diff --git a/src/aliceVision/fuseCut/DelaunayGraphCut.cpp b/src/aliceVision/fuseCut/DelaunayGraphCut.cpp index 4dd7e9643c..12562c8c48 100644 --- a/src/aliceVision/fuseCut/DelaunayGraphCut.cpp +++ b/src/aliceVision/fuseCut/DelaunayGraphCut.cpp @@ -1622,7 +1622,7 @@ DelaunayGraphCut::GeometryIntersection DelaunayGraphCut::rayIntersectTriangle(co const double BCSize = (*B - *C).size(); const double ACSize = (*A - *C).size(); - const double marginEpsilon = std::min(std::min(ABSize, BCSize), ACSize) * epsilonFactor; + const double marginEpsilon = std::min({ABSize, BCSize, ACSize}) * epsilonFactor; const double ambiguityEpsilon = (ABSize + BCSize + ACSize) / 3.0 * 1.0e-2; Point3d tempIntersectPt; diff --git a/src/aliceVision/fuseCut/OctreeTracks.cpp b/src/aliceVision/fuseCut/OctreeTracks.cpp index d4f1c17034..9e23437876 100644 --- a/src/aliceVision/fuseCut/OctreeTracks.cpp +++ b/src/aliceVision/fuseCut/OctreeTracks.cpp @@ -493,7 +493,7 @@ OctreeTracks::OctreeTracks(const Point3d* voxel_, mvsUtils::MultiViewParams* mp_ minNumOfConsistentCams = _mp.userParams.get("filter.minNumOfConsistentCams", 2); simWspThr = (float)_mp.userParams.get("LargeScale.simWspThr", -0.0f); - int maxNumSubVoxs = std::max(std::max(numSubVoxsX, numSubVoxsY), numSubVoxsZ); + int maxNumSubVoxs = std::max({numSubVoxsX, numSubVoxsY, numSubVoxsZ}); size_ = 2; while(size_ < maxNumSubVoxs) { diff --git a/src/aliceVision/mesh/Mesh.cpp b/src/aliceVision/mesh/Mesh.cpp index c07fbefa18..372cb864ab 100644 --- a/src/aliceVision/mesh/Mesh.cpp +++ b/src/aliceVision/mesh/Mesh.cpp @@ -1297,17 +1297,17 @@ Point3d Mesh::computeTriangleCenterOfGravity(int idTri) const double Mesh::computeTriangleMaxEdgeLength(int idTri) const { const Mesh::triangle& t = tris[idTri]; - return std::max(std::max((pts[t.v[0]] - pts[t.v[1]]).size(), - (pts[t.v[1]] - pts[t.v[2]]).size()), - (pts[t.v[2]] - pts[t.v[0]]).size()); + return std::max({(pts[t.v[0]] - pts[t.v[1]]).size(), + (pts[t.v[1]] - pts[t.v[2]]).size(), + (pts[t.v[2]] - pts[t.v[0]]).size()}); } double Mesh::computeTriangleMinEdgeLength(int idTri) const { const Mesh::triangle& t = tris[idTri]; - return std::min(std::min((pts[t.v[0]] - pts[t.v[1]]).size(), - (pts[t.v[1]] - pts[t.v[2]]).size()), - (pts[t.v[2]] - pts[t.v[0]]).size()); + return std::min({(pts[t.v[0]] - pts[t.v[1]]).size(), + (pts[t.v[1]] - pts[t.v[2]]).size(), + (pts[t.v[2]] - pts[t.v[0]]).size()}); } void Mesh::computeNormalsForPts(StaticVector& out_nms) diff --git a/src/aliceVision/mesh/Texturing.cpp b/src/aliceVision/mesh/Texturing.cpp index 8c98bab429..ae2f90dc1b 100644 --- a/src/aliceVision/mesh/Texturing.cpp +++ b/src/aliceVision/mesh/Texturing.cpp @@ -560,8 +560,12 @@ void Texturing::generateTexturesSubSet(const mvsUtils::MultiViewParams& mp, // compute the Bottom-Left minima of the current UDIM for [0,1] range remapping Point2d udimBL; StaticVector& uvCoords = mesh->uvCoords; - udimBL.x = std::floor(std::min(std::min(uvCoords[triangleUvIds[0]].x, uvCoords[triangleUvIds[1]].x), uvCoords[triangleUvIds[2]].x)); - udimBL.y = std::floor(std::min(std::min(uvCoords[triangleUvIds[0]].y, uvCoords[triangleUvIds[1]].y), uvCoords[triangleUvIds[2]].y)); + udimBL.x = std::floor(std::min({uvCoords[triangleUvIds[0]].x, + uvCoords[triangleUvIds[1]].x, + uvCoords[triangleUvIds[2]].x})); + udimBL.y = std::floor(std::min({uvCoords[triangleUvIds[0]].y, + uvCoords[triangleUvIds[1]].y, + uvCoords[triangleUvIds[2]].y})); for(int k = 0; k < 3; ++k) { @@ -579,10 +583,10 @@ void Texturing::generateTexturesSubSet(const mvsUtils::MultiViewParams& mp, // min values: floor(value) // max values: ceil(value) Pixel LU, RD; - LU.x = static_cast(std::floor(std::min(std::min(triPixs[0].x, triPixs[1].x), triPixs[2].x))); - LU.y = static_cast(std::floor(std::min(std::min(triPixs[0].y, triPixs[1].y), triPixs[2].y))); - RD.x = static_cast(std::ceil(std::max(std::max(triPixs[0].x, triPixs[1].x), triPixs[2].x))); - RD.y = static_cast(std::ceil(std::max(std::max(triPixs[0].y, triPixs[1].y), triPixs[2].y))); + LU.x = static_cast(std::floor(std::min({triPixs[0].x, triPixs[1].x, triPixs[2].x}))); + LU.y = static_cast(std::floor(std::min({triPixs[0].y, triPixs[1].y, triPixs[2].y}))); + RD.x = static_cast(std::ceil(std::max({triPixs[0].x, triPixs[1].x, triPixs[2].x}))); + RD.y = static_cast(std::ceil(std::max({triPixs[0].y, triPixs[1].y, triPixs[2].y}))); // sanity check: clamp values to [0; textureSide] int texSide = static_cast(texParams.textureSide); @@ -1319,8 +1323,12 @@ void Texturing::_generateNormalAndHeightMaps(const mvsUtils::MultiViewParams& mp // compute the Bottom-Left minima of the current UDIM for [0,1] range remapping Point2d udimBL; StaticVector& uvCoords = mesh->uvCoords; - udimBL.x = std::floor(std::min(std::min(uvCoords[triangleUvIds[0]].x, uvCoords[triangleUvIds[1]].x),uvCoords[triangleUvIds[2]].x)); - udimBL.y = std::floor(std::min(std::min(uvCoords[triangleUvIds[0]].y, uvCoords[triangleUvIds[1]].y),uvCoords[triangleUvIds[2]].y)); + udimBL.x = std::floor(std::min({uvCoords[triangleUvIds[0]].x, + uvCoords[triangleUvIds[1]].x, + uvCoords[triangleUvIds[2]].x})); + udimBL.y = std::floor(std::min({uvCoords[triangleUvIds[0]].y, + uvCoords[triangleUvIds[1]].y, + uvCoords[triangleUvIds[2]].y})); for(int k = 0; k < 3; k++) { @@ -1339,10 +1347,10 @@ void Texturing::_generateNormalAndHeightMaps(const mvsUtils::MultiViewParams& mp // min values: floor(value) // max values: ceil(value) Pixel LU, RD; - LU.x = static_cast(std::floor(std::min(std::min(triPixs[0].x, triPixs[1].x), triPixs[2].x))); - LU.y = static_cast(std::floor(std::min(std::min(triPixs[0].y, triPixs[1].y), triPixs[2].y))); - RD.x = static_cast(std::ceil(std::max(std::max(triPixs[0].x, triPixs[1].x), triPixs[2].x))); - RD.y = static_cast(std::ceil(std::max(std::max(triPixs[0].y, triPixs[1].y), triPixs[2].y))); + LU.x = static_cast(std::floor(std::min({triPixs[0].x, triPixs[1].x, triPixs[2].x}))); + LU.y = static_cast(std::floor(std::min({triPixs[0].y, triPixs[1].y, triPixs[2].y}))); + RD.x = static_cast(std::ceil(std::max({triPixs[0].x, triPixs[1].x, triPixs[2].x}))); + RD.y = static_cast(std::ceil(std::max({triPixs[0].y, triPixs[1].y, triPixs[2].y}))); // sanity check: clamp values to [0; textureSide] int texSide = static_cast(texParams.textureSide); diff --git a/src/aliceVision/mvsUtils/MultiViewParams.cpp b/src/aliceVision/mvsUtils/MultiViewParams.cpp index 92fd0c18e1..ae3e2dca01 100644 --- a/src/aliceVision/mvsUtils/MultiViewParams.cpp +++ b/src/aliceVision/mvsUtils/MultiViewParams.cpp @@ -610,7 +610,7 @@ StaticVector MultiViewParams::findNearestCamsFromLandmarks(int rc, int nbNe qsort(&ids[0], ids.size(), sizeof(SortedId), qsortCompareSortedIdDesc); // ensure the ideal number of target cameras is not superior to the actual number of cameras - const int maxTc = std::min(std::min(getNbCameras(), nbNearestCams), static_cast(ids.size())); + const int maxTc = std::min({getNbCameras(), nbNearestCams, static_cast(ids.size())}); out.reserve(maxTc); for(int i = 0; i < maxTc; ++i) diff --git a/src/aliceVision/mvsUtils/common.cpp b/src/aliceVision/mvsUtils/common.cpp index ef670b2b72..378c3a215c 100644 --- a/src/aliceVision/mvsUtils/common.cpp +++ b/src/aliceVision/mvsUtils/common.cpp @@ -410,8 +410,9 @@ StaticVector* lineSegmentHexahedronIntersection(const Point3d& linePoin void triangleRectangleIntersection(Point3d& A, Point3d& B, Point3d& C, const MultiViewParams& mp, int rc, Point2d P[4], StaticVector& out) { - const double maxd = - std::max(std::max((mp.CArr[rc] - A).size(), (mp.CArr[rc] - B).size()), (mp.CArr[rc] - C).size()) * 1000.0f; + const double maxd = std::max({(mp.CArr[rc] - A).size(), + (mp.CArr[rc] - B).size(), + (mp.CArr[rc] - C).size()}) * 1000.0f; out.reserve(40);