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XCode 14.3.1 - iOS Build / Run Failed - underlying Objective-C module 'Lottie' not found #2076
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Can you please share a sample Xcode project that demonstrates this issue? |
Same here, updated to xCode 14.3 and with commented out use_frameworks! in the podfile I get the same error. Using native iOS project |
I can't use |
@maddy16 try adding this to your
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Relevant compiler issue: swiftlang/swift#64669 Ideally, there's a better long-term solution than disabling module interface verification, but for the time being, this works for me in Cocoapods:
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This issue is stale because it is marked "can't reproduce" and has had no activity in the past week. Please comment with additional information, or this issue will be closed due to inactivity in one week. |
We are able to reproduce using the latest RN: package.json Xcode |
This issue is stale because it is marked "can't reproduce" and has had no activity in the past week. Please comment with additional information, or this issue will be closed due to inactivity in one week. |
same me |
This issue is stale because it is marked "can't reproduce" and has had no activity in the past week. Please comment with additional information, or this issue will be closed due to inactivity in one week. |
Has anyone resolved this, i am getting the same in my Xcode 15.2 |
it works for me ! good!!!! podspec s.pod_target_xcconfig = { |
I just updated my XCode from 14.2 to 14.3.1 and now my react native application isn't building or running. On Xcode 14.2, everything was working fine.
MacOS Ventura 13.1
Apple Macbook Pro M1 (Silicon)
Wasted a lot of time searching for an appropriate solution, unable to find any.
Here's my Podfile:
Which Version of Lottie are you using?
Expected Behavior
The build should complete without any errors.
Actual Behavior
The text was updated successfully, but these errors were encountered: