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fire.py
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"""
Mars Impact
Alberto Bonifazi, Paolo Rizzo
02/06/2016
Copyright (C) 2016 Alberto Bonifazi, Paolo Rizzo
"""
import pygame as pg
import random
class fire:
def __init__(self,position_x,position_y,level, direction = 1):
self.position_x = position_x
self.position_y = position_y
self.direction = direction
self.level = level
self.damage = 1
self.image_lev1 = pg.transform.scale(pg.image.load("images/laser.png"), (20, 5))
self.images_lev2 = []
self.images_enemy = pg.transform.scale(pg.image.load("images/laserEnemies.png"),(20,5))
for i in range(1, 6):
self.images_lev2.append(pg.transform.scale(pg.image.load("images/Lightning{}.png".format(i)), (25, 10)))
def update_position(self):
self.position_x += self.direction*4/float(self.level)
def get_image(self):
if self.level <= 1:
if self.direction == -1:
return self.images_enemy
else:
return self.image_lev1
elif self.level == 2:
return self.images_lev2[random.randint(0, 4)]