.org/wiki/Compilation',
'Ubuntu': 'https://www.pygame.org/wiki/CompileUbuntu',
'Debian': 'https://www.pygame.org/wiki/CompileDebian',
'Windows': 'https://www.pygame.org/wiki/CompileWindows',
'Darwin': 'https://www.pygame.org/wiki/MacCompile',
}
default = 'https://www.pygame.org/wiki/Compilation'
url = help_urls.get(the_system, default)
if IS_PYPY:
url += '\n https://www.pygame.org/wiki/CompilePyPy'
print ('\n---')
print ('For help with compilation see:')
print (' %s' % url)
print ('To contribute to pygame development see:')
print (' https://www.pygame.org/contribute.html')
print ('---\n')
if not hasattr(sys, 'version_info') or sys.version_info < (2,7):
compilation_help()
raise SystemExit("Pygame requires Python version 2.7 or above.")
if sys.version_info >= (3, 0) and sys.version_info < (3, 4):
compilation_help()
raise SystemExit("Pygame requires Python3 version 3.5 or above.")
if IS_PYPY and sys.pypy_version_info < (7,):
raise SystemExit("Pygame requires PyPy version 7.0.0 above, compatible with CPython 2.7 or CPython 3.5+")
def consume_arg(name):
if name in sys.argv:
sys.argv.remove(name)
return True
return False
#get us to the correct directory
path = os.path.split(os.path.abspath(sys.argv[0]))[0]
os.chdir(path)
#os.environ["CFLAGS"] = "-W -Wall -Wpointer-arith -Wcast-qual -Winline " + \
# "-Wcast-align -Wconversion -Wstrict-prototypes " + \
# "-Wmissing-prototypes -Wmissing-declarations " + \
# "-Wnested-externs -Wshadow -Wredundant-decls"
if consume_arg("-warnings"):
os.environ["CFLAGS"] = "-W -Wimplicit-int " + \
"-Wimplicit-function-declaration " + \
"-Wimplicit -Wmain -Wreturn-type -Wunused -Wswitch " + \
"-Wcomment -Wtrigraphs -Wformat -Wchar-subscripts " + \
"-Wuninitialized -Wparentheses " +\
"-Wpointer-arith -Wcast-qual -Winline -Wcast-align " + \
"-Wconversion -Wstrict-prototypes " + \
"-Wmissing-prototypes -Wmissing-declarations " + \
"-Wnested-externs -Wshadow -Wredundant-decls"
if consume_arg('-pygame-ci'):
cflags = os.environ.get('CFLAGS', '')
if cflags:
cflags += ' '
cflags += '-Werror=nested-externs -Werror=switch -Werror=implicit ' + \
'-Werror=implicit-function-declaration -Werror=return-type ' + \
'-Werror=implicit-int -Werror=main -Werror=pointer-arith ' + \
'-Werror=format-security -Werror=uninitialized ' + \
'-Werror=trigraphs -Werror=parentheses -Werror=unused-value ' + \
'-Werror=cast-align -Werror=int-conversion ' + \
'-Werror=incompatible-pointer-types'
os.environ['CFLAGS'] = cflags
STRIPPED=False
# STRIPPED builds don't have developer resources like docs or tests
if "PYGAME_ANDROID" in os.environ:
# test cases and docs are useless inside an APK
STRIPPED=True
if consume_arg('-stripped'):
STRIPPED=True
enable_arm_neon = False
if consume_arg('-enable-arm-neon'):
enable_arm_neon = True
cflags = os.environ.get('CFLAGS', '')
if cflags:
cflags += ' '
cflags += '-mfpu=neon'
os.environ['CFLAGS'] = cflags
if consume_arg('cython'):
# compile .pyx files
# So you can `setup.py cython` or `setup.py cython install`
try:
from Cython.Build.Dependencies import cythonize_one
except ImportError:
print("You need cython. https://cython.org/, pip install cython --user")
sys.exit(1)
from Cython.Build.Dependencies import create_extension_list
from Cython.Build.Dependencies import create_dependency_tree
try:
from Cython.Compiler.Main import Context
from Cython.Compiler.Options import CompilationOptions, default_options
c_options = CompilationOptions(default_options)
ctx = Context.from_options(c_options)
except ImportError:
from Cython.Compiler.Main import Context, CompilationOptions, default_options
c_options = CompilationOptions(default_options)
ctx = c_options.create_context()
import glob
pyx_files = glob.glob(os.path.join('src_c', 'cython', 'pygame', '*.pyx')) + \
glob.glob(os.path.join('src_c', 'cython', 'pygame', '**', '*.pyx'))
pyx_files, pyx_meta = create_extension_list(pyx_files, ctx=ctx)
deps = create_dependency_tree(ctx)
queue = []
for ext in pyx_files:
pyx_file = ext.sources[0] # TODO: check all sources, extension
c_file = os.path.splitext(pyx_file)[0].split(os.path.sep)
del c_file[1:3] # output in src_c/
c_file = os.path.sep.join(c_file) + '.c'
# update outdated .c files
if os.path.isfile(c_file):
c_timestamp = os.path.getmtime(c_file)
if c_timestamp < deps.timestamp(pyx_file):
dep_timestamp, dep = deps.timestamp(pyx_file), pyx_file
priority = 0
else:
dep_timestamp, dep = deps.newest_dependency(pyx_file)
priority = 2 - (dep in deps.immediate_dependencies(pyx_file))
if dep_timestamp > c_timestamp:
outdated = True
else:
outdated = False
else:
outdated = True
priority = 0
if outdated:
print('Compiling {} because it changed.'.format(pyx_file))
queue.append((priority, dict( pyx_file=pyx_file, c_file=c_file, fingerprint=None, quiet=False,
options=c_options, full_module_name=ext.name,
embedded_metadata=pyx_meta.get(ext.name) )))
# compile in right order
queue.sort(key=lambda a: a[0])
queue = [pair[1] for pair in queue]
count = len(queue)
for i, kwargs in enumerate(queue):
kwargs['progress'] = '[{}/{}] '.format(i + 1, count)
cythonize_one(**kwargs)
AUTO_CONFIG = False
if consume_arg('-auto'):
AUTO_CONFIG = True
import os.path, glob, stat, shutil
import distutils.sysconfig
from distutils.core import setup, Command
from distutils.extension import read_setup_file
from distutils.command.install_data import install_data
from distutils.command.sdist import sdist
revision = ''
def add_datafiles(data_files, dest_dir, pattern):
"""Add directory structures to data files according to a pattern"""
src_dir, elements = pattern
def do_directory(root_dest_path, root_src_path, elements):
files = []
for e in elements:
if isinstance(e, list):
src_dir, elems = e
dest_path = '/'.join([root_dest_path, src_dir])
src_path = os.path.join(root_src_path, src_dir)
do_directory(dest_path, src_path, elems)
else:
files.extend(glob.glob(os.path.join(root_src_path, e)))
if files:
data_files.append((root_dest_path, files))
do_directory(dest_dir, src_dir, elements)
# # allow optionally using setuptools for bdist_egg.
# if consume_arg("-setuptools") in sys.argv:
# from setuptools import setup
# sys.argv.remove ("-setuptools")
# we need to eat this argument in to distutils doesn't trip over it
consume_arg("-setuptools")
# NOTE: the bdist_mpkg_support is for darwin.
try:
import bdist_mpkg_support
except ImportError:
pass
else:
EXTRAS.update({
'options': bdist_mpkg_support.options,
'setup_requires': ['bdist_mpkg>=0.4.2'],
#'install_requires': ['pyobjc'],
#'dependency_links': ['http://rene.f0o.com/~rene/stuff/macosx/']
})
#headers to install
headers = glob.glob(os.path.join('src_c', '*.h'))
headers.remove(os.path.join('src_c', 'scale.h'))
headers.append(os.path.join('src_c', 'include'))
import distutils.command.install_headers
# monkey patch distutils header install to copy over directories
def run_install_headers(self):
headers = self.distribution.headers
if not headers:
return
self.mkpath(self.install_dir)
for header in headers:
if os.path.isdir(header):
destdir=os.path.join(self.install_dir, os.path.basename(header))
self.mkpath(destdir)
for entry in os.listdir(header):
header1=os.path.join(header, entry)
if not os.path.isdir(header1):
(out, _) = self.copy_file(header1, destdir)
self.outfiles.append(out)
else:
(out, _) = self.copy_file(header, self.install_dir)
self.outfiles.append(out)
