Crossplatform OpenGL engine for my needs (experiments, concepts, discovering, and learning). Code is a product of entropy and chaos, it maybe broken (definitly), do not try to build/run it in current state. Tree structure is changing from time to time, and forking is not suggested.
License: MIT
Build system - cmake 2.8+
Supported platforms:
- win7/win8 32/64
- ubuntu 11.04
- macosx mountain lion
Tested build with:
- mingw32 gcc 4.8+ / mingw-w64 gcc 4.8
- clang 3.2 (on ubuntu/macosx)
- xcode 4+ with clang
- vs2012/vs2013 express/prof (note: due to poor c++11 support in visual studio, build could be broken atm, and mingw+gcc is recommended to build under windows)
Thirdparty libraries (everything is included to build, no need to manual install):
- SDL
- assimp
- bitsquid-foundation
- freeglut
- boost.python
- google-testing-framework
- stb_image
Happy coding :D