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Player movement is called on KeyInputEvent.Pressed event and moves according to the player's speed.
Possible Solution: Use the KeyInputEvent.Pressed and KeyInputEvent.Released to set a boolean for whether or not the player is moving and then move it on GameTickEvent instead
The text was updated successfully, but these errors were encountered:
Player movement is called on
KeyInputEvent.Pressed
event and moves according to the player's speed.Possible Solution: Use the
KeyInputEvent.Pressed
andKeyInputEvent.Released
to set a boolean for whether or not the player is moving and then move it onGameTickEvent
insteadThe text was updated successfully, but these errors were encountered: