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index.js
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let cards = [];
let sum = 0;
let hasBlackJack = false;
let isAlive = false;
let message = "";
let messageEl = document.getElementById("message-el");
let sumEl = document.getElementById("sum-el");
let cardsEl = document.getElementById("cards-el");
let playerEl = document.getElementById("player-el");
let buttonEl = document.getElementById("start-btn")
let player = {
name: "AC",
chips: 10000
};
playerEl.textContent = player.name + ": $" + player.chips;
function getRandomCard() {
let randomNumber = Math.ceil(Math.random()*13)
if (randomNumber > 10) {
return 10
} else if (randomNumber === 1) {
return 11
} else {
return randomNumber
}
};
function startGame() {
isAlive = true
let firstCard = getRandomCard()
let secondCard = getRandomCard()
cards = [firstCard, secondCard]
sum = firstCard + secondCard
renderGame()
buttonEl.disabled = true
}
function renderGame() {
cardsEl.textContent = "Cards: "
for (let i = 0; i < cards.length; i++) {
cardsEl.textContent += cards[i] + " "
}
sumEl.textContent = "Sum: " + sum
if (sum <= 20) {
message = "Hit?"
} else if (sum === 21) {
message = "Blackjack!"
hasBlackJack = true
newGame()
} else {
message = "Bust!"
isAlive = false
newGame()
}
messageEl.textContent = message
};
function newCard() {
if (isAlive === true && hasBlackJack === false) {
let card = getRandomCard()
sum += card
cards.push(card)
renderGame()
}
};
function newGame() {
buttonEl.disabled = false
}