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For example, this shader cannot be compiled to MSL:
#version 450 in vec3 vertexPosition; in vec4 vertexColor; uniform mat4 projectionMatrix; out vec4 fragmentColor; void main() { gl_Position = projectionMatrix * vec4(vertexPosition, 1.0); fragmentColor = vertexColor; }
Looks like matrix by vector multiplication is what triggers the problem.
The text was updated successfully, but these errors were encountered:
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For example, this shader cannot be compiled to MSL:
Looks like matrix by vector multiplication is what triggers the problem.
The text was updated successfully, but these errors were encountered: