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session.go
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package quic
import (
"bytes"
"container/heap"
"log"
"math/rand"
"sync"
"time"
qerror "github.com/ami-GS/gQUIC/error"
"github.com/ami-GS/gQUIC/qtype"
"github.com/ami-GS/gQUIC/utils"
)
type Session struct {
*BasePacketHandler
// tls config
// connection
DestConnID qtype.ConnectionID
DesSeqID qtype.QuicInt
SrcConnID qtype.ConnectionID
SrcSeqID qtype.QuicInt
DoneHandShake bool
conn *Connection
isClient bool
// from server/client to here
recvPacketChan chan Packet
// channel should have potential issue
// use priority queue with Frame which has priority?
// or prepare several channel for priority based channels ?
sendFrameChan chan Frame
// high priority channel when wire has over 1000 (MTUIPv4*0.8)
sendFrameHPChan chan Frame
sendPacketChan chan Packet
// A server MAY encode tokens provided with NEW_TOKEN
// frames and Retry packets differently, and validate the latter more strictly.
RetryPacketTokenSent string
// from Token of Retry Packet, MUST not be discarded
RetryTokenReceived []byte
// from NEW_TOKEN
TokenReceived []byte
blockedFramesOnConnection *utils.RingBuffer
streamManager *StreamManager
flowController *ConnectionFlowController
AssembleFrameChan chan struct{}
WaitFrameTimeout *time.Ticker
closeChan chan struct{}
pingHelper *PingHelper
versionDecided qtype.Version
// three packet number spaces
LastHandshakePN qtype.PacketNumber
LastAppPN qtype.PacketNumber
LastInitialPN qtype.PacketNumber
packetHandler PacketHandler
ackPacketQueue *utils.MaxHeapUint64
ackPacketQueueMutex *sync.Mutex
UnAckedPacket map[qtype.PacketNumber]Packet
mapMutex *sync.Mutex
server *Server
PathChallengeData [][8]byte
// For RetireConnectionIDFrame
SmallestSeqIDSent qtype.QuicInt
DidSendZeroLenConnID bool
// Maximum of 8 IDs, experimentally used now, Set is better
// int is SequenceNumber
MySeqNumber qtype.QuicInt
MyConIDPool map[qtype.QuicInt]qtype.ConnectionID
MyConIDUsed map[qtype.QuicInt]qtype.ConnectionID
PeerSeqNumber qtype.QuicInt
PeerConIDPool map[qtype.QuicInt]qtype.ConnectionID
PeerConIDUsed map[qtype.QuicInt]qtype.ConnectionID
// connectionID string
StatelessResetToken map[string][16]byte
}
func NewSession(conn *Connection, dstConnID, srcConnID qtype.ConnectionID, isClient bool) *Session {
h := &utils.MaxHeapUint64{}
heap.Init(h)
sess := &Session{
DestConnID: dstConnID,
SrcConnID: srcConnID,
conn: conn,
isClient: isClient,
recvPacketChan: make(chan Packet),
// channel size should be configured or detect filled
sendFrameChan: make(chan Frame, 100),
sendFrameHPChan: make(chan Frame, 100),
sendPacketChan: make(chan Packet, 100),
closeChan: make(chan struct{}),
flowController: NewConnectionFlowController(),
blockedFramesOnConnection: utils.NewRingBuffer(256),
// used for send frame ASAP after generate frame
AssembleFrameChan: make(chan struct{}, 1),
// TODO: this would be configurable
WaitFrameTimeout: time.NewTicker(10 * time.Millisecond),
// TODO: this should be configured by transport parameter
versionDecided: qtype.VersionPlaceholder,
LastAppPN: qtype.InitialPacketNumber,
ackPacketQueue: h,
ackPacketQueueMutex: new(sync.Mutex),
UnAckedPacket: make(map[qtype.PacketNumber]Packet),
mapMutex: new(sync.Mutex),
pingHelper: NewPingHelper(15 * time.Second),
PathChallengeData: make([][8]byte, 0),
SmallestSeqIDSent: qtype.MaxQuicInt,
DidSendZeroLenConnID: false,
MySeqNumber: 0, // start from 1 if defined by transport param
MyConIDPool: make(map[qtype.QuicInt]qtype.ConnectionID),
MyConIDUsed: make(map[qtype.QuicInt]qtype.ConnectionID),
PeerSeqNumber: 0,
PeerConIDPool: make(map[qtype.QuicInt]qtype.ConnectionID),
PeerConIDUsed: make(map[qtype.QuicInt]qtype.ConnectionID),
StatelessResetToken: make(map[string][16]byte),
}
sess.streamManager = NewStreamManager(sess)
return sess
}
func (s *Session) Run() {
assemble := func() []Frame {
frames := make([]Frame, 0)
byteSize := 0
ackFrame := s.AssembleAckFrame()
if ackFrame != nil {
frames = append(frames, ackFrame)
byteSize += ackFrame.GetWireSize()
}
for {
select {
case frame := <-s.sendFrameChan:
//frames in sendFrameChan is already evaluated by sess.QueueFrame and stream.QueueFrame
size := frame.GetWireSize()
if byteSize+size > qtype.MaxPayloadSizeIPv4 {
// TODO: this should be problem
// big frame would never be sent
s.sendFrameChan <- frame
return frames
}
// TODO: consider encrypted wire
frames = append(frames, frame)
byteSize += size
default:
// If sendFrameChan is empty
return frames
}
}
}
var err error
var frames []Frame
RunLOOP:
for {
select {
case <-s.closeChan:
break RunLOOP
case <-s.WaitFrameTimeout.C:
s.AssembleFrameChan <- struct{}{}
case <-s.AssembleFrameChan:
frames = assemble()
if len(frames) == 0 {
continue
}
err = s.SendPacket(NewProtectedPacket0RTT(s.versionDecided, s.DestConnID, s.SrcConnID, s.LastAppPN.Increase(), frames...))
case <-s.pingHelper.Ticker.C:
// currently 1 packet per 1 ping
err = s.SendPacket(NewProtectedPacket0RTT(s.versionDecided, s.DestConnID, s.SrcConnID, s.LastAppPN.Increase(), NewPingFrame()))
case f := <-s.sendFrameHPChan:
err = s.SendPacket(NewProtectedPacket0RTT(s.versionDecided, s.DestConnID, s.SrcConnID, s.LastAppPN.Increase(), f))
case p := <-s.sendPacketChan:
// TODO: frames must be evaluated to be sent
// currently assuming all frames in p is valid
err = s.SendPacket(p)
}
if err != nil {
// error
}
}
s.WaitFrameTimeout.Stop()
}
func (s *Session) Close(f *ConnectionCloseFrame) error {
if f != nil {
// f == nil when called by handleConnectinCloseFrame() and
// PacketNumber reaches maximum
s.QueueFrame(f)
}
_ = s.streamManager.CloseAllStream()
s.closeChan <- struct{}{}
close(s.closeChan)
return nil
}
func (s *Session) ping() {
s.sendFrameHPChan <- NewPingFrame()
}
// TODO: want to implement Read(data []byte) (n int, err error)
func (s *Session) Read() (data []byte, err error) {
data, err = s.streamManager.Read()
if err != nil {
return nil, err
}
return data, nil
}
// Write() starts new Stream to send data
func (s *Session) Write(data []byte) (n int, err error) {
// TODO: encrypt data
return s.streamManager.Write(data)
}
func (s *Session) PathValidation() error {
data := make([]byte, 8)
var arrayData [8]byte
_, err := rand.Read(data)
copy(arrayData[:], data)
if err != nil {
panic(err)
}
f := NewPathChallengeFrame(arrayData)
s.QueueFrame(f)
return nil
}
func (s *Session) Migration() error {
// An endpoint MUST NOT initiate connection migration before the
// handshake is finished and the endpoint has 1-RTT keys.
if !s.DoneHandShake {
return nil
}
// An endpoint also MUST NOT initiate connection migration if the peer
// sent the "disable_migration" transport parameter during the handshake.