distutils.command.install_headers.install_headers.run = run_install_headers
# option for not installing the headers.
if consume_arg("-noheaders"):
headers = []
#sanity check for any arguments
if len(sys.argv) == 1 and sys.stdout.isatty():
if sys.version_info[0] >= 3:
reply = input('\nNo Arguments Given, Perform Default Install? [Y/n]')
else:
reply = raw_input('\nNo Arguments Given, Perform Default Install? [Y/n]')
if not reply or reply[0].lower() != 'n':
sys.argv.append('install')
#make sure there is a Setup file
if AUTO_CONFIG or not os.path.isfile('Setup'):
print ('\n\nWARNING, No "Setup" File Exists, Running "buildconfig/config.py"')
import buildconfig.config
try:
buildconfig.config.main(AUTO_CONFIG)
except:
compilation_help()
raise
if '-config' in sys.argv:
sys.exit(0)
print ('\nContinuing With "setup.py"')
try:
s_mtime = os.stat("Setup")[stat.ST_MTIME]
sin_mtime = os.stat(os.path.join('buildconfig', 'Setup.SDL1.in'))[stat.ST_MTIME]
if sin_mtime > s_mtime:
print ('\n\nWARNING, "buildconfig/Setup.SDL1.in" newer than "Setup",'
'you might need to modify "Setup".')
except OSError:
pass
# get compile info for all extensions
try:
extensions = read_setup_file('Setup')
except:
print ("""Error with the "Setup" file,
perhaps make a clean copy from "Setup.in".""")
compilation_help()
raise
# Only define the ARM_NEON defines if they have been enabled at build time.
if enable_arm_neon:
for e in extensions:
e.define_macros.append(('PG_ENABLE_ARM_NEON', '1'))
# decide whether or not to enable new buffer protocol support (PEP 3118)
# old CPython versions without newbuf are no longer supported!
# new PYPY also supports PEP 3118
enable_newbuf = True
# TODO: remove all PG_ENABLE_NEWBUF conditionals from C code
# and just fail when PEP 3118 (Py_TPFLAGS_HAVE_NEWBUFFER) is not present
# then remove this logic
for e in extensions:
e.define_macros.append(('ENABLE_NEWBUF', '1'))
# if not building font, try replacing with ftfont
alternate_font = os.path.join('src_py', 'font.py')
if os.path.exists(alternate_font):
os.remove(alternate_font)
have_font = False
have_freetype = False
for e in extensions:
if e.name == 'font':
have_font = True
if e.name == '_freetype':
have_freetype = True
if not have_font and have_freetype:
shutil.copyfile(os.path.join('src_py', 'ftfont.py'), alternate_font)
#extra files to install
data_path = os.path.join(distutils.sysconfig.get_python_lib(), 'pygame')
pygame_data_files = []
data_files = [('pygame', pygame_data_files)]
#add files in distribution directory
# pygame_data_files.append('LGPL')
# pygame_data_files.append('readme.html')
# pygame_data_files.append('install.html')
add_stubs = True
# add *.pyi files into distribution directory
if add_stubs:
type_files = glob.glob(os.path.join('buildconfig', 'pygame-stubs', '*.pyi'))
for type_file in type_files:
pygame_data_files.append(type_file)
_sdl2 = glob.glob(os.path.join('buildconfig', 'pygame-stubs', '_sdl2', '*.pyi'))
if _sdl2:
_sdl2_data_files = []
data_files.append(('pygame/_sdl2', _sdl2_data_files))
for type_file in _sdl2:
_sdl2_data_files.append(type_file)
#add non .py files in lib directory
for f in glob.glob(os.path.join('src_py', '*')):
if not f[-3:] == '.py' and not f[-4:] == '.doc' and os.path.isfile(f):
pygame_data_files.append(f)
# We don't need to deploy tests, example code, or docs inside a game
#tests/fixtures
add_datafiles(data_files, 'pygame/tests',
['test',
[['fixtures',
[['xbm_cursors',
['*.xbm']],
['fonts',
['*.ttf', '*.otf', '*.bdf', '*.png']]]]]])
#examples
add_datafiles(data_files, 'pygame/examples',
['examples',
['readme.rst',
['data',
['*']],
['macosx',
['*.py',
['aliens_app_example',
['*.py',
'README.txt',
['English.lproj',
['aliens.icns',
['MainMenu.nib',
['*']]]]]]]]]])
#docs
add_datafiles(data_files, 'pygame/docs',
['docs',
['*.html', # Navigation and help pages
'*.gif', # pygame logos
'*.js', # For doc search
['ref', # pygame reference
['*.html', # Reference pages
'*.js', # Comments script
'*.json']], # Comment data
['c_api', # pygame C API
['*.html']],
['tut', # Tutorials
['*.html',
['tom',
['*.html',
'*.png']]]],
['_static', # Sphinx added support files
['*.css',
'*.png',
'*.ico',
'*.js']],
['_images', # Sphinx added reST ".. image::" refs
['*.jpg',
'*.png',
'*.gif']],
['_sources', # Used for ref search
['*.txt',
['ref',
['*.txt']]]]]])
#generate the version module
def parse_version(ver):
return ', '.join(s for s in re.findall(r'\d+', ver)[0:3])
def parse_source_version():
pgh_major = -1
pgh_minor = -1
pgh_patch = -1
major_exp_search = re.compile(r'define\s+PG_MAJOR_VERSION\s+([0-9]+)').search
minor_exp_search = re.compile(r'define\s+PG_MINOR_VERSION\s+([0-9]+)').search
patch_exp_search = re.compile(r'define\s+PG_PATCH_VERSION\s+([0-9]+)').search
pg_header = os.path.join('src_c', 'include', '_pygame.h')
with open(pg_header) as f:
for line in f:
if pgh_major == -1:
m = major_exp_search(line)
if m: pgh_major = int(m.group(1))
if pgh_minor == -1:
m = minor_exp_search(line)
if m: pgh_minor = int(m.group(1))
if pgh_patch == -1:
m = patch_exp_search(line)
if m: pgh_patch = int(m.group(1))
if pgh_major == -1:
raise SystemExit("_pygame.h: cannot find PG_MAJOR_VERSION")
if pgh_minor == -1:
raise SystemExit("_pygame.h: cannot find PG_MINOR_VERSION")
if pgh_patch == -1:
raise SystemExit("_pygame.h: cannot find PG_PATCH_VERSION")
return (pgh_major, pgh_minor, pgh_patch)
def write_version_module(pygame_version, revision):
vernum = parse_version(pygame_version)
src_vernum = parse_source_version()
if vernum != ', '.join(str(e) for e in src_vernum):
raise SystemExit("_pygame.h version differs from 'METADATA' version"
": %s vs %s" % (vernum, src_vernum))
with open(os.path.join('buildconfig', 'version.py.in'), 'r') as header_file:
header = header_file.read()
with open(os.path.join('src_py', 'version.py'), 'w') as version_file:
version_file.write(header)
version_file.write('ver = "' + pygame_version + '" # pylint: disable=invalid-name\n')
version_file.write('vernum = PygameVersion(%s)\n' % vernum)
version_file.write('rev = "' + revision + '" # pylint: disable=invalid-name\n')
version_file.write('\n__all__ = ["SDL", "ver", "vernum", "rev"]\n')
write_version_module(METADATA['version'], revision)
#required. This will be filled if doing a Windows build.
cmdclass = {}
def add_command(name):
def decorator(command):
assert issubclass(command, distutils.cmd.Command)
cmdclass[name]=command
return command
return decorator
#try to find DLLs and copy them too (only on windows)
if sys.platform == 'win32':
from distutils.command.build_ext import build_ext
#add dependency DLLs to the project
lib_dependencies = {}
for e in extensions:
if e.name.startswith('COPYLIB_'):
lib_dependencies[e.name[8:]] = e.libraries
def dependencies(roots):
"""Return a set of dependencies for the list of library file roots
The return set is a dictionary keyed on library root name with values of 1.
"""
root_set = {}
for root in roots:
try:
deps = lib_dependencies[root]
except KeyError:
pass
else:
root_set[root] = 1
root_set.update(dependencies(deps))
return root_set
the_dlls = {}
required_dlls = {}
for e in extensions:
if e.name.startswith('COPYLIB_'):
the_dlls[e.name[8:]] = e.library_dirs[0]
else:
required_dlls.update(dependencies(e.libraries))
# join the required_dlls and the_dlls keys together.
lib_names = {}
for lib in list(required_dlls.keys()) + list(the_dlls.keys()):
lib_names[lib] = 1
for lib in lib_names.keys():
#next DLL; a distutils bug requires the paths to have Windows separators
f = the_dlls[lib].replace('/', os.sep)
if f == '_':
print ("WARNING, DLL for %s library not found." % lib)
else:
pygame_data_files.append(f)
if '-enable-msvc-analyze' in sys.argv:
# calculate the MSVC compiler version as an int
msc_pos = sys.version.find('MSC v.')
msc_ver = 1900
if msc_pos != -1:
msc_ver = int(sys.version[msc_pos + 6:msc_pos + 10])
print ('Analyzing with MSC_VER =', msc_ver)
# excluding system headers from analyze out put was only added after MSCV_VER 1913
if msc_ver >= 1913:
os.environ['CAExcludePath'] = 'C:\\Program Files (x86)\\'
for e in extensions:
e.extra_compile_args += ['/analyze', '/experimental:external',
'/external:W0', '/external:env:CAExcludePath' ]
else:
for e in extensions:
e.extra_compile_args += ['/analyze']
def has_flag(compiler, flagname):
"""
Adapted from here: https://github.com/pybind/python_example/blob/master/setup.py#L37
"""
from distutils.errors import CompileError
import tempfile
root_drive = os.path.splitdrive(sys.executable)[0] + '\\'
with tempfile.NamedTemporaryFile('w', suffix='.cpp', delete=False) as f:
f.write('int main (int argc, char **argv) { return 0; }')
fname = f.name
try:
compiler.compile([fname], output_dir=root_drive, extra_postargs=[flagname])
except CompileError:
return False
else:
try:
base_file = os.path.splitext(fname)[0]
obj_file = base_file + '.obj'
os.remove(obj_file)
except OSError:
pass
finally:
try:
os.remove(fname)
except OSError:
pass
return True
# filter flags, returns list of accepted flags
def flag_filter(compiler, *flags):
return [flag for flag in flags if has_flag(compiler, flag)]
@add_command('build_ext')
class WinBuildExt(build_ext):
"""This build_ext sets necessary environment variables for MinGW"""
# __sdl_lib_dir is possible location of msvcrt replacement import
# libraries, if they exist. Pygame module base only links to SDL so
# should have the SDL library directory as its only -L option.
for e in extensions:
if e.name == 'base':
__sdl_lib_dir = e.library_dirs[0].replace('/', os.sep)
break
def build_extensions(self):
# Add supported optimisations flags to reduce code size with MSVC
opts = flag_filter(self.compiler, "/GF", "/Gy")
for extension in extensions:
extension.extra_compile_args += opts
build_ext.build_extensions(self)
# Add the precompiled smooth scale MMX functions to transform.
def replace_scale_mmx():
for e in extensions:
if e.name == 'transform':
if '64 bit' in sys.version:
e.extra_objects.append(
os.path.join('buildconfig', 'obj', 'win64', 'scale_mmx.obj'))
else:
e.extra_objects.append(
os.path.join('buildconfig', 'obj', 'win32', 'scale_mmx.obj'))
for i in range(len(e.sources)):
if e.sources[i].endswith('scale_mmx.c'):
del e.sources[i]
return
replace_scale_mmx()
#clean up the list of extensions
for e in extensions[:]:
if e.name.startswith('COPYLIB_'):
extensions.remove(e) #don't compile the COPYLIBs, just clean them
else:
e.name = 'pygame.' + e.name #prepend package name on modules
#data installer with improved intelligence over distutils
#data files are copied into the project directory instead
#of willy-nilly
@add_command('install_data')
class smart_install_data(install_data):
def run(self):
#need to change self.install_dir to the actual library dir
install_cmd = self.get_finalized_command('install')
self.install_dir = getattr(install_cmd, 'install_lib')
return install_data.run(self)
@add_command('sdist')
class OurSdist(sdist):
def initialize_options(self):
super(sdist, self).initialize_options()
