From 1bf594fb5acc63b16869c80659bef802cb3dc6d6 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 12 Aug 2024 16:12:04 -0700 Subject: [PATCH] Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer --- drivers/gles3/shaders/skeleton.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gles3/shaders/skeleton.glsl b/drivers/gles3/shaders/skeleton.glsl index aad856a5a2f0..66befbc3b2ca 100644 --- a/drivers/gles3/shaders/skeleton.glsl +++ b/drivers/gles3/shaders/skeleton.glsl @@ -59,7 +59,7 @@ layout(location = 10) in highp uvec4 in_bone_attrib; layout(location = 11) in mediump vec4 in_weight_attrib; #endif -uniform mediump sampler2D skeleton_texture; // texunit:0 +uniform highp sampler2D skeleton_texture; // texunit:0 #endif /* clang-format on */