// reset congestion controller
//
// probing packet : includes only PATH_CHALLENGE, PATH_RESPONSE, NEW_CONNECTION_ID, and PADDING frames
// send non-probing packet
// ack from peer meens successful migration
return nil
}
func (s *Session) HandleMigration() error {
// An endpoint also MUST NOT initiate connection migration if the peer
// sent the "disable_migration" transport parameter during the handshake.
if false {
return qerror.InvalidMigration
}
s.PathValidation()
return nil
}
func (s *Session) SetFinishedStream(stream *RecvStream) {
s.streamManager.finishedStreams.Enqueue(stream)
if !s.streamManager.waitReadingChs.Empty() {
ch := s.streamManager.waitReadingChs.Dequeue().(*(chan struct{}))
*(ch) <- struct{}{}
}
}
func (s *Session) SendPacket(packet Packet) error {
wire, err := packet.GetWire()
if err != nil {
return err
}
s.mapMutex.Lock()
if coalescingPacket, ok := packet.(CoalescingPacket); ok {
for _, ps := range coalescingPacket {
s.UnAckedPacket[ps.GetPacketNumber()] = ps
}
} else {
s.UnAckedPacket[packet.GetPacketNumber()] = packet
}
s.mapMutex.Unlock()
// NOTICE: unreachable as of now
if uint64(packet.GetPacketNumber()) == qtype.MaxPacketNumber {
s.Close(nil)
}
s.preprocessWrittenPacket(packet)
if LogLevel >= 1 {
host := "server"
if s.isClient {
host = "client"
}
log.Print("\n== ", host, "Send ====================================================================\n", packet, "\n\n")
}
return s.conn.Write(wire)
}
func (s *Session) preprocessWrittenPacket(p Packet) {
for _, frame := range p.GetFrames() {
switch frame.GetType() {
case PingFrameType:
s.pingHelper.storeSendTime(p.GetPacketNumber())
default:
//pass
}
}
}
func (s *Session) HandlePacket(p Packet) error {
if LogLevel >= 1 {
host := "server"
if s.isClient {
host = "client"
}
log.Print("\n== ", host, "Received ====================================================================\n", p, "\n\n")
}
var err error
switch packet := p.(type) {
case *InitialPacket:
// must come from only client, this method do ack by himself
err = s.packetHandler.handleInitialPacket(packet)
case *RetryPacket:
// must come from only server
err = s.packetHandler.handleRetryPacket(packet)
case *VersionNegotiationPacket:
// must come from only server
err = s.packetHandler.handleVersionNegotiationPacket(packet)
case *ProtectedPacket:
err = s.handleProtectedPacket(packet)
case *HandshakePacket:
err = s.packetHandler.handleHandshakePacket(packet)
// should be 0 or 1 RTT packet
}
if err != nil {
return err
}
err = s.HandleFrames(p.GetFrames())
if err != nil {
return err
}
s.maybeAckPacket(p)
return nil
}
func (s *Session) AssembleAckFrame() *AckFrame {
// TODO: set ECN
s.ackPacketQueueMutex.Lock()
defer s.ackPacketQueueMutex.Unlock()
if s.ackPacketQueue.Len() == 0 {
return nil
}
pLargest := qtype.PacketNumber(heap.Pop(s.ackPacketQueue).(uint64))
ackBlocks := []AckBlock{}
if s.ackPacketQueue.Len() == 0 {
return NewAckFrame(qtype.QuicInt(pLargest), 0, []AckBlock{AckBlock{0, 0}}, nil)
}
prevpNum := pLargest
pNum := pLargest
count := 0
for s.ackPacketQueue.Len() > 0 {
pNum := qtype.PacketNumber(heap.Pop(s.ackPacketQueue).(uint64))
if pNum == prevpNum-qtype.PacketNumberIncreaseSize {
count++
} else {
ackBlocks = append(ackBlocks, AckBlock{qtype.QuicInt(count), qtype.QuicInt(prevpNum - pNum - 2)})
count = 0
}
prevpNum = pNum
}
ackBlocks = append(ackBlocks, AckBlock{qtype.QuicInt(count), qtype.QuicInt(prevpNum - pNum - 2)})
return NewAckFrame(qtype.QuicInt(pLargest), 0, ackBlocks, nil)
}
// send ack frame if needed
func (s *Session) maybeAckPacket(p Packet) {
// Retry and VersionNegotiation packets are acked by next Initial Packet
if _, ok := p.(*RetryPacket); ok {
return
}
if _, ok := p.(*VersionNegotiationPacket); ok {
return
}
// ack for InitialPacket sent by handleInitialPacket()
if _, ok := p.(*InitialPacket); ok {
return
}
for i, frame := range p.GetFrames() {
fType := frame.GetType()
if fType&AckFrameTypeMask != AckFrameTypeA && fType != PaddingFrameType {
break
}
if i == len(p.GetFrames())-1 {
// MUST NOT generate packets that only contain ACK and PADDING
// frames in response to packets which only contain ACK frames.
return
}
}
heap.Push(s.ackPacketQueue, uint64(p.GetPacketNumber()))
// TODO: need to send ASAP, but how? need to pack acked packet in one frame as much as possible.
}
func (s *Session) HandleFrames(fs []Frame) error {
// TODO: error should be handled appropriately
for _, oneFrame := range fs {
go func(frame Frame) {
var err error
switch f := frame.(type) {
case *PaddingFrame:
case *ConnectionCloseFrame:
err = s.handleConnectionCloseFrame(f)
case *ApplicationCloseFrame:
case *MaxDataFrame:
err = s.handleMaxDataFrame(f)
case *PingFrame:
case *BlockedFrame:
err = s.handleBlockedFrame(f)
case *NewConnectionIDFrame:
err = s.handleNewConnectionIDFrame(f)
case *RetireConnectionIDFrame:
err = s.handleRetireConnectionIDFrame(f)
case *PathChallengeFrame:
err = s.handlePathChallengeFrame(f)
case *PathResponseFrame:
err = s.handlePathResponseFrame(f)
case *CryptoFrame:
err = s.handleCryptoFrame(f)
case *NewTokenFrame:
err = s.handleNewTokenFrame(f)
case StreamLevelFrame:
err = s.streamManager.handleFrame(f)
case *AckFrame:
err = s.handleAckFrame(f)
default:
panic("not supported Frame type")
}
if err != nil {
if e, ok := err.(*qerror.TransportError); ok {
s.sendFrameHPChan <- NewConnectionCloseFrame(frame.GetType(), *e, "")
} else {
panic(err)
}
}
}(oneFrame)
}
return nil
}
func (s *Session) handleConnectionCloseFrame(frame *ConnectionCloseFrame) error {
// would be closed from sender side, but for safety
s.Close(nil)
if s.isClient {
// server shares the conn
s.conn.Close()
} else {
s.server.DeleteSessionFromMap(s.DestConnID)
}
return nil
}
func (s *Session) QueueFrame(frame Frame) error {
var err error
switch f := frame.(type) {
case *PaddingFrame:
case *ConnectionCloseFrame:
// send packet quicly after queueing this frame
defer func() {
s.AssembleFrameChan <- struct{}{}
// needs wait until packet is sent, sleep is not good way
time.Sleep(100 * time.Millisecond)
}()
case *ApplicationCloseFrame:
case *MaxDataFrame:
//TODO: controller should be prepared for both direction on Connection?
s.flowController.maybeUpdateMaxDataLimit(f.Data)
case *PingFrame:
case *RetireConnectionIDFrame:
id := s.MyConIDPool[f.SequenceNumber]
s.MyConIDUsed[f.SequenceNumber] = id
case *BlockedFrame:
case *NewConnectionIDFrame:
case *AckFrame:
case *PathChallengeFrame:
s.PathChallengeData = append(s.PathChallengeData, f.Data)
s.sendFrameHPChan <- f
return nil
case *PathResponseFrame:
case *CryptoFrame:
case *NewTokenFrame:
case StreamLevelFrame:
err = s.streamManager.QueueFrame(nil, f)
return err
default:
// error
return nil
}
s.sendFrameChan <- frame
return err
}
func (s *Session) UpdateConnectionOffsetSent(offset qtype.QuicInt) {
s.flowController.updateByteSent(offset)
}
func (s *Session) handleBlockedFrame(frame *BlockedFrame) error {
return s.QueueFrame(NewMaxDataFrame(frame.Offset))
}
func (s *Session) handleMaxDataFrame(frame *MaxDataFrame) error {
if s.flowController.maybeUpdateMaxDataLimit(frame.Data) {
err := s.streamManager.resendBlockedFrames(s.blockedFramesOnConnection)
if err != nil {
return err
}
}
return nil
}
func (s *Session) handleNewConnectionIDFrame(frame *NewConnectionIDFrame) error {
if frame.Length < 4 && 18 < frame.Length {
return qerror.ProtocolViolation
}
/*
If an endpoint receives a NEW_CONNECTION_ID frame that repeats a
previously issued connection ID with a different Stateless Reset
Token or a different sequence number, the endpoint MAY treat that
receipt as a connection error of type PROTOCOL_VIOLATION.
*/
validateFn := func(IDs map[qtype.QuicInt]qtype.ConnectionID) error {
for seq, con := range IDs {
if bytes.Equal(con, frame.ConnID) && seq != frame.Sequence {
return qerror.ProtocolViolation
}
if tkn, ok := s.StatelessResetToken[frame.ConnID.String()]; ok && tkn != frame.StatelessRstTkn {
return qerror.ProtocolViolation
}
}
return nil
}
err := validateFn(s.MyConIDPool)
if err != nil {
return err
}
err = validateFn(s.MyConIDUsed)
if err != nil {
return err
}
s.MyConIDPool[frame.Sequence] = frame.ConnID
return nil
}
func (s *Session) handleRetireConnectionIDFrame(frame *RetireConnectionIDFrame) error {
/*
Receipt of a RETIRE_CONNECTION_ID frame containing a sequence number
greater than any previously sent to the peer MAY be treated as a
connection error of type PROTOCOL_VIOLATION.
*/
if s.SmallestSeqIDSent < frame.SequenceNumber {
return qerror.ProtocolViolation
}
/*
An endpoint cannot send this frame if it was provided with a zero-
length connection ID by its peer. An endpoint that provides a zero-
length connection ID MUST treat receipt of a RETIRE_CONNECTION_ID
frame as a connection error of type PROTOCOL_VIOLATION.
*/
if s.DidSendZeroLenConnID {
return qerror.ProtocolViolation
}
// Mutex.Lock?
s.PeerConIDUsed[frame.SequenceNumber] = s.PeerConIDPool[frame.SequenceNumber]
delete(s.PeerConIDPool, frame.SequenceNumber)
// Mutex.Unlock?
// TODO: This SeqNo incrementation is not work properly if this packet drops
s.PeerSeqNumber++
cID, _ := qtype.NewConnectionID(nil)
s.PeerConIDPool[s.PeerSeqNumber] = cID
tkn := make([]byte, 16)
_, _ = rand.Read(tkn)
var arrayTkn [16]byte
copy(arrayTkn[:], tkn)
s.QueueFrame(NewNewConnectionIDFrame(s.PeerSeqNumber, cID, arrayTkn))
// TODO: 6.13.4.2. Calculating a Stateless Reset Token
panic("NotImplementedError")
return nil
}
func (s *Session) handleAckFrame(frame *AckFrame) error {
//ackedPNs := make([]qtype.PacketNumber, 1+frame.AckBlockCount)
//idx := 0
var ackedPNs []qtype.PacketNumber
largest := frame.LargestAcked
for _, block := range frame.AckBlocks {
if largest < 0 || largest < block.Block {
return qerror.FrameEncodingError
}
for acked := largest; acked >= largest-block.Block; acked -= qtype.PacketNumberIncreaseSize {
//ackedPNs[idx] = qtype.PacketNumber(acked)
ackedPNs = append(ackedPNs, qtype.PacketNumber(acked))
}
largest -= block.Gap + 2
}
s.mapMutex.Lock()
defer s.mapMutex.Unlock()
for _, pn := range ackedPNs {
// TODO: not good for performance?
s.pingHelper.calcPingDuration(pn)
// TODO: would accerelate by using slice, not map
// TODO: should have AckedPackets map for detect duplicate ack (SHOULD NOT be allowed)
delete(s.UnAckedPacket, pn)
}
return nil
}
func (s *Session) handlePathChallengeFrame(frame *PathChallengeFrame) error {
// TODO: send path response with same data as received PathChallengeFrame
s.QueueFrame(NewPathResponseFrame(frame.Data))
return nil
}
func (s *Session) handlePathResponseFrame(frame *PathResponseFrame) error {
hasSameData := false
for _, data := range s.PathChallengeData {
if bytes.Equal(frame.Data[:], data[:]) {
hasSameData = true
break
}
}
if !hasSameData {
// MAY generate this error
return qerror.ProtocolViolation
}
// reset challenging data
s.PathChallengeData = make([][8]byte, 0)
return nil
}
func (s *Session) handleCryptoFrame(f *CryptoFrame) error {
return nil
}
func (s *Session) handleNewTokenFrame(f *NewTokenFrame) error {
if !s.isClient {
// This is not written in spec, need to ask
return qerror.ProtocolViolation
}
// If the client has a token received in a NEW_TOKEN frame on a previous
// connection to what it believes to be the same server, it can include
// that value in the Token field of its Initial packet.
// TODO: configurable
if true {
s.TokenReceived = f.Token
// TODO: store token for next connection
}
// Tokens obtained in Retry packets MUST NOT be discarded
return nil
}
func (s *Session) handleInitialPacket(p *InitialPacket) error {
// TODO: clean up codes
oneRTTForNow := false
initialPacketForNow := false
if lh, ok := p.GetHeader().(*LongHeader); ok && lh.Length < InitialPacketMinimumPayloadSize {
return qerror.ProtocolViolation
}
var originalDestID qtype.ConnectionID
s.DestConnID, originalDestID = p.GetHeader().GetConnectionIDPair()
if len(originalDestID) < 8 {
// If the client has not previously received a Retry packet from the server, it populates
// the Destination Connection ID field with a randomly selected value.
// This MUST be at least 8 octets in length.
return qerror.ProtocolViolation
}
if p.TokenLen != 0 {
if bytes.Equal(p.Token, []byte(s.RetryPacketTokenSent)) {
return nil
}
}
packetNum := p.GetPacketNumber()
for _, frame := range p.GetFrames() {
// TODO: check packet number
if frame.GetType()&AckFrameTypeMask == AckFrameTypeA && packetNum == 0 {
if s.isClient {
packets := []Packet{}
// TODO: set ECN
packets = append(packets,
NewInitialPacket(s.versionDecided, s.DestConnID, s.SrcConnID, nil, 1,
NewAckFrame(qtype.QuicInt(p.GetPacketNumber()), 0, nil, nil)),
NewHandshakePacket(s.versionDecided, s.DestConnID, s.SrcConnID, 0,
NewCryptoFrame(qtype.QuicInt(len("first cryptographic handshake message (ClientHello)")), []byte("CRYPTO[FIN]")),
NewAckFrame(qtype.QuicInt(p.GetPacketNumber()), 0, nil, nil),
))
if oneRTTForNow {
s.sendPacketChan <- NewCoalescingPacket(append(packets, NewProtectedPacket1RTT(false, s.DestConnID, 0,
NewStreamFrame(0, 0, true, true, true, []byte("1-RTT[0]: STREAM[0, ...]")),
NewAckFrame(qtype.QuicInt(p.GetPacketNumber()), 0, nil, nil),
))...)
} else {
// TODO: unknown offset
s.sendPacketChan <- NewCoalescingPacket(append(packets,
NewProtectedPacket0RTT(s.versionDecided, s.DestConnID, s.SrcConnID, 1,
NewCryptoFrame(0, []byte("0-RTT[1]: CRYPTO[EOED]"))),
NewProtectedPacket1RTT(false, s.DestConnID, 2,
NewStreamFrame(0, 0, true, true, true, []byte("1-RTT[2]: STREAM[0, ...]")),
NewAckFrame(qtype.QuicInt(p.GetPacketNumber()), 0, nil, nil),
))...)
