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header_painter.dart
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import 'dart:math';
import 'package:flutter/material.dart';
class HeaderPainter extends CustomPainter {
HeaderPainter(this.animationValue, this.firstStarOffset);
final double animationValue;
final Offset firstStarOffset;
@override
paint(Canvas canvas, Size size) {
_drawSky(canvas, size);
_drawArc(canvas, size, 0.0, 30.0, 50.0, 1.0);
_drawArc(canvas, size, 50.0, 145.0, 145.0, 0.35);
_drawArc(canvas, size, 145.0, 80.0, 145.0, 0.35);
_drawArc(canvas, size, 80.0, 50.0, 95.0, 0.35);
_drawSunRays(canvas);
_drawSun(canvas);
_drawStar(canvas, 30.0, 35.0, 2.0, 0.35);
_drawStar(canvas, 25.0, 150.0, 2.5, 0.6);
_drawStar(canvas, 180.0, 75.0, 2.5, 0.9);
_drawStar(canvas, 265.0, 80.0, 1.5, 0.4);
_drawStar(canvas, 165.0, 150.0, 2.5, 0.75);
_drawStar(canvas, 270.0, 155.0, 2.0, 0.35);
_drawStar(canvas, 70.0, 215.0, 2.0, 0.35);
_drawStar(canvas, 210.0, 233.0, 2.0, 0.35);
_drawTree(canvas, size, -7.5, 35.0, 70.0);
_drawTree(canvas, size, 12.0, 35.0, 56.5);
_drawTree(canvas, size, 32.0, 40.0, 96.5);
_drawTree(canvas, size, 57.0, 30.0, 55.0);
_drawTree(canvas, size, size.width - 50.0, 17.5, 30.0);
_drawTree(canvas, size, size.width - 35.0, 25.0, 60.0);
_drawTree(canvas, size, size.width - 10.0, 10.0, 20.0);
var dx = firstStarOffset.dx;
var dy = firstStarOffset.dy;
_drawFallingStar(canvas, dx, dy, 100.0, 1.8, -35.0, 1.0);
_drawFallingStar(canvas, dx + 140.0, dy - 30.0, 50.0, 1.5, -35.0, 0.3);
_drawFallingStar(canvas, dx + 190.0, dy + 45.0, 50.0, 1.5, -35.0, 1.0);
}
_getSkyColors() {
DateTime now = new DateTime.now();
int timeAsMins = now.hour * 60 + now.minute;
var lerpValue =
(timeAsMins <= 720) ? timeAsMins / 720 : (2 - timeAsMins / 720);
var topSkyColor = Color.lerp(
Colors.indigo.shade700, Colors.lightBlueAccent.shade700, lerpValue);
var bottomSkyColor = Color
.lerp(
Colors.indigo.shade100, Colors.lightBlueAccent.shade100, lerpValue)
.withOpacity(0.8);
return [topSkyColor, bottomSkyColor];
}
_drawSky(Canvas canvas, Size size) {
var skyGradient = new LinearGradient(
colors: _getSkyColors(),
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
);
canvas.drawRect(
new Rect.fromLTWH(0.0, 0.0, size.width, size.height),
new Paint()
..shader = skyGradient.createShader(
new Rect.fromLTWH(0.0, 0.0, size.width, size.height),
),
);
}
_drawArc(Canvas canvas, Size size, double pathLineToHeight,
double endPointHeight, double controlPointHeight, double opacity) {
var path = new Path();
path.moveTo(0.0, size.height);
path.lineTo(size.width, size.height);
path.lineTo(size.width, size.height - pathLineToHeight);
var endPoint = new Offset(0.0, size.height - endPointHeight);
var controlPoint =
new Offset(size.width / 2, size.height - controlPointHeight);
path.quadraticBezierTo(
controlPoint.dx, controlPoint.dy, endPoint.dx, endPoint.dy);
path.close();
canvas.drawPath(
path,
new Paint()..color = Colors.white.withOpacity(opacity),
);
}
_drawTree(Canvas canvas, Size size, double dx, double width, double height) {
var path = new Path();
path.addPolygon(
[
new Offset(dx, size.height),
new Offset(dx + width, size.height),
new Offset(dx + width / 2, size.height - height),
],
true,
);
path.close();
canvas.drawPath(path, new Paint()..color = Colors.white);
}
_drawStar(
Canvas canvas, double dx, double dy, double radius, double opacity) {
var starGradientRadius = radius * 1.8;
var startCenter = new Offset(dx, dy);
var circleGradientShader = new RadialGradient(colors: [
Colors.white.withOpacity(opacity),
Colors.white.withOpacity(0.0)
]).createShader(
new Rect.fromCircle(center: startCenter, radius: starGradientRadius),
);
canvas.drawCircle(startCenter, starGradientRadius,
new Paint()..shader = circleGradientShader);
canvas.drawCircle(
startCenter,
radius,
new Paint()..color = Colors.white.withOpacity(opacity),
);
}
_drawFallingStar(Canvas canvas, double dx, double dy, double h, double r,
num alpha, double opacity) {
var fallingStarGradient = new LinearGradient(
colors: [
Colors.white.withOpacity(opacity),
Colors.white.withOpacity(0.0),
],
);
var path = new Path();
var rad = alpha * pi / 180;
var cx = dx + h * cos(rad);
var cy = dy + h * sin(rad);
var xDiff = r * cos(rad);
var yDiff = r * sin(rad);
path.addPolygon(
[
new Offset(dx - xDiff, dy + yDiff),
new Offset(dx + xDiff, dy - yDiff),
new Offset(cx, cy),
],
true,
);
path.close();
canvas.drawPath(
path,
new Paint()
..shader = fallingStarGradient.createShader(
new Rect.fromLTRB(dx, dy, cx, cy),
),
);
canvas.drawCircle(new Offset(dx, dy), r,
new Paint()..color = Colors.white.withOpacity(opacity));
//_drawStar(canvas, dx, dy, r, opacity);
}
_drawSun(Canvas canvas) {
var sunCenter = new Offset(60.0, 90.0);
var sunInnerGradientRadius = 35.0;
var circleInnerGradientShader = new RadialGradient(colors: [
Colors.white.withOpacity(0.5),
Colors.white.withOpacity(0.0)
]).createShader(
new Rect.fromCircle(center: sunCenter, radius: sunInnerGradientRadius),
);
canvas.drawCircle(sunCenter, sunInnerGradientRadius,
new Paint()..shader = circleInnerGradientShader);
var sunOuternGradientRadius = 50.0;
var circleOuternGradientShader = new RadialGradient(colors: [
Colors.white.withOpacity(0.35),
Colors.white.withOpacity(0.0)
]).createShader(
new Rect.fromCircle(center: sunCenter, radius: sunOuternGradientRadius),
);
canvas.drawCircle(sunCenter, sunOuternGradientRadius,
new Paint()..shader = circleOuternGradientShader);
canvas.drawCircle(sunCenter, 18.0, new Paint()..color = Colors.white);
}
_drawSunRays(Canvas canvas) {
var sunCenter = new Offset(60.0, 90.0);
var sunRayColors = [
Colors.white.withOpacity(0.0),
Colors.white.withOpacity(0.5),
Colors.white.withOpacity(0.0)
];
var sunRayHorizontalRect = new Rect.fromLTRB(sunCenter.dx - 60.0,
sunCenter.dy - 18.0, sunCenter.dx + 60.0, sunCenter.dy + 18.0);
var sunRayVerticalRect = new Rect.fromLTRB(sunCenter.dx - 18.0,
sunCenter.dy - 60.0, sunCenter.dx + 18.0, sunCenter.dy + 60.0);
var sunRayHorizontalGradient = new LinearGradient(colors: sunRayColors);
var sunRayVerticalGradient = new LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: sunRayColors,
);
canvas.drawRect(
sunRayHorizontalRect,
new Paint()
..shader = sunRayHorizontalGradient.createShader(sunRayHorizontalRect),
);
canvas.drawRect(
sunRayVerticalRect,
new Paint()
..shader = sunRayVerticalGradient.createShader(sunRayVerticalRect),
);
}
@override
bool shouldRepaint(HeaderPainter oldDelegate) =>
oldDelegate.animationValue != animationValue || oldDelegate.firstStarOffset != firstStarOffset;
}