From cf9d3d1bdfa516580f02dc3a25d0588d31bae2de Mon Sep 17 00:00:00 2001 From: Fabien Castan Date: Mon, 15 May 2023 19:04:12 +0200 Subject: [PATCH 1/2] [doc] Update readme for custom pipelines and nodes --- README.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/README.md b/README.md index 50e0d05c71..8eb2b0b6aa 100644 --- a/README.md +++ b/README.md @@ -51,6 +51,22 @@ Overall presentation of the protogrammetry practice with Meshroom and detailed p Presentation of the Meshroom software with a focus on using it for Match Moving. +## Customization + +### Custom Pipelines + +You can create custom pipelines in the user interface and save it as template: `File > Advanced > Save As Template`. +You can define the `MESHROOM_PIPELINE_TEMPLATES_PATH` environment variable to specific folders to make these pipelines available in Meshroom. +In a standard precompiled version of Meshroom, you can also directly add custom pipelines in `lib/meshroom/pipelines`. + +### Custom Nodes + +You can create custom nodes in python and make them available in Meshroom using the `MESHROOM_NODES_PATH` environment variable. +[Here is an example](meshroom/nodes/blender/RenderAnimatedCamera.py) to launch a Blender rendering from Meshroom. +In a standard precompiled version of Meshroom, you can also directly add custom nodes in `lib/meshroom/nodes`. +To be recognized by Meshroom, a custom folder with nodes should be a Python module (an `__init__.py` file is needed). + + ## License The project is released under MPLv2, see [**COPYING.md**](COPYING.md). From 4d4c2820ace139f6abe95c7f3c67b0e04f111ec5 Mon Sep 17 00:00:00 2001 From: Fabien Castan Date: Tue, 13 Jun 2023 12:22:16 +0200 Subject: [PATCH 2/2] [doc] readme: script has been renamed --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8eb2b0b6aa..789083bb55 100644 --- a/README.md +++ b/README.md @@ -62,7 +62,7 @@ In a standard precompiled version of Meshroom, you can also directly add custom ### Custom Nodes You can create custom nodes in python and make them available in Meshroom using the `MESHROOM_NODES_PATH` environment variable. -[Here is an example](meshroom/nodes/blender/RenderAnimatedCamera.py) to launch a Blender rendering from Meshroom. +[Here is an example](meshroom/nodes/blender/ScenePreview.py) to launch a Blender rendering from Meshroom. In a standard precompiled version of Meshroom, you can also directly add custom nodes in `lib/meshroom/nodes`. To be recognized by Meshroom, a custom folder with nodes should be a Python module (an `__init__.py` file is needed).