}
} else { // server
if oneRTTForNow {
s.sendPacketChan <- NewCoalescingPacket(
NewProtectedPacket1RTT(false, s.DestConnID, 1,
NewStreamFrame(55, 0, true, true, true, []byte("1-RTT[1]: STREAM[55, ...]")),
NewAckFrame(qtype.QuicInt(p.GetPacketNumber()), 0, nil, nil)),
NewHandshakePacket(s.versionDecided, s.DestConnID, s.SrcConnID, 1,
NewAckFrame(qtype.QuicInt(p.GetPacketNumber()), 0, nil, nil)))
} else {
s.sendPacketChan <- NewCoalescingPacket(
NewProtectedPacket1RTT(false, s.DestConnID, 1,
NewStreamFrame(55, 0, true, true, true, []byte("1-RTT[1]: STREAM[55, ...]")),
NewAckFrame(qtype.QuicInt(p.GetPacketNumber()+1), 0, nil, nil)),
NewHandshakePacket(s.versionDecided, s.DestConnID, s.SrcConnID, s.LastHandshakePN.Increase(),
NewAckFrame(qtype.QuicInt(p.GetPacketNumber()+2), 0, []AckBlock{AckBlock{qtype.QuicInt(p.GetPacketNumber() + 1), 0}}, nil)),
)
}
}
return nil
}
}
if packetNum != 0 {
return nil
}
// The server includes a connection ID of its choice in the Source Connection ID field.
s.SrcConnID, _ = qtype.NewConnectionID(nil)
s.server.ChangeConnectionID(originalDestID, s.SrcConnID)
// TODO: need to check condition
if initialPacketForNow {
// initial packet from server or retry packet from server
// TODO: set ECN
packets := []Packet{
NewInitialPacket(s.versionDecided, s.DestConnID, s.SrcConnID, nil, 0,
NewCryptoFrame(0, []byte("first cryptographic handshake message from server (HelloRetryRequest)")),
NewAckFrame(qtype.QuicInt(p.GetPacketNumber()), 0, nil, nil)),
// TODO: this is stil under investigating
NewHandshakePacket(s.versionDecided, s.DestConnID, s.SrcConnID, s.LastHandshakePN.Increase(),
NewCryptoFrame(qtype.QuicInt(len("first cryptographic handshake message from server (HelloRetryRequest)")), []byte("CRYPTO[EE, CERT, CV, FIN]"))),
}
protectedFrames := []Frame{NewStreamFrame(1, 0, true, true, true, []byte("1-RTT[0]: STREAM[1, ...]"))}
if oneRTTForNow {
// 1-RTT handshake
// TODO: need to know key is used or not
s.sendPacketChan <- NewCoalescingPacket(append(packets, NewProtectedPacket1RTT(false, s.DestConnID, 0, protectedFrames...))...)
} else {
// 0-RTT handshake
s.sendPacketChan <- NewCoalescingPacket(append(packets, NewProtectedPacket0RTT(s.versionDecided, s.DestConnID, s.SrcConnID, 0,
append(protectedFrames, NewAckFrame(qtype.QuicInt(p.GetPacketNumber()), 0, nil, nil))...))...)
}
} else {
//TODO: should be hash?
s.RetryPacketTokenSent = "not sure what should be here"
s.sendPacketChan <- NewRetryPacket(s.versionDecided, s.DestConnID, s.SrcConnID, originalDestID,
[]byte(s.RetryPacketTokenSent))
}
return nil
}
func (h *Session) handleHandshakePacket(p *HandshakePacket) error {
/*
The payload of this packet contains CRYPTO frames and could contain
PADDING, or ACK frames. Handshake packets MAY contain
CONNECTION_CLOSE or APPLICATION_CLOSE frames. Endpoints MUST treat
receipt of Handshake packets with other frames as a connection error.
*/
for _, frame := range p.GetFrames() {
switch frame.GetType() {
case CryptoFrameType, PaddingFrameType, AckFrameTypeA, AckFrameTypeB:
case ConnectionCloseFrameType, ApplicationCloseFrameType:
default:
return qerror.ProtocolViolation
}
}
return nil
}
func (h *Session) handleProtectedPacket(p *ProtectedPacket) error {
// Protected Packet whould be same in client & server
if p.RTT == 0 {
} else if p.RTT == 1 {
} else {
// error
}
// decrypt payload
return nil
}