# we do not want MANIFEST.in to appear in the root cluttering up things.
self.template = os.path.join('buildconfig', 'MANIFEST.in')
if "bdist_msi" in sys.argv:
# if you are making an msi, we want it to overwrite files
# we also want to include the repository revision in the file name
from distutils.command import bdist_msi
import msilib
@add_command('bdist_msi')
class bdist_msi_overwrite_on_install(bdist_msi.bdist_msi):
def run(self):
bdist_msi.bdist_msi.run(self)
# Remove obsolete files.
comp = "pygame1" # Pygame component
prop = comp # Directory property
records = [("surfarray.pyd", comp,
"SURFAR~1.PYD|surfarray.pyd", prop, 1),
("sndarray.pyd", comp,
"SNDARRAY.PYD|sndarray.pyd", prop, 1),
("camera.pyd", comp, "CAMERA.PYD|camera.pyd", prop, 1),
("color.py", comp, "COLOR.PY|color.py", prop, 1),
("color.pyc", comp, "COLOR.PYC|color.pyc", prop, 1),
("color.pyo", comp, "COLOR.PYO|color.pyo", prop, 1)]
msilib.add_data(self.db, "RemoveFile", records)
# Overwrite outdated files.
fullname = self.distribution.get_fullname()
installer_name = self.get_installer_filename(fullname)
print ("changing %s to overwrite files on install" % installer_name)
msilib.add_data(self.db, "Property", [("REINSTALLMODE", "amus")])
self.db.Commit()
def get_installer_filename(self, fullname):
if revision:
fullname += '-hg_' + revision
return bdist_msi.bdist_msi.get_installer_filename(self, fullname)
# test command. For doing 'python setup.py test'
@add_command('test')
class TestCommand(Command):
user_options = [ ]
def initialize_options(self):
self._dir = os.getcwd()
def finalize_options(self):
pass
def run(self):
'''
runs the tests with default options.
'''
import subprocess
return subprocess.call([sys.executable, os.path.join('test', '__main__.py')])
@add_command('docs')
class DocsCommand(Command):
""" For building the pygame documentation with `python setup.py docs`.
This generates html, and documentation .h header files.
"""
user_options = [ ]
def initialize_options(self):
self._dir = os.getcwd()
def finalize_options(self):
pass
def run(self):
'''
runs the tests with default options.
'''
docs_help = (
"Building docs requires Python version 3.6 or above, and sphinx."
)
if not hasattr(sys, 'version_info') or sys.version_info < (3, 6):
raise SystemExit(docs_help)
import subprocess
try:
return subprocess.call([
sys.executable, os.path.join('buildconfig', 'makeref.py')]
)
except:
print(docs_help)
raise
# Prune empty file lists.
date_files = [(path, files) for path, files in data_files if files]
#finally,
#call distutils with all needed info
PACKAGEDATA = {
"cmdclass": cmdclass,
"packages": ['pygame',
'pygame.threads',
'pygame._sdl2',
'pygame.tests',
'pygame.tests.test_utils',
'pygame.tests.run_tests__tests',
'pygame.tests.run_tests__tests.all_ok',
'pygame.tests.run_tests__tests.failures1',
'pygame.tests.run_tests__tests.incomplete',
'pygame.tests.run_tests__tests.infinite_loop',
'pygame.tests.run_tests__tests.print_stderr',
'pygame.tests.run_tests__tests.print_stdout',
'pygame.tests.run_tests__tests.incomplete_todo',
'pygame.tests.run_tests__tests.exclude',
'pygame.tests.run_tests__tests.timeout',
'pygame.tests.run_tests__tests.everything',
'pygame.docs',
'pygame.examples'],
"package_dir": {'pygame': 'src_py',
'pygame._sdl2': 'src_py/_sdl2',
'pygame.threads': 'src_py/threads',
'pygame.tests': 'test',
'pygame.docs': 'docs',
'pygame.examples': 'examples'},
"headers": headers,
"ext_modules": extensions,
"data_files": data_files,
"zip_safe": False,
}
if STRIPPED:
PACKAGEDATA = {
"cmdclass": cmdclass,
"packages": ['pygame',
'pygame.threads',
'pygame._sdl2'],
"package_dir": {'pygame': 'src_py',
'pygame._sdl2': 'src_py/_sdl2',
'pygame.threads': 'src_py/threads'},
"ext_modules": extensions,
"zip_safe": False,
}
PACKAGEDATA.update(METADATA)
PACKAGEDATA.update(EXTRAS)
try:
setup(**PACKAGEDATA)
except:
compilation_help()